BottlingMachine
Link to bottlingmachine
Allows you to add or remove Bottling Machine recipes.
Bottling Machine recipes consist of an item ingredient, a fluid input and an item output.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport mods.immersiveengineering.BottlingMachine;
已实现的接口
Link to 已实现的接口
BottlingMachine implements the following interfaces. That means all methods defined in these interfaces are also available in BottlingMachine
使用方式
Link to 使用方式
Name: addJsonRecipe
ZenScript CopyBottlingMachine.addJsonRecipe(name as string, mapData as MapData)
参数 | 类型 |
---|---|
参数 name(名称) | 类型 string |
参数 mapData | 类型 MapData #地图数据 |
Name: addRecipe
Adds a recipe to the Bottling Machine. The bottling Machine only goes via Fluid tag!
ZenScript CopyBottlingMachine.addRecipe(recipePath as string, inputs as IIngredientWithAmount[], fluidTag as Many<MCTag>, outputs as IItemStack[])
参数 | 类型 | 描述 |
---|---|---|
参数 recipePath | 类型 string | 描述 The recipe name, without the resource location |
参数 inputs | 类型 IIngredientWithAmount[] | 描述 The item input (the items to be filled) |
参数 fluidTag | 类型 Many<MCTag> | 描述 The fluid tag of the fluid |
参数 outputs | 类型 IItemStack[] | 描述 The resulting "filled" items. |
Name: getAllRecipes
Return Type: stdlib.List<T>
ZenScript Copy// BottlingMachine.getAllRecipes() as stdlib.List<T>
<recipetype:immersiveengineering:bottling_machine>.getAllRecipes();
Name: getRecipeByName
Return Type: T
ZenScript CopyBottlingMachine.getRecipeByName(name as string) as T
参数 | 类型 |
---|---|
参数 name(名称) | 类型 string |
Name: getRecipeMap
Return Type: T[ResourceLocation]
ZenScript Copy// BottlingMachine.getRecipeMap() as T[ResourceLocation]
<recipetype:immersiveengineering:bottling_machine>.getRecipeMap();
Name: getRecipesByOutput
Return Type: stdlib.List<T>
ZenScript CopyBottlingMachine.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数 | 类型 |
---|---|
参数 output(输出) | 类型 材料(IIngredient) |
Name: remove
ZenScript CopyBottlingMachine.remove(output as IIngredient)
参数 | 类型 |
---|---|
参数 output(输出) | 类型 材料(IIngredient) |
Name: removeAll
ZenScript Copy// BottlingMachine.removeAll()
<recipetype:immersiveengineering:bottling_machine>.removeAll();
Name: removeByInput
ZenScript CopyBottlingMachine.removeByInput(input as IItemStack)
参数 | 类型 |
---|---|
参数 input(输入) | 类型 IItemstack |
Name: removeByModid
ZenScript CopyBottlingMachine.removeByModid(modid as string, exclude as Predicate<string>)
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 modid | 类型 string | 可选 false | 默认值 |
参数 不包含 | 类型 Predicate<string> | 可选 true | 默认值 (name as string) as bool => false |
Name: removeByName
ZenScript CopyBottlingMachine.removeByName(names as string[])
参数 | 类型 |
---|---|
参数 names | 类型 string[] |
Name: removeByRegex
ZenScript CopyBottlingMachine.removeByRegex(regex as string, exclude as Predicate<string>)
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 regex | 类型 string | 可选 false | 默认值 |
参数 不包含 | 类型 Predicate<string> | 可选 true | 默认值 (name as string) as bool => false |
名称 | 类型 | 可获得 | 可设置 |
---|---|---|---|
名称 allRecipes | 类型 stdlib.List<T> | 可获得 true | 可设置 false |
名称 recipeMap | 类型 T[ResourceLocation] | 可获得 true | 可设置 false |