Fermenter
Link to fermenter
Allows you to add or remove Fermenter recipes.
Fermenter Recipes consist of an input, a fluid output and an item output either fluid or item output can be empty.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport mods.immersiveengineering.Fermenter;
已实现的接口
Link to 已实现的接口
Fermenter implements the following interfaces. That means all methods defined in these interfaces are also available in Fermenter
使用方式
Link to 使用方式
Name: addJsonRecipe
ZenScript CopyFermenter.addJsonRecipe(name as string, mapData as MapData)
参数 | 类型 |
---|---|
参数 name(名称) | 类型 string |
参数 mapData | 类型 MapData #地图数据 |
Name: addRecipe
Adds a Fermenter recipe. The overload for only the fluid Output
ZenScript Copy// Fermenter.addRecipe(recipePath as string, input as IIngredientWithAmount, energy as int, fluidOutput as IFluidStack)
<recipetype:immersiveengineering:fermenter>.addRecipe("fermenter_extract_water", <item:minecraft:wooden_hoe>, 1000, <fluid:minecraft:water> * 100);
参数 | 类型 | 描述 |
---|---|---|
参数 recipePath | 类型 string | 描述 The recipe name, without the resource location |
参数 input(输入) | 类型 IIngredientWithAmount | 描述 The recipe's input |
参数 energy | 类型 int | 描述 The total energy required for this recipe |
参数 fluidOutput | 类型 IFluidStack | 描述 The fluid output (can be empty) |
Name: addRecipe
Adds a Fermenter recipe. The overload for only the item output
ZenScript Copy// Fermenter.addRecipe(recipePath as string, input as IIngredientWithAmount, energy as int, itemOutput as IItemStack)
<recipetype:immersiveengineering:fermenter>.addRecipe("fermenter_upgrade_hoe", <item:minecraft:wooden_shovel>, 1000, <item:minecraft:stone_shovel>);
参数 | 类型 | 描述 |
---|---|---|
参数 recipePath | 类型 string | 描述 The recipe name, without the resource location |
参数 input(输入) | 类型 IIngredientWithAmount | 描述 The recipe's input |
参数 energy | 类型 int | 描述 The total energy required for this recipe |
参数 itemOutput | 类型 IItemstack | 描述 The item output (can be empty) |
Name: addRecipe
Adds a Fermenter recipe. You need to provide an item output, a fluid output, or both
ZenScript Copy// Fermenter.addRecipe(recipePath as string, input as IIngredientWithAmount, energy as int, itemOutput as IItemStack, fluidOutput as IFluidStack)
<recipetype:immersiveengineering:fermenter>.addRecipe("fermenter_upgrade_sword", <item:minecraft:wooden_sword>, 1000, <item:minecraft:stone_sword>, <fluid:minecraft:water> * 100);
参数 | 类型 | 描述 |
---|---|---|
参数 recipePath | 类型 string | 描述 The recipe name, without the resource location |
参数 input(输入) | 类型 IIngredientWithAmount | 描述 The recipe's input |
参数 energy | 类型 int | 描述 The total energy required for this recipe |
参数 itemOutput | 类型 IItemstack | 描述 The item output (can be empty) |
参数 fluidOutput | 类型 IFluidStack | 描述 The fluid output (can be empty) |
Name: getAllRecipes
Return Type: stdlib.List<T>
ZenScript Copy// Fermenter.getAllRecipes() as stdlib.List<T>
<recipetype:immersiveengineering:fermenter>.getAllRecipes();
Name: getRecipeByName
Return Type: T
ZenScript CopyFermenter.getRecipeByName(name as string) as T
参数 | 类型 |
---|---|
参数 name(名称) | 类型 string |
Name: getRecipeMap
Return Type: T[ResourceLocation]
ZenScript Copy// Fermenter.getRecipeMap() as T[ResourceLocation]
<recipetype:immersiveengineering:fermenter>.getRecipeMap();
Name: getRecipesByOutput
Return Type: stdlib.List<T>
ZenScript CopyFermenter.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数 | 类型 |
---|---|
参数 output(输出) | 类型 材料(IIngredient) |
Name: remove
ZenScript CopyFermenter.remove(output as IIngredient)
参数 | 类型 |
---|---|
参数 output(输出) | 类型 材料(IIngredient) |
Name: removeAll
ZenScript Copy// Fermenter.removeAll()
<recipetype:immersiveengineering:fermenter>.removeAll();
Name: removeByInput
ZenScript CopyFermenter.removeByInput(input as IItemStack)
参数 | 类型 |
---|---|
参数 input(输入) | 类型 IItemstack |
Name: removeByModid
ZenScript CopyFermenter.removeByModid(modid as string, exclude as Predicate<string>)
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 modid | 类型 string | 可选 false | 默认值 |
参数 不包含 | 类型 Predicate<string> | 可选 true | 默认值 (name as string) as bool => false |
Name: removeByName
ZenScript CopyFermenter.removeByName(names as string[])
参数 | 类型 |
---|---|
参数 names | 类型 string[] |
Name: removeByRegex
ZenScript CopyFermenter.removeByRegex(regex as string, exclude as Predicate<string>)
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 regex | 类型 string | 可选 false | 默认值 |
参数 不包含 | 类型 Predicate<string> | 可选 true | 默认值 (name as string) as bool => false |
Name: removeRecipe
Removes all recipes that return the given fluidStack. Takes stack sizes into account!
ZenScript Copy// Fermenter.removeRecipe(output as IFluidStack)
<recipetype:immersiveengineering:fermenter>.removeRecipe(<fluid:immersiveengineering:ethanol> * 80);
参数 | 类型 | 描述 |
---|---|---|
参数 output(输出) | 类型 IFluidStack | 描述 The fluid to remove |
Name: removeRecipe
Removes all recipes that return the given output fluid. Since it uses a fluid and not a fluidStack it does not compare stack sizes
ZenScript Copy// Fermenter.removeRecipe(outputFluid as Fluid)
<recipetype:immersiveengineering:fermenter>.removeRecipe(<fluid:immersiveengineering:ethanol>.fluid);
参数 | 类型 | 描述 |
---|---|---|
参数 outputFluid | 类型 Fluid | 描述 The fluid to remove |
名称 | 类型 | 可获得 | 可设置 |
---|---|---|---|
名称 allRecipes | 类型 stdlib.List<T> | 可获得 true | 可设置 false |
名称 recipeMap | 类型 T[ResourceLocation] | 可获得 true | 可设置 false |