Allows you to add or remove Crusher recipes.

Crusher Recipes consist of an input, an output and a list of possible secondary outputs.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.immersiveengineering.Crusher;

已实现的接口

Link to 已实现的接口

Crusher implements the following interfaces. That means all methods defined in these interfaces are also available in Crusher

Name: addJsonRecipe

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Crusher.addJsonRecipe(name as string, mapData as MapData)
参数类型
参数
name(名称)
类型
string
参数
mapData
类型
MapData #地图数据

Name: addRecipe

Adds a Crusher recipe.

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// Crusher.addRecipe(recipePath as string, input as IIngredient, energy as int, mainOutput as IItemStack, additionalOutputs as Percentaged<IItemStack>[])

<recipetype:immersiveengineering:crusher>.addRecipe("tnt_discharge", <item:minecraft:tnt>, 500, <item:minecraft:gunpowder> * 4, <item:minecraft:coal> % 50, <item:minecraft:diamond> % 1);
参数类型描述
参数
recipePath
类型
string
描述
The recipe name, without the resource location
参数
input(输入)
类型
材料(IIngredient)
描述
The input ingredient
参数
energy
类型
int
描述
The total energy required
参数
mainOutput
类型
IItemstack
描述
The main item that this recipe will return
参数
additionalOutputs
类型
Percentaged<IItemStack>[]
描述
All secondary items that can be returned

Name: getAllRecipes

Return Type: stdlib.List<T>

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// Crusher.getAllRecipes() as stdlib.List<T>

<recipetype:immersiveengineering:crusher>.getAllRecipes();

Name: getRecipeByName

Return Type: T

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Crusher.getRecipeByName(name as string) as T
参数类型
参数
name(名称)
类型
string

Name: getRecipeMap

Return Type: T[ResourceLocation]

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// Crusher.getRecipeMap() as T[ResourceLocation]

<recipetype:immersiveengineering:crusher>.getRecipeMap();

Link to getRecipesByOutput

Name: getRecipesByOutput

Return Type: stdlib.List<T>

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Crusher.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数类型
参数
output(输出)
类型
材料(IIngredient)

Name: removeAll

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// Crusher.removeAll()

<recipetype:immersiveengineering:crusher>.removeAll();

Name: removeByInput

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Crusher.removeByInput(input as IItemStack)
参数类型
参数
input(输入)
类型
IItemstack

Name: removeByModid

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Crusher.removeByModid(modid as string, exclude as Predicate<string>)
参数类型可选默认值
参数
modid
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false

Name: removeByName

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Crusher.removeByName(names as string[])
参数类型
参数
names
类型
string[]

Name: removeByRegex

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Crusher.removeByRegex(regex as string, exclude as Predicate<string>)
参数类型可选默认值
参数
regex
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false

Name: removeRecipe

Removes all recipes that output the given IIngredient. Removes the recipe as soon as any of the recipe's possible outputs matches the given IIngredient. Includes secondary outputs and chance-based outputs.

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// Crusher.removeRecipe(output as IIngredient)

<recipetype:immersiveengineering:crusher>.removeRecipe(<item:immersiveengineering:dust_iron>);
<recipetype:immersiveengineering:crusher>.removeRecipe(<tag:forge:dusts>);
参数类型描述
参数
output(输出)
类型
材料(IIngredient)
描述
The output whose recipes should be removed
名称类型可获得可设置
名称
allRecipes
类型
stdlib.List<T>
可获得
true
可设置
false
名称
recipeMap
类型
T[ResourceLocation]
可获得
true
可设置
false