Allows you to add or remove Mineral Mix recipes.

Mineral Mixes consist of a list of weighted itemstack outputs, a weight for how often the mix is selected, a change of how often the mix should fail, a list of dimensions that the mix can be excavated in and a background used in the gui.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.immersiveengineering.MineralMix;

已实现的接口

Link to 已实现的接口

MineralMix implements the following interfaces. That means all methods defined in these interfaces are also available in MineralMix

Name: addJsonRecipe

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MineralMix.addJsonRecipe(name as string, mapData as MapData)
参数类型
参数
name(名称)
类型
string
参数
mapData
类型
MapData #地图数据

Name: addRecipe

Adds a Mineral Mix recipe

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MineralMix.addRecipe(recipePath as string, outputs as stdlib.List<Percentaged<IItemStack>>, spoils as stdlib.List<Percentaged<IItemStack>>, weight as int, failChance as float, dimensions as ResourceLocation[], background as Block)
参数类型描述
参数
recipePath
类型
string
描述
The recipe name, without the resource location
参数
outputs
类型
stdlib.List<Percentaged<IItemStack>>
描述
The WeightedItemStack array outputs
参数
spoils
类型
stdlib.List<Percentaged<IItemStack>>
描述
The WeightedItemStack array spoils
参数
weight
类型
int
描述
How often should the Mix be exavated.
参数
failChance
类型
float
描述
The chance for the Mix to fail excavation.
参数
dimensions
类型
ResourceLocation[]
描述
The list of dimensions that this Mix can be mined in.
参数
background
类型
Block
描述
The background block used in samples

Name: getAllRecipes

Return Type: stdlib.List<T>

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// MineralMix.getAllRecipes() as stdlib.List<T>

<recipetype:immersiveengineering:mineral_mix>.getAllRecipes();

Name: getRecipeByName

Return Type: T

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MineralMix.getRecipeByName(name as string) as T
参数类型
参数
name(名称)
类型
string

Name: getRecipeMap

Return Type: T[ResourceLocation]

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// MineralMix.getRecipeMap() as T[ResourceLocation]

<recipetype:immersiveengineering:mineral_mix>.getRecipeMap();

Link to getRecipesByOutput

Name: getRecipesByOutput

Return Type: stdlib.List<T>

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MineralMix.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数类型
参数
output(输出)
类型
材料(IIngredient)

Name: removeAll

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// MineralMix.removeAll()

<recipetype:immersiveengineering:mineral_mix>.removeAll();

Name: removeByInput

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MineralMix.removeByInput(input as IItemStack)
参数类型
参数
input(输入)
类型
IItemstack

Name: removeByModid

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MineralMix.removeByModid(modid as string, exclude as Predicate<string>)
参数类型可选默认值
参数
modid
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false

Name: removeByName

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MineralMix.removeByName(names as string[])
参数类型
参数
names
类型
string[]

Name: removeByRegex

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MineralMix.removeByRegex(regex as string, exclude as Predicate<string>)
参数类型可选默认值
参数
regex
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false
名称类型可获得可设置
名称
allRecipes
类型
stdlib.List<T>
可获得
true
可设置
false
名称
recipeMap
类型
T[ResourceLocation]
可获得
true
可设置
false