LivingFallEvent

The event is cancelable.

If the event is canceled, the Entity does not fall (no fall damage is inflicted).

The event does not have a result.

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

script.zs
import crafttweaker.api.event.living.LivingFallEvent;

Extending LivingEvent

LivingFallEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingFallEvent

Methods

Return Type: float

script.zs
// LivingFallEvent.getDamageMultiplier() as float
myLivingFallEvent.getDamageMultiplier();

Return Type: float

script.zs
// LivingFallEvent.getDistance() as float
myLivingFallEvent.getDistance();

Return Type: void

script.zs
LivingFallEvent.setDamageMultiplier(value as int) as void
ParameterTypeDescription
Parameter
value
Type
int
Description
No Description Provided

Return Type: void

script.zs
LivingFallEvent.setDistance(value as int) as void
ParameterTypeDescription
Parameter
value
Type
int
Description
No Description Provided

Properties

NameTypeHas GetterHas SetterDescription
Name
damageMultiplier
Type
float
Has Getter
true
Has Setter
true
Description
No Description Provided
Name
distance
Type
float
Has Getter
true
Has Setter
true
Description
No Description Provided