The PlayerCrafted Event is fired whenever a player crafts something. Which to be more precise, the player takes out the result, not changing something in the grid.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerCraftedEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerCrafted Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

Link to zengetterszensetters

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
output
ZenSetter
Type
IItemStack
ZenGetter
inventory
ZenSetter
Type
ICraftingInventory

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved from the event:

ZenGetterZenSetterType
ZenGetter
player
ZenSetter
Type
IPlayer

From extension of extension

Link to from-extension-of-extension

ZenGetterZenSetterType
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase