AlloySmelter
Link to alloysmelter
Allows you to add or remove alloy smelter recipes.
Alloy smelter recipes consist of two input ingredients (size dependent) and one output ItemStack
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport mods.immersiveengineering.AlloySmelter;
已实现的接口
Link to 已实现的接口
AlloySmelter implements the following interfaces. That means all methods defined in these interfaces are also available in AlloySmelter
使用方式
Link to 使用方式
Name: addJsonRecipe
ZenScript CopyAlloySmelter.addJsonRecipe(name as string, mapData as MapData)
参数 | 类型 |
---|---|
参数 name(名称) | 类型 string |
参数 mapData | 类型 MapData #地图数据 |
Name: addRecipe
Adds a recipe to the alloy smelter
ZenScript Copy// AlloySmelter.addRecipe(recipePath as string, inputA as IIngredientWithAmount, inputB as IIngredientWithAmount, time as int, output as IItemStack)
<recipetype:immersiveengineering:alloy>.addRecipe("spin_iron_to_gold", <item:minecraft:iron_ingot> * 10, <tag:minecraft:wool>, 200, <item:minecraft:gold_ingot> * 2);
参数 | 类型 | 描述 |
---|---|---|
参数 recipePath | 类型 string | 描述 The recipe name, without the resource location |
参数 inputA | 类型 IIngredientWithAmount | 描述 The first item input |
参数 inputB | 类型 IIngredientWithAmount | 描述 The second item input |
参数 time | 类型 int | 描述 The time this recipe needs, in ticks |
参数 output(输出) | 类型 IItemstack | 描述 The recipe output |
Name: getAllRecipes
Return Type: stdlib.List<T>
ZenScript Copy// AlloySmelter.getAllRecipes() as stdlib.List<T>
<recipetype:immersiveengineering:alloy>.getAllRecipes();
Name: getRecipeByName
Return Type: T
ZenScript CopyAlloySmelter.getRecipeByName(name as string) as T
参数 | 类型 |
---|---|
参数 name(名称) | 类型 string |
Name: getRecipeMap
Return Type: T[ResourceLocation]
ZenScript Copy// AlloySmelter.getRecipeMap() as T[ResourceLocation]
<recipetype:immersiveengineering:alloy>.getRecipeMap();
Name: getRecipesByOutput
Return Type: stdlib.List<T>
ZenScript CopyAlloySmelter.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数 | 类型 |
---|---|
参数 output(输出) | 类型 材料(IIngredient) |
Name: remove
ZenScript CopyAlloySmelter.remove(output as IIngredient)
参数 | 类型 |
---|---|
参数 output(输出) | 类型 材料(IIngredient) |
Name: removeAll
ZenScript Copy// AlloySmelter.removeAll()
<recipetype:immersiveengineering:alloy>.removeAll();
Name: removeByInput
ZenScript CopyAlloySmelter.removeByInput(input as IItemStack)
参数 | 类型 |
---|---|
参数 input(输入) | 类型 IItemstack |
Name: removeByModid
ZenScript CopyAlloySmelter.removeByModid(modid as string, exclude as Predicate<string>)
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 modid | 类型 string | 可选 false | 默认值 |
参数 不包含 | 类型 Predicate<string> | 可选 true | 默认值 (name as string) as bool => false |
Name: removeByName
ZenScript CopyAlloySmelter.removeByName(names as string[])
参数 | 类型 |
---|---|
参数 names | 类型 string[] |
Name: removeByRegex
ZenScript CopyAlloySmelter.removeByRegex(regex as string, exclude as Predicate<string>)
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 regex | 类型 string | 可选 false | 默认值 |
参数 不包含 | 类型 Predicate<string> | 可选 true | 默认值 (name as string) as bool => false |
名称 | 类型 | 可获得 | 可设置 |
---|---|---|---|
名称 allRecipes | 类型 stdlib.List<T> | 可获得 true | 可设置 false |
名称 recipeMap | 类型 T[ResourceLocation] | 可获得 true | 可设置 false |