Allows you to add or remove Squeezer recipes.

Squeezer Recipes consist of an input, a fluid output and an item output.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.immersiveengineering.Squeezer;

已实现的接口

Link to 已实现的接口

Squeezer implements the following interfaces. That means all methods defined in these interfaces are also available in Squeezer

Name: addJsonRecipe

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Squeezer.addJsonRecipe(name as string, mapData as MapData)
参数类型
参数
name(名称)
类型
string
参数
mapData
类型
MapData #地图数据

Name: addRecipe

Adds a recipe to the Squeezer. Short form if you don't want a fluid output. Does the same as if you provided <fluid:minecraft:empty> * 0 to the other addRecipe Method.

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// Squeezer.addRecipe(recipePath as string, input as IIngredientWithAmount, energy as int, itemOutput as IItemStack)

<recipetype:immersiveengineering:squeezer>.addRecipe("slag_off", <item:immersiveengineering:slag> * 9, 5000, <item:minecraft:dirt>);
参数类型描述
参数
recipePath
类型
string
描述
The recipe name, without the resource location
参数
input(输入)
类型
IIngredientWithAmount
描述
输入的物品
参数
energy
类型
int
描述
The total energy required for this recipe
参数
itemOutput
类型
IItemstack
描述
The item output

Name: addRecipe

Adds a recipe to the Squeezer. The item output is optional.

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// Squeezer.addRecipe(recipePath as string, input as IIngredientWithAmount, energy as int, fluidOutput as IFluidStack, itemOutput as IItemStack)

<recipetype:immersiveengineering:squeezer>.addRecipe("pressure_creates_diamonds", <item:minecraft:coal_block> * 8, 6000, <fluid:immersiveengineering:creosote> * 2500, <item:minecraft:diamond>);
参数类型描述可选默认值
参数
recipePath
类型
string
描述
The recipe name, without the resource location
可选
false
默认值
参数
input(输入)
类型
IIngredientWithAmount
描述
输入的物品
可选
false
默认值
参数
energy
类型
int
描述
The total energy required for this recipe
可选
false
默认值
参数
fluidOutput
类型
IFluidStack
描述
The fluid output
可选
false
默认值
参数
itemOutput
类型
IItemstack
描述
The item output
可选
true
默认值
item:minecraft:air

Name: getAllRecipes

Return Type: stdlib.List<T>

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// Squeezer.getAllRecipes() as stdlib.List<T>

<recipetype:immersiveengineering:squeezer>.getAllRecipes();

Name: getRecipeByName

Return Type: T

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Squeezer.getRecipeByName(name as string) as T
参数类型
参数
name(名称)
类型
string

Name: getRecipeMap

Return Type: T[ResourceLocation]

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// Squeezer.getRecipeMap() as T[ResourceLocation]

<recipetype:immersiveengineering:squeezer>.getRecipeMap();

Link to getRecipesByOutput

Name: getRecipesByOutput

Return Type: stdlib.List<T>

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Squeezer.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
参数类型
参数
output(输出)
类型
材料(IIngredient)

Name: remove

Removes all recipes that return this given fluid. Since it's only the fluid, it does not check amounts.

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// Squeezer.remove(fluid as Fluid)

<recipetype:immersiveengineering:squeezer>.remove(<fluid:immersiveengineering:plantoil>.fluid);
参数类型描述
参数
fluid
类型
Fluid
描述
The fluid output to remove

Name: remove

Removes all recipes that return this given fluid Stack. Only removes if the fluid and the fluid amount match.

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// Squeezer.remove(fluidStack as IFluidStack)

<recipetype:immersiveengineering:squeezer>.remove(<fluid:immersiveengineering:plantoil> * 60);
参数类型描述
参数
fluidStack
类型
IFluidStack
描述
The output to remove

Name: remove

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Squeezer.remove(output as IIngredient)
参数类型
参数
output(输出)
类型
材料(IIngredient)

Name: removeAll

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// Squeezer.removeAll()

<recipetype:immersiveengineering:squeezer>.removeAll();

Name: removeByInput

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Squeezer.removeByInput(input as IItemStack)
参数类型
参数
input(输入)
类型
IItemstack

Name: removeByModid

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Squeezer.removeByModid(modid as string, exclude as Predicate<string>)
参数类型可选默认值
参数
modid
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false

Name: removeByName

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Squeezer.removeByName(names as string[])
参数类型
参数
names
类型
string[]

Name: removeByRegex

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Squeezer.removeByRegex(regex as string, exclude as Predicate<string>)
参数类型可选默认值
参数
regex
类型
string
可选
false
默认值
参数
不包含
类型
Predicate<string>
可选
true
默认值
(name as string) as bool => false
名称类型可获得可设置
名称
allRecipes
类型
stdlib.List<T>
可获得
true
可设置
false
名称
recipeMap
类型
T[ResourceLocation]
可获得
true
可设置
false