MetalPress
Link to metalpress
Allows you to add or remove Metal Press recipes.
Metal Press recipes consist of an input, a mold item and an output.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport mods.immersiveengineering.MetalPress;
已实现的接口
Link to 已实现的接口
MetalPress implements the following interfaces. That means all methods defined in these interfaces are also available in MetalPress
使用方式
Link to 使用方式
Name: addJsonRecipe
ZenScript CopyMetalPress.addJsonRecipe(name as string, mapData as MapData)
参数 | 类型 |
---|---|
参数 name(名称) | 类型 string |
参数 mapData | 类型 MapData #地图数据 |
Name: addRecipe
Adds a new metal press recipe
ZenScript Copy// MetalPress.addRecipe(recipePath as string, input as IIngredientWithAmount, mold as IItemStack, energy as int, output as IItemStack)
<recipetype:immersiveengineering:metal_press>.addRecipe("book_press", <item:minecraft:paper> * 2, <item:immersiveengineering:manual>, 1000, <item:immersiveengineering:manual>);
参数 | 类型 | 描述 |
---|---|---|
参数 recipePath | 类型 string | 描述 The recipe name, without the resource location |
参数 input(输入) | 类型 IIngredientWithAmount | 描述 The recipe's input |
参数 mold | 类型 IItemstack | 描述 The mold to be used |
参数 energy | 类型 int | 描述 The total energy required for this recipe |
参数 output(输出) | 类型 IItemstack | 描述 The recipe result |
Name: getAllRecipes
Return Type: stdlib.List<T>
ZenScript Copy// MetalPress.getAllRecipes() as stdlib.List<T>
<recipetype:immersiveengineering:metal_press>.getAllRecipes();
Name: getRecipeByName
Return Type: T
ZenScript CopyMetalPress.getRecipeByName(name as string) as T
参数 | 类型 |
---|---|
参数 name(名称) | 类型 string |
Name: getRecipeMap
Return Type: T[ResourceLocation]
ZenScript Copy// MetalPress.getRecipeMap() as T[ResourceLocation]
<recipetype:immersiveengineering:metal_press>.getRecipeMap();
Name: getRecipesByOutput
Return Type: stdlib.List<T>
ZenScript CopyMetalPress.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数 | 类型 |
---|---|
参数 output(输出) | 类型 材料(IIngredient) |
Name: remove
ZenScript CopyMetalPress.remove(output as IIngredient)
参数 | 类型 |
---|---|
参数 output(输出) | 类型 材料(IIngredient) |
Name: removeAll
ZenScript Copy// MetalPress.removeAll()
<recipetype:immersiveengineering:metal_press>.removeAll();
Name: removeByInput
ZenScript CopyMetalPress.removeByInput(input as IItemStack)
参数 | 类型 |
---|---|
参数 input(输入) | 类型 IItemstack |
Name: removeByModid
ZenScript CopyMetalPress.removeByModid(modid as string, exclude as Predicate<string>)
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 modid | 类型 string | 可选 false | 默认值 |
参数 不包含 | 类型 Predicate<string> | 可选 true | 默认值 (name as string) as bool => false |
Name: removeByName
ZenScript CopyMetalPress.removeByName(names as string[])
参数 | 类型 |
---|---|
参数 names | 类型 string[] |
Name: removeByRegex
ZenScript CopyMetalPress.removeByRegex(regex as string, exclude as Predicate<string>)
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 regex | 类型 string | 可选 false | 默认值 |
参数 不包含 | 类型 Predicate<string> | 可选 true | 默认值 (name as string) as bool => false |
名称 | 类型 | 可获得 | 可设置 |
---|---|---|---|
名称 allRecipes | 类型 stdlib.List<T> | 可获得 true | 可设置 false |
名称 recipeMap | 类型 T[ResourceLocation] | 可获得 true | 可设置 false |