LivingAttackEvent

Link to livingattackevent

LivingAttackEvent is fired when a living Entity is attacked.

The event is cancelable.

If the event is canceled, the entity does not take attack damage.

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.event.entity.living.LivingAttackEvent;

Extending LivingEvent

Link to extending-livingevent

LivingAttackEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingAttackEvent

Link to g-

Name: getAmount

Return Type: float

ZenScript
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// LivingAttackEvent.getAmount() as float

myLivingAttackEvent.getAmount();

Link to g--1

Name: getSource

Return Type: DamageSource

ZenScript
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// LivingAttackEvent.getSource() as DamageSource

myLivingAttackEvent.getSource();
NameTypeHas GetterHas SetterDescription
Name
amount
Type
float
Has Getter
true
Has Setter
false
Description
No Description Provided
Name
source
Type
DamageSource
Has Getter
true
Has Setter
false
Description
No Description Provided