Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.world.Explosion;

Name: create

Return Type: Explosion

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Explosion.create(world as MCWorld, x as double, y as double, z as double, size as float, causesFire as boolean, mode as ExplosionMode, exploder as MCEntity, source as DamageSource) as Explosion
ParametroTipoDescrizioneOptionalDefaultValue
Parametro
world
Tipo
MCWorld
Descrizione
No Description Provided
Optional
no
DefaultValue
Parametro
x
Tipo
double
Descrizione
No Description Provided
Optional
no
DefaultValue
Parametro
y
Tipo
double
Descrizione
No Description Provided
Optional
no
DefaultValue
Parametro
z
Tipo
double
Descrizione
No Description Provided
Optional
no
DefaultValue
Parametro
size
Tipo
float
Descrizione
No Description Provided
Optional
no
DefaultValue
Parametro
causesFire
Tipo
boolean
Descrizione
No Description Provided
Optional
no
DefaultValue
Parametro
mode
Tipo
ExplosionMode
Descrizione
No Description Provided
Optional
no
DefaultValue
Parametro
exploder
Tipo
MCEntity
Descrizione
No Description Provided
Optional
DefaultValue
Parametro
sorgente
Tipo
DamageSource
Descrizione
No Description Provided
Optional
DefaultValue

Link to clearAffectedBlockPositions

Name: clearAffectedBlockPositions

Clears the affected block positions of this Explosion.

Return Type: void

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// Explosion.clearAffectedBlockPositions() as void

myExplosion.clearAffectedBlockPositions();

Name: doExplosionA

Performs the first part of the explosion which is destroying the blocks.

Return Type: void

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// Explosion.doExplosionA() as void

myExplosion.doExplosionA();

Name: doExplosionB

Performs the second part of the explosion which is the sound, drops and if enabled the particles.

Return Type: void

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// Explosion.doExplosionB(spawnParticles as boolean) as void

myExplosion.doExplosionB(true);
ParametroTipoDescrizione
Parametro
spawnParticles
Tipo
boolean
Descrizione
Should particles be spawned.

Link to getAffectedBlockPositions

Name: getAffectedBlockPositions

Return Type: stdlib.List<BlockPos>

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// Explosion.getAffectedBlockPositions() as stdlib.List<BlockPos>

myExplosion.getAffectedBlockPositions();

Name: getDamageSource

Gets the damage source of this Explosion.

Returns: The damage source of this Explosion.
Return Type: DamageSource

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// Explosion.getDamageSource() as DamageSource

myExplosion.getDamageSource();

Name: getExploder

Gets the actual Entity that caused this Explosion to occur.

Examples: TNT will return itself. Creeper will return itself. A Ghast fireball will return itself.

You may need to cast the returned Entity to not be nullable.

Returns: The Entity that caused this Explosion. If the Explosion wasn't caused by any Entity, it will return null.
Return Type: MCEntity?

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// Explosion.getExploder() as MCEntity?

myExplosion.getExploder();

Link to getExplosivePlacedBy

Name: getExplosivePlacedBy

Gets the LivingEntity that caused this Explosion.

For example: If the Explosion was caused by TNT, it will return the PlayerEntity that placed it. If the Explosion was caused by a Creeper or another Entity directly, it will return that Entity. If the Explosion was caused by a Ghast fireball, it will return the Ghast.

If no Entity caused this Explosion (for example, if the Explosion was caused by TNT in a Desert Temple that generated in the world), then null is returned.

You may need to cast the returned LivingEntity to not be nullable.

Returns: The LivingEntity that caused this Explosion. null if no LivingEntity caused it.
Return Type: MCLivingEntity?

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// Explosion.getExplosivePlacedBy() as MCLivingEntity?

myExplosion.getExplosivePlacedBy();

Link to getPlayerKnockbackMap

Name: getPlayerKnockbackMap

Gets the player knockback map for this Explosion.

This map is only populated in Explosion#doExplosionA() so calling it before will return nothing.

This map is used to calculate the vectors that players around the explosion will be pushed back by.

Returns: A Map of PlayerEntity to Vector3d depicting knockback vectors.
Return Type: MCVector3d[MCPlayerEntity]

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// Explosion.getPlayerKnockbackMap() as MCVector3d[MCPlayerEntity]

myExplosion.getPlayerKnockbackMap();

Name: getPosition

Return Type: MCVector3d

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// Explosion.getPosition() as MCVector3d

myExplosion.getPosition();
NomeTipoHa GetterHa SetterDescrizione
Nome
Tipo
MCEntity?
Ha Getter
Ha Setter
no
Descrizione
Gets the actual Entity that caused this Explosion to occur.

Examples:
TNT will return itself.
Creeper will return itself.
A Ghast fireball will return itself.

You may need to cast the returned Entity to not be nullable.
Nome
affectedBlockPositions
Tipo
stdlib.List<BlockPos>
Ha Getter
Ha Setter
no
Descrizione
No Description Provided
Nome
damageSource
Tipo
DamageSource
Ha Getter
Ha Setter
no
Descrizione
Gets the damage source of this Explosion.
Nome
explosivePlacedBy
Tipo
MCLivingEntity?
Ha Getter
Ha Setter
no
Descrizione
Gets the LivingEntity that caused this Explosion.

For example:
If the Explosion was caused by TNT, it will return the PlayerEntity that placed it.
If the Explosion was caused by a Creeper or another Entity directly, it will return that Entity.
If the Explosion was caused by a Ghast fireball, it will return the Ghast.

If no Entity caused this Explosion (for example, if the Explosion was caused by TNT in a Desert Temple that
generated in the world), then null is returned.

You may need to cast the returned LivingEntity to not be nullable.
Nome
playerKnockbackMap
Tipo
MCVector3d[MCPlayerEntity]
Ha Getter
Ha Setter
no
Descrizione
Gets the player knockback map for this Explosion.

This map is only populated in Explosion#doExplosionA() so calling it before will return nothing.

This map is used to calculate the vectors that players around the explosion will be pushed back by.
Nome
position
Tipo
MCVector3d
Ha Getter
Ha Setter
no
Descrizione
No Description Provided