LivingFallEvent
The event is cancelable.
If the event is canceled, the Entity does not fall (no fall damage is inflicted).
The event does not have a result.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
import crafttweaker.api.event.living.LivingFallEvent;
Extending LivingEvent
LivingFallEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingFallEvent
Methods
Return Type: float
// LivingFallEvent.getDamageMultiplier() as float
myLivingFallEvent.getDamageMultiplier();
Return Type: float
// LivingFallEvent.getDistance() as float
myLivingFallEvent.getDistance();
Return Type: void
LivingFallEvent.setDamageMultiplier(value as int) as void
Parameter | Type | Description |
---|---|---|
Parameter value | Type int | Description No Description Provided |
Return Type: void
LivingFallEvent.setDistance(value as int) as void
Parameter | Type | Description |
---|---|---|
Parameter value | Type int | Description No Description Provided |
Properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name damageMultiplier | Type float | Has Getter true | Has Setter true | Description No Description Provided |
Name distance | Type float | Has Getter true | Has Setter true | Description No Description Provided |