Fertilizer
Link to fertilizer
Allows you to add or remove Fertilizers from the Garden Cloche
A Fertilizer consists of an ingredient and a fertilizer value
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport mods.immersiveengineering.Fertilizer;
已实现的接口
Link to 已实现的接口
Fertilizer implements the following interfaces. That means all methods defined in these interfaces are also available in Fertilizer
使用方式
Link to 使用方式
Name: addFertilizer
Adds the fertilizer as possible fertilizer
ZenScript CopyFertilizer.addFertilizer(recipePath as string, fertilizer as IIngredient, growthModifier as float)
参数 | 类型 | 描述 |
---|---|---|
参数 recipePath | 类型 string | 描述 The recipe name, without the resource location |
参数 fertilizer | 类型 材料(IIngredient) | 描述 The fertilizer to be added |
参数 growthModifier | 类型 float | 描述 The value this fertilizer gives in the garden cloche |
Name: addJsonRecipe
ZenScript CopyFertilizer.addJsonRecipe(name as string, mapData as MapData)
参数 | 类型 |
---|---|
参数 name(名称) | 类型 string |
参数 mapData | 类型 MapData #地图数据 |
Name: getAllRecipes
Return Type: stdlib.List<T>
ZenScript Copy// Fertilizer.getAllRecipes() as stdlib.List<T>
<recipetype:immersiveengineering:fertilizer>.getAllRecipes();
Name: getRecipeByName
Return Type: T
ZenScript CopyFertilizer.getRecipeByName(name as string) as T
参数 | 类型 |
---|---|
参数 name(名称) | 类型 string |
Name: getRecipeMap
Return Type: T[ResourceLocation]
ZenScript Copy// Fertilizer.getRecipeMap() as T[ResourceLocation]
<recipetype:immersiveengineering:fertilizer>.getRecipeMap();
Name: getRecipesByOutput
Return Type: stdlib.List<T>
ZenScript CopyFertilizer.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数 | 类型 |
---|---|
参数 output(输出) | 类型 材料(IIngredient) |
Name: remove
ZenScript CopyFertilizer.remove(output as IIngredient)
参数 | 类型 |
---|---|
参数 output(输出) | 类型 材料(IIngredient) |
Name: removeAll
ZenScript Copy// Fertilizer.removeAll()
<recipetype:immersiveengineering:fertilizer>.removeAll();
Name: removeByModid
ZenScript CopyFertilizer.removeByModid(modid as string, exclude as Predicate<string>)
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 modid | 类型 string | 可选 false | 默认值 |
参数 不包含 | 类型 Predicate<string> | 可选 true | 默认值 (name as string) as bool => false |
Name: removeByName
ZenScript CopyFertilizer.removeByName(names as string[])
参数 | 类型 |
---|---|
参数 names | 类型 string[] |
Name: removeByRegex
ZenScript CopyFertilizer.removeByRegex(regex as string, exclude as Predicate<string>)
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 regex | 类型 string | 可选 false | 默认值 |
参数 不包含 | 类型 Predicate<string> | 可选 true | 默认值 (name as string) as bool => false |
Name: removeFertilizer
Removes a given fertilizer. Will remove all fertilizers for which this IItemStack matches
In other words, if a fertilizer uses a Tag ingredient, you can remove it by providing any item with that tag.
ZenScript Copy// Fertilizer.removeFertilizer(fertilizer as IItemStack)
<recipetype:immersiveengineering:fertilizer>.removeFertilizer(<item:minecraft:bone_meal>);
参数 | 类型 | 描述 |
---|---|---|
参数 fertilizer | 类型 IItemstack | 描述 The fertilizer to be removed |
名称 | 类型 | 可获得 | 可设置 |
---|---|---|---|
名称 allRecipes | 类型 stdlib.List<T> | 可获得 true | 可设置 false |
名称 recipeMap | 类型 T[ResourceLocation] | 可获得 true | 可设置 false |