Represents the type of 'actor' a Sequence<T,U> acts on and is used to ensure that Sequence<T,U>s are ticked correctly.

Some examples are a Level or a LivingEntity (which is not yet implemented).

Mods adding custom sequenceable actors (really anything that can be ticked) should make their own SequenceType and expose it to ZenScript.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.util.sequence.SequenceType;

Static Properties

Link to static-properties

NombreTypeHas GetterHas SetterDescription
Nombre
CLIENT_THREAD_LEVEL
Type
SequenceType
Has Getter
true
Has Setter
false
Description
The type of the CLIENT_THREAD_LEVEL sequence which is only ticked on the server thread.
Nombre
SERVER_THREAD_LEVEL
Type
SequenceType
Has Getter
true
Has Setter
false
Description
The type of the SERVER_THREAD_LEVEL sequence which is only ticked on the server thread.

Name: name

Gets the name of the sequence type.

Returns: The name of the sequence type.
Return Type: string

ZenScript
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// SequenceType.name() as string

SequenceType.SERVER_THREAD_LEVEL.name();
TypeHas GetterHas SetterDescription
Type
string
Has Getter
true
Has Setter
false
Description
Gets the name of the sequence type.