Allows you to add or remove blueprint recipes.

Blueprint recipes consist of a variable number of inputs and one output. They are grouped by categories, where each category is one blueprint item ingame.

You can find all existing categories using /ct ieBlueprintCategories

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.immersiveengineering.Blueprint;

已实现的接口

Link to 已实现的接口

Blueprint implements the following interfaces. That means all methods defined in these interfaces are also available in Blueprint

Name: addJsonRecipe

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Blueprint.addJsonRecipe(name as string, mapData as MapData)
参数类型
参数
name(名称)
类型
string
参数
mapData
类型
MapData #地图数据

Name: addRecipe

Adds a new recipe. Make sure that the category exists before calling this method! Currently it is not possible to register new Blueprint categories.

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// Blueprint.addRecipe(recipePath as string, blueprintCategory as string, inputs as IIngredientWithAmount[], output as IItemStack)

<recipetype:immersiveengineering:blueprint>.addRecipe("some_test", "bullet", [<item:minecraft:bedrock>], <item:minecraft:bedrock> * 2);
参数类型描述
参数
recipePath
类型
string
描述
The recipe name, without the resource location
参数
blueprintCategory
类型
string
描述
The category name. The category must exist!
参数
inputs
类型
IIngredientWithAmount[]
描述
The recipe's ingredients
参数
output(输出)
类型
IItemstack
描述
The recipe's output item

Name: getAllRecipes

Return Type: stdlib.List<T>

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// Blueprint.getAllRecipes() as stdlib.List<T>

<recipetype:immersiveengineering:blueprint>.getAllRecipes();

Name: getRecipeByName

Return Type: T

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Blueprint.getRecipeByName(name as string) as T
参数类型
参数
name(名称)
类型
string

Name: getRecipeMap

Return Type: T[ResourceLocation]

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// Blueprint.getRecipeMap() as T[ResourceLocation]

<recipetype:immersiveengineering:blueprint>.getRecipeMap();

Link to getRecipesByOutput

Name: getRecipesByOutput

Return Type: stdlib.List<T>

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Blueprint.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数类型
参数
output(输出)
类型
材料(IIngredient)

Name: remove

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Blueprint.remove(output as IIngredient)
参数类型
参数
output(输出)
类型
材料(IIngredient)

Name: removeAll

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// Blueprint.removeAll()

<recipetype:immersiveengineering:blueprint>.removeAll();

Name: removeByInput

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Blueprint.removeByInput(input as IItemStack)
参数类型
参数
input(输入)
类型
IItemstack

Name: removeByModid

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Blueprint.removeByModid(modid as string, exclude as Predicate<string>)
参数类型可选默认值
参数
modid
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false

Name: removeByName

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Blueprint.removeByName(names as string[])
参数类型
参数
names
类型
string[]

Name: removeByRegex

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Blueprint.removeByRegex(regex as string, exclude as Predicate<string>)
参数类型可选默认值
参数
regex
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false
名称类型可获得可设置
名称
allRecipes
类型
stdlib.List<T>
可获得
true
可设置
false
名称
recipeMap
类型
T[ResourceLocation]
可获得
true
可设置
false