Allows you to add or remove Mixer recipes.

Mixer Recipes consist of a fluid input, multiple item inputs and a fluid output.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import mods.immersiveengineering.Mixer;

已实现的接口

Link to 已实现的接口

Mixer implements the following interfaces. That means all methods defined in these interfaces are also available in Mixer

Name: addJsonRecipe

ZenScript
Copy
Mixer.addJsonRecipe(name as string, mapData as MapData)
参数类型
参数
name(名称)
类型
string
参数
mapData
类型
MapData #地图数据

Name: addRecipe

Adds a recipe to the Mixer. Make sure that the provided Tag is a valid fluid tag.

Mixer recipes will always convert 1mB of the input fluid to 1mB of the output fluid. The amount parameter specifies for how many mB the given ingredients last

ZenScript
Copy
// Mixer.addRecipe(recipePath as string, fluidInput as MCTag, inputItems as IIngredientWithAmount[], energy as int, output as Fluid, amount as int)

<recipetype:immersiveengineering:mixer>.addRecipe("grow_creosote_oil", <tag:minecraft:water>, [<item:minecraft:oak_sapling>, <item:minecraft:bone_meal> * 4, <item:immersiveengineering:creosote_bucket>], 5000, <fluid:immersiveengineering:creosote>.fluid, 8000);
参数类型描述
参数
recipePath
类型
string
描述
The recipe name, without the resource location
参数
fluidInput
类型
MCTag
描述
The fluid input as Tag
参数
inputItems
类型
IIngredientWithAmount[]
描述
The required input items
参数
energy
类型
int
描述
The total energy required
参数
output(输出)
类型
Fluid
描述
The produced output fluidStack
参数
amount
类型
int
描述
The amount of fluid that can be converted per set of input items (in mB)

Name: getAllRecipes

Return Type: stdlib.List<T>

ZenScript
Copy
// Mixer.getAllRecipes() as stdlib.List<T>

<recipetype:immersiveengineering:mixer>.getAllRecipes();

Name: getRecipeByName

Return Type: T

ZenScript
Copy
Mixer.getRecipeByName(name as string) as T
参数类型
参数
name(名称)
类型
string

Name: getRecipeMap

Return Type: T[ResourceLocation]

ZenScript
Copy
// Mixer.getRecipeMap() as T[ResourceLocation]

<recipetype:immersiveengineering:mixer>.getRecipeMap();

Link to getRecipesByOutput

Name: getRecipesByOutput

Return Type: stdlib.List<T>

ZenScript
Copy
Mixer.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数类型
参数
output(输出)
类型
材料(IIngredient)

Name: removeAll

ZenScript
Copy
// Mixer.removeAll()

<recipetype:immersiveengineering:mixer>.removeAll();

Name: removeByInput

ZenScript
Copy
Mixer.removeByInput(input as IItemStack)
参数类型
参数
input(输入)
类型
IItemstack

Name: removeByModid

ZenScript
Copy
Mixer.removeByModid(modid as string, exclude as Predicate<string>)
参数类型可选默认值
参数
modid
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false

Name: removeByName

ZenScript
Copy
Mixer.removeByName(names as string[])
参数类型
参数
names
类型
string[]

Name: removeByRegex

ZenScript
Copy
Mixer.removeByRegex(regex as string, exclude as Predicate<string>)
参数类型可选默认值
参数
regex
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false

Name: removeRecipe

Removes all recipes that return this given fluid. Since it's only the fluid, it does not check amounts. Does not remove potion recipes!

ZenScript
Copy
// Mixer.removeRecipe(fluid as Fluid)

<recipetype:immersiveengineering:mixer>.removeRecipe(<fluid:immersiveengineering:concrete>.fluid);
参数类型描述
参数
fluid
类型
Fluid
描述
The fluid output to remove

Name: removeRecipe

Removes all recipes that return this given fluid Stack. Only removes if the fluid and the fluid amount match. Does not remove potion recipes!

ZenScript
Copy
// Mixer.removeRecipe(fluidStack as IFluidStack)

<recipetype:immersiveengineering:mixer>.removeRecipe(<fluid:immersiveengineering:concrete> * 500);
参数类型描述
参数
fluidStack
类型
IFluidStack
描述
The output to remove
名称类型可获得可设置
名称
allRecipes
类型
stdlib.List<T>
可获得
true
可设置
false
名称
recipeMap
类型
T[ResourceLocation]
可获得
true
可设置
false