Allows you to add or remove Refinery recipes.

Refinery Recipes consist of two fluid inputs and a fluid output.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.immersiveengineering.Refinery;

已实现的接口

Link to 已实现的接口

Refinery implements the following interfaces. That means all methods defined in these interfaces are also available in Refinery

Name: addJsonRecipe

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Refinery.addJsonRecipe(name as string, mapData as MapData)
参数类型
参数
name(名称)
类型
string
参数
mapData
类型
MapData #地图数据

Name: addRecipe

Adds a recipe to the Refinery. Make sure that the provided Tags are valid fluid tags.

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Refinery.addRecipe(recipePath as string, fluidInput1 as Many<MCTag>, fluidInput2 as Many<MCTag>, catalyst as IIngredient, energy as int, output as IFluidStack)
参数类型描述
参数
recipePath
类型
string
描述
The recipe name, without the resource location
参数
fluidInput1
类型
Many<MCTag>
描述
The first fluid input, as Tag
参数
fluidInput2
类型
Many<MCTag>
描述
The second fluid input, as Tag
参数
catalyst
类型
材料(IIngredient)
描述
The catalyst of the recipe
参数
energy
类型
int
描述
The total energy required
参数
output(输出)
类型
IFluidStack
描述
The output fluid

Name: getAllRecipes

Return Type: stdlib.List<T>

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// Refinery.getAllRecipes() as stdlib.List<T>

<recipetype:immersiveengineering:refinery>.getAllRecipes();

Name: getRecipeByName

Return Type: T

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Refinery.getRecipeByName(name as string) as T
参数类型
参数
name(名称)
类型
string

Name: getRecipeMap

Return Type: T[ResourceLocation]

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// Refinery.getRecipeMap() as T[ResourceLocation]

<recipetype:immersiveengineering:refinery>.getRecipeMap();

Link to getRecipesByOutput

Name: getRecipesByOutput

Return Type: stdlib.List<T>

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Refinery.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数类型
参数
output(输出)
类型
材料(IIngredient)

Name: removeAll

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// Refinery.removeAll()

<recipetype:immersiveengineering:refinery>.removeAll();

Name: removeByInput

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Refinery.removeByInput(input as IItemStack)
参数类型
参数
input(输入)
类型
IItemstack

Name: removeByModid

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Refinery.removeByModid(modid as string, exclude as Predicate<string>)
参数类型可选默认值
参数
modid
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false

Name: removeByName

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Refinery.removeByName(names as string[])
参数类型
参数
names
类型
string[]

Name: removeByRegex

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Refinery.removeByRegex(regex as string, exclude as Predicate<string>)
参数类型可选默认值
参数
regex
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false

Name: removeRecipe

Removes all recipes that return this given fluid. Since it's only the fluid, it does not check amounts.

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// Refinery.removeRecipe(fluid as Fluid)

<recipetype:immersiveengineering:refinery>.removeRecipe(<fluid:immersiveengineering:biodiesel>.fluid);
参数类型描述
参数
fluid
类型
Fluid
描述
The fluid output to remove

Name: removeRecipe

Removes all recipes that return this given fluid Stack. Only removes if the fluid and the fluid amount match.

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// Refinery.removeRecipe(fluidStack as IFluidStack)

<recipetype:immersiveengineering:refinery>.removeRecipe(<fluid:immersiveengineering:biodiesel> * 16);
参数类型描述
参数
fluidStack
类型
IFluidStack
描述
The output to remove
名称类型可获得可设置
名称
allRecipes
类型
stdlib.List<T>
可获得
true
可设置
false
名称
recipeMap
类型
T[ResourceLocation]
可获得
true
可设置
false