Allows you to add or remove Bottling Machine recipes.

Bottling Machine recipes consist of an item ingredient, a fluid input and an item output.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import mods.immersiveengineering.BottlingMachine;

已实现的接口

Link to 已实现的接口

BottlingMachine implements the following interfaces. That means all methods defined in these interfaces are also available in BottlingMachine

Name: addJsonRecipe

ZenScript
Copy
BottlingMachine.addJsonRecipe(name as string, mapData as MapData)
参数类型
参数
name(名称)
类型
string
参数
mapData
类型
MapData #地图数据

Name: addRecipe

Adds a recipe to the Bottling Machine. The bottling Machine only goes via Fluid tag!

ZenScript
Copy
BottlingMachine.addRecipe(recipePath as string, inputs as IIngredientWithAmount[], fluidTag as Many<MCTag>, outputs as IItemStack[])
参数类型描述
参数
recipePath
类型
string
描述
The recipe name, without the resource location
参数
inputs
类型
IIngredientWithAmount[]
描述
The item input (the items to be filled)
参数
fluidTag
类型
Many<MCTag>
描述
The fluid tag of the fluid
参数
outputs
类型
IItemStack[]
描述
The resulting "filled" items.

Name: getAllRecipes

Return Type: stdlib.List<T>

ZenScript
Copy
// BottlingMachine.getAllRecipes() as stdlib.List<T>

<recipetype:immersiveengineering:bottling_machine>.getAllRecipes();

Name: getRecipeByName

Return Type: T

ZenScript
Copy
BottlingMachine.getRecipeByName(name as string) as T
参数类型
参数
name(名称)
类型
string

Name: getRecipeMap

Return Type: T[ResourceLocation]

ZenScript
Copy
// BottlingMachine.getRecipeMap() as T[ResourceLocation]

<recipetype:immersiveengineering:bottling_machine>.getRecipeMap();

Link to getRecipesByOutput

Name: getRecipesByOutput

Return Type: stdlib.List<T>

ZenScript
Copy
BottlingMachine.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数类型
参数
output(输出)
类型
材料(IIngredient)

Name: remove

ZenScript
Copy
BottlingMachine.remove(output as IIngredient)
参数类型
参数
output(输出)
类型
材料(IIngredient)

Name: removeAll

ZenScript
Copy
// BottlingMachine.removeAll()

<recipetype:immersiveengineering:bottling_machine>.removeAll();

Name: removeByInput

ZenScript
Copy
BottlingMachine.removeByInput(input as IItemStack)
参数类型
参数
input(输入)
类型
IItemstack

Name: removeByModid

ZenScript
Copy
BottlingMachine.removeByModid(modid as string, exclude as Predicate<string>)
参数类型可选默认值
参数
modid
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false

Name: removeByName

ZenScript
Copy
BottlingMachine.removeByName(names as string[])
参数类型
参数
names
类型
string[]

Name: removeByRegex

ZenScript
Copy
BottlingMachine.removeByRegex(regex as string, exclude as Predicate<string>)
参数类型可选默认值
参数
regex
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false
名称类型可获得可设置
名称
allRecipes
类型
stdlib.List<T>
可获得
true
可设置
false
名称
recipeMap
类型
T[ResourceLocation]
可获得
true
可设置
false