PlayerDestroyItemEvent

Link to playerdestroyitemevent

This event is fired when a player destroys a tool or item. This happens after the tool has been destroyed and can not be used to prevent the destruction directly.

The event is not cancelable.

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.event.entity.player.PlayerDestroyItemEvent;

Extending PlayerEvent

Link to extending-playerevent

PlayerDestroyItemEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in PlayerDestroyItemEvent

Link to g-

Name: getHand

Return Type: InteractionHand

ZenScript
Copy
// PlayerDestroyItemEvent.getHand() as InteractionHand

event.getHand();

Link to g--1

Name: getOriginal

Gets a snapshot of the item from before it broke. Modifying this item will have no effect and it should be treated as unmodifiable.

Returns: The original item from before it was broken.
Return Type: IItemStack

ZenScript
Copy
// PlayerDestroyItemEvent.getOriginal() as IItemStack

event.getOriginal();
NameTypeHas GetterHas SetterDescription
Name
hand
Type
InteractionHand
Has Getter
true
Has Setter
false
Description
No Description Provided
Name
original
Type
IItemStack
Has Getter
true
Has Setter
false
Description
Gets a snapshot of the item from before it broke. Modifying this item
will have no effect and it should be treated as unmodifiable.