BlockBuilderSlab

A special builder that allows you to create slabs.

By default, this has 3 textures, one for the top, bottom and the sides. As with most things here, sample images are generated for you by default, though.

This class was added by a mod with mod-id contenttweaker. So you need to have this mod installed if you want to use this feature.

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

import mods.contenttweaker.block.slab.BlockBuilderSlab;

Extending BlockTypeBuilder

BlockBuilderSlab extends BlockTypeBuilder. That means all methods available in BlockTypeBuilder are also available in BlockBuilderSlab

Methods

withBottomTexture

Allows you to override the path of the texture that the bottom should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default. Uses a function that takes the block's name as input and returns the bottom texture for it.

Return Type: BlockBuilderSlab

BlockBuilderSlab.withBottomTexture(bottomTexture as Function<MCResourceLocation,MCResourceLocation>) as BlockBuilderSlab
new BlockBuilder().withType<BlockBuilderSlab>().withBottomTexture((blockName as ResourceLocation) => new ResourceLocation(blockName.namespace, blockName.path + "_top"));
ParameterTypeDescription
bottomTextureFunction<MCResourceLocation,MCResourceLocation>The function to use

Allows you to override the path of the texture that the bottom should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default.

Return Type: BlockBuilderSlab

BlockBuilderSlab.withBottomTexture(bottomTexture as MCResourceLocation) as BlockBuilderSlab
new BlockBuilder().withType<BlockBuilderSlab>().withBottomTexture(<resource:contenttweaker:my_awesome_slab_bottom>);
ParameterTypeDescription
bottomTextureMCResourceLocationThe texture to be used for the sides.

withSideTexture

Allows you to override the path of the texture that the sides (everything but top/bottom) should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default. Uses a function that takes the block's name as input and returns the sides texture for it.

Return Type: BlockBuilderSlab

BlockBuilderSlab.withSideTexture(sidesTexture as Function<MCResourceLocation,MCResourceLocation>) as BlockBuilderSlab
new BlockBuilder().withType<BlockBuilderSlab>().withSideTexture((blockName as ResourceLocation) => new ResourceLocation(blockName.namespace, blockName.path + "_sides"));
ParameterTypeDescription
sidesTextureFunction<MCResourceLocation,MCResourceLocation>The function to use

Allows you to override the path of the texture that the sides (everything but top/bottom) should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default.

Return Type: BlockBuilderSlab

BlockBuilderSlab.withSideTexture(sidesTexture as MCResourceLocation) as BlockBuilderSlab
new BlockBuilder().withType<BlockBuilderSlab>().withSideTexture(<resource:contenttweaker:my_awesome_slab_side>);
ParameterTypeDescription
sidesTextureMCResourceLocationThe texture to be used for the sides.

withTopTexture

Allows you to override the path of the texture that the top should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default. Uses a function that takes the block's name as input and returns the top texture for it.

Return Type: BlockBuilderSlab

BlockBuilderSlab.withTopTexture(topTexture as Function<MCResourceLocation,MCResourceLocation>) as BlockBuilderSlab
new BlockBuilder().withType<BlockBuilderSlab>().withTopTexture((blockName as ResourceLocation) => new ResourceLocation(blockName.namespace, blockName.path + "_top"));
ParameterTypeDescription
topTextureFunction<MCResourceLocation,MCResourceLocation>The function to use

Allows you to override the path of the texture that the top should use. If that texture's namespace is in the namespace of CoT or any of its addons (that support it) then the image will be created by default.

Return Type: BlockBuilderSlab

BlockBuilderSlab.withTopTexture(topTexture as MCResourceLocation) as BlockBuilderSlab
new BlockBuilder().withType<BlockBuilderSlab>().withTopTexture(<resource:contenttweaker:my_awesome_slab_top>);
ParameterTypeDescription
topTextureMCResourceLocationThe texture to be used for the sides.