It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.world.Explosion;

Name: create

Return Type: Explosion

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Explosion.create(world as MCWorld, x as double, y as double, z as double, size as float, causesFire as boolean, mode as ExplosionMode, exploder as MCEntity, source as DamageSource) as Explosion
参数类型描述可选DefaultValue
参数
world
类型
MCWorld
描述
No Description Provided
可选
false
DefaultValue
参数
x
类型
双精度
描述
No Description Provided
可选
false
DefaultValue
参数
y
类型
双精度
描述
No Description Provided
可选
false
DefaultValue
参数
z
类型
双精度
描述
No Description Provided
可选
false
DefaultValue
参数
size #大小
类型
浮点数
描述
No Description Provided
可选
false
DefaultValue
参数
causesFire
类型
布尔值
描述
No Description Provided
可选
false
DefaultValue
参数
mode
类型
ExplosionMode
描述
No Description Provided
可选
false
DefaultValue
参数
exploder
类型
MCEntity
描述
No Description Provided
可选
true
DefaultValue
参数
来源
类型
DamageSource
描述
No Description Provided
可选
true
DefaultValue

Link to g-clearaffectedblockpositions

Name: clearAffectedBlockPositions

Clears the affected block positions of this Explosion.

Return Type: void

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// Explosion.clearAffectedBlockPositions() as void

myExplosion.clearAffectedBlockPositions();

Name: doExplosionA

Performs the first part of the explosion which is destroying the blocks.

Return Type: void

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// Explosion.doExplosionA() as void

myExplosion.doExplosionA();

Name: doExplosionB

Performs the second part of the explosion which is the sound, drops and if enabled the particles.

Return Type: void

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// Explosion.doExplosionB(spawnParticles as boolean) as void

myExplosion.doExplosionB(true);
参数类型描述
参数
spawnParticles
类型
布尔值
描述
Should particles be spawned.

Link to g-getaffectedblockpositions

Name: getAffectedBlockPositions

Return Type: stdlib.List<BlockPos>

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// Explosion.getAffectedBlockPositions() as stdlib.List<BlockPos>

myExplosion.getAffectedBlockPositions();

Name: getDamageSource

Gets the damage source of this Explosion.

Returns: The damage source of this Explosion.
Return Type: DamageSource

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// Explosion.getDamageSource() as DamageSource

myExplosion.getDamageSource();

Name: getExploder

Gets the actual Entity that caused this Explosion to occur.

Examples: TNT will return itself. Creeper will return itself. A Ghast fireball will return itself.

You may need to cast the returned Entity to not be nullable.

Returns: The Entity that caused this Explosion. If the Explosion wasn't caused by any Entity, it will return null.
Return Type: MCEntity?

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// Explosion.getExploder() as MCEntity?

myExplosion.getExploder();

Link to g-getexplosiveplacedby

Name: getExplosivePlacedBy

Gets the LivingEntity that caused this Explosion.

For example: If the Explosion was caused by TNT, it will return the PlayerEntity that placed it. If the Explosion was caused by a Creeper or another Entity directly, it will return that Entity. If the Explosion was caused by a Ghast fireball, it will return the Ghast.

If no Entity caused this Explosion (for example, if the Explosion was caused by TNT in a Desert Temple that generated in the world), then null is returned.

You may need to cast the returned LivingEntity to not be nullable.

Returns: The LivingEntity that caused this Explosion. null if no LivingEntity caused it.
Return Type: MCLivingEntity?

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// Explosion.getExplosivePlacedBy() as MCLivingEntity?

myExplosion.getExplosivePlacedBy();

Link to g-getplayerknockbackmap

Name: getPlayerKnockbackMap

Gets the player knockback map for this Explosion.

This map is only populated in Explosion#doExplosionA() so calling it before will return nothing.

This map is used to calculate the vectors that players around the explosion will be pushed back by.

Returns: A Map of PlayerEntity to Vector3d depicting knockback vectors.
Return Type: MCVector3d[MCPlayerEntity]

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// Explosion.getPlayerKnockbackMap() as MCVector3d[MCPlayerEntity]

myExplosion.getPlayerKnockbackMap();

Name: getPosition

Return Type: MCVector3d

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// Explosion.getPosition() as MCVector3d

myExplosion.getPosition();
名称类型可获得可设置描述
名称
类型
MCEntity?
可获得
true
可设置
false
描述
Gets the actual Entity that caused this Explosion to occur. <br /> <br /> Examples: <br /> TNT will return itself. <br /> Creeper will return itself. <br /> A Ghast fireball will return itself. <br /> <br /> You may need to cast the returned Entity to not be nullable.
名称
affectedBlockPositions
类型
stdlib.List<BlockPos>
可获得
true
可设置
false
描述
No Description Provided
名称
damageSource
类型
DamageSource
可获得
true
可设置
false
描述
Gets the damage source of this Explosion.
名称
explosivePlacedBy
类型
MCLivingEntity?
可获得
true
可设置
false
描述
Gets the LivingEntity that caused this Explosion. <br /> <br /> For example: <br /> If the Explosion was caused by TNT, it will return the PlayerEntity that placed it. <br /> If the Explosion was caused by a Creeper or another Entity directly, it will return that Entity. <br /> If the Explosion was caused by a Ghast fireball, it will return the Ghast. <br /> <br /> If no Entity caused this Explosion (for example, if the Explosion was caused by TNT in a Desert Temple that <br /> generated in the world), then null is returned. <br /> <br /> You may need to cast the returned LivingEntity to not be nullable.
名称
playerKnockbackMap
类型
MCVector3d[MCPlayerEntity]
可获得
true
可设置
false
描述
Gets the player knockback map for this Explosion. <br /> <br /> This map is only populated in Explosion#doExplosionA() so calling it before will return nothing. <br /> <br /> This map is used to calculate the vectors that players around the explosion will be pushed back by.
名称
position
类型
MCVector3d
可获得
true
可设置
false
描述
No Description Provided