Allows you to add or remove alloy smelter recipes.

Alloy smelter recipes consist of two input ingredients (size dependent) and one output ItemStack

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import mods.immersiveengineering.AlloySmelter;

已实现的接口

Link to 已实现的接口

AlloySmelter implements the following interfaces. That means all methods defined in these interfaces are also available in AlloySmelter

Name: addJsonRecipe

ZenScript
Copy
AlloySmelter.addJsonRecipe(name as string, mapData as MapData)
参数类型
参数
name(名称)
类型
string
参数
mapData
类型
MapData #地图数据

Name: addRecipe

Adds a recipe to the alloy smelter

ZenScript
Copy
// AlloySmelter.addRecipe(recipePath as string, inputA as IIngredientWithAmount, inputB as IIngredientWithAmount, time as int, output as IItemStack)

<recipetype:immersiveengineering:alloy>.addRecipe("spin_iron_to_gold", <item:minecraft:iron_ingot> * 10, <tag:minecraft:wool>, 200, <item:minecraft:gold_ingot> * 2);
参数类型描述
参数
recipePath
类型
string
描述
The recipe name, without the resource location
参数
inputA
类型
IIngredientWithAmount
描述
The first item input
参数
inputB
类型
IIngredientWithAmount
描述
The second item input
参数
time
类型
int
描述
The time this recipe needs, in ticks
参数
output(输出)
类型
IItemstack
描述
The recipe output

Name: getAllRecipes

Return Type: stdlib.List<T>

ZenScript
Copy
// AlloySmelter.getAllRecipes() as stdlib.List<T>

<recipetype:immersiveengineering:alloy>.getAllRecipes();

Name: getRecipeByName

Return Type: T

ZenScript
Copy
AlloySmelter.getRecipeByName(name as string) as T
参数类型
参数
name(名称)
类型
string

Name: getRecipeMap

Return Type: T[ResourceLocation]

ZenScript
Copy
// AlloySmelter.getRecipeMap() as T[ResourceLocation]

<recipetype:immersiveengineering:alloy>.getRecipeMap();

Link to getRecipesByOutput

Name: getRecipesByOutput

Return Type: stdlib.List<T>

ZenScript
Copy
AlloySmelter.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数类型
参数
output(输出)
类型
材料(IIngredient)

Name: remove

ZenScript
Copy
AlloySmelter.remove(output as IIngredient)
参数类型
参数
output(输出)
类型
材料(IIngredient)

Name: removeAll

ZenScript
Copy
// AlloySmelter.removeAll()

<recipetype:immersiveengineering:alloy>.removeAll();

Name: removeByInput

ZenScript
Copy
AlloySmelter.removeByInput(input as IItemStack)
参数类型
参数
input(输入)
类型
IItemstack

Name: removeByModid

ZenScript
Copy
AlloySmelter.removeByModid(modid as string, exclude as Predicate<string>)
参数类型可选默认值
参数
modid
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false

Name: removeByName

ZenScript
Copy
AlloySmelter.removeByName(names as string[])
参数类型
参数
names
类型
string[]

Name: removeByRegex

ZenScript
Copy
AlloySmelter.removeByRegex(regex as string, exclude as Predicate<string>)
参数类型可选默认值
参数
regex
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false
名称类型可获得可设置
名称
allRecipes
类型
stdlib.List<T>
可获得
true
可设置
false
名称
recipeMap
类型
T[ResourceLocation]
可获得
true
可设置
false