Immersive Engineering Sawmill
The Sawmill is a type of IRecipeManager and implements all the methods that are available to IRecipeManager’s, such as removeRecipe()
and removeAll()
.
Methods
Add Sawing Recipe
The following script will add a recipe to the Sawmill that will output five Bone and 2 Bone Meal from a Bone Block and 1000 IF.
This recipe requires a Sawblade to be in the Sawmill to work.
Add Sawing and Stripping Recipe
The following script will add a recipe to the Sawmill that will, if a Sawblade is present, output Grass, two Sticks and Sawdust, but if a Sawblade is not present, will only output Grass and a Dead Bush. The input for this recipe is any Item from the Saplings Tag and 1200 IF.
This recipe does not need a Sawblade to be present in the Sawmill.
Remove Recipes
The following script will remove all recipes (Sawing or Stripping) from the Sawmill that output Oak Planks as either the primary or secondary result.