IIngredientTransformed<T : IIngredient>
Link to iingredienttransformedt--iingredient
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.ingredient.type.IIngredientTransformed;
已实现的接口
Link to 已实现的接口
IIngredientTransformed implements the following interfaces. That means all methods defined in these interfaces are also available in IIngredientTransformed
Casters
Link to casters
Result Type | 是否隐藏 |
---|---|
Result Type IData #数据 | 是否隐藏 true |
Result Type IIngredientWithAmount | 是否隐藏 true |
Result Type MapData #地图数据 | 是否隐藏 true |
使用方式
Link to 使用方式
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// IIngredientTransformed.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myIIngredientTransformed.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The Attribute of the modifier. |
参数 name(名称) | 类型 string | 描述 The name of the modifier. |
参数 value | 类型 double | 描述 The value of the modifier. |
参数 operation | 类型 AttributeOperation | 描述 The operation of the modifier. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// IIngredientTransformed.addGlobalAttributeModifier(attribute as Attribute, uuid as invalid, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myIIngredientTransformed.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, IItemStack.BASE_ATTACK_DAMAGE_UUID, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The Attribute of the modifier. |
参数 uuid | 类型 invalid | 描述 The unique identifier of the modifier to replace. |
参数 name(名称) | 类型 string | 描述 The name of the modifier. |
参数 value | 类型 double | 描述 The value of the modifier. |
参数 operation | 类型 AttributeOperation | 描述 The operation of the modifier. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// IIngredientTransformed.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myIIngredientTransformed.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The Attribute of the modifier. |
参数 uuid | 类型 string | 描述 The unique identifier of the modifier to replace. |
参数 name(名称) | 类型 string | 描述 The name of the modifier. |
参数 value | 类型 double | 描述 The value of the modifier. |
参数 operation | 类型 AttributeOperation | 描述 The operation of the modifier. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 What slots the modifier is valid for. |
Name: addTooltip
ZenScript CopyIIngredientTransformed.addTooltip(content as Component)
参数 | 类型 |
---|---|
参数 内容 | 类型 Component |
Name: anyDamage
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// IIngredientTransformed.anyDamage() as IngredientConditioned<IIngredient>
myIIngredientTransformed.anyDamage();
Name: asIIngredientWithAmount
Used implicitly when a machine can accept more than one item but you only provide one.
Return Type: IIngredientWithAmount
ZenScript Copy// IIngredientTransformed.asIIngredientWithAmount() as IIngredientWithAmount
myIIngredientTransformed.asIIngredientWithAmount();
Name: clearTooltip
ZenScript CopyIIngredientTransformed.clearTooltip(leaveName as boolean)
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 leaveName | 类型 布尔值 | 可选 true | 默认值 false |
Name: contains
Does the ingredient contain the given ingredient?
Return Type: boolean
ZenScript Copy// IIngredientTransformed.contains(ingredient as IIngredient) as boolean
myIIngredientTransformed.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
参数 | 类型 | 描述 |
---|---|---|
参数 ingredient | 类型 材料(IIngredient) | 描述 The ingredient to check |
Name: isEmpty
Checks if this ingredient is empty.
Returns: true if empty, false otherwise
Return Type: boolean
ZenScript Copy// IIngredientTransformed.isEmpty() as boolean
myIIngredientTransformed.isEmpty();
Name: matches
Does the given stack match the ingredient?
Return Type: boolean
ZenScript Copy// IIngredientTransformed.matches(stack as IItemStack) as boolean
myIIngredientTransformed.matches(<item:minecraft:iron_ingot>);
参数 | 类型 | 描述 |
---|---|---|
参数 堆叠 | 类型 IItemstack | 描述 The stack to check |
Name: matches
Return Type: boolean
ZenScript CopyIIngredientTransformed.matches(stack as IItemStack, ignoreDamage as boolean) as boolean
参数 | 类型 |
---|---|
参数 堆叠 | 类型 IItemstack |
参数 忽略伤害 | 类型 布尔值 |
Name: modifyShiftTooltip
ZenScript CopyIIngredientTransformed.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction)
参数 | 类型 | 可选 |
---|---|---|
参数 shiftedFunction | 类型 ITooltipFunction | 可选 false |
参数 unshiftedFunction | 类型 ITooltipFunction | 可选 true |
Name: modifyTooltip
ZenScript CopyIIngredientTransformed.modifyTooltip(function as ITooltipFunction)
参数 | 类型 |
---|---|
参数 function | 类型 ITooltipFunction |
Name: mul
Use this in contexts where machines accept more than one item to state that fact.
Return Type: IIngredientWithAmount
ZenScript CopyIIngredientTransformed.mul(amount as int) as IIngredientWithAmount
参数 | 类型 |
---|---|
参数 amount | 类型 int |
Name: only
Use this if you already have the condition from another ingredient
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIIngredientTransformed.only(condition as IIngredientCondition<IIngredient>) as IngredientConditioned<IIngredient>
参数 | 类型 |
---|---|
参数 condition | 类型 IIngredientCondition<IIngredient> |
Name: onlyDamaged
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// IIngredientTransformed.onlyDamaged() as IngredientConditioned<IIngredient>
myIIngredientTransformed.onlyDamaged();
Name: onlyDamagedAtLeast
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIIngredientTransformed.onlyDamagedAtLeast(minDamage as int) as IngredientConditioned<IIngredient>
参数 | 类型 |
---|---|
参数 minDamage | 类型 int |
Name: onlyDamagedAtMost
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIIngredientTransformed.onlyDamagedAtMost(maxDamage as int) as IngredientConditioned<IIngredient>
参数 | 类型 |
---|---|
参数 maxDamage | 类型 int |
Name: onlyIf
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIIngredientTransformed.onlyIf(uid as string, function as Predicate<IItemStack>) as IngredientConditioned<IIngredient>
参数 | 类型 | 可选 |
---|---|---|
参数 uid | 类型 string | 可选 false |
参数 function | 类型 Predicate<IItemStack> | 可选 true |
Name: removeGlobalAttribute
Removes all AttributeModifiers that use the given Attribute from this IIngredient.
Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.
This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.
ZenScript Copy// IIngredientTransformed.removeGlobalAttribute(attribute as Attribute, slotTypes as EquipmentSlot[])
myIIngredientTransformed.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<constant:minecraft:equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The attribute to remove. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
ZenScript Copy// IIngredientTransformed.removeGlobalAttributeModifier(uuid as invalid, slotTypes as EquipmentSlot[])
myIIngredientTransformed.removeGlobalAttributeModifier(IItemStack.BASE_ATTACK_DAMAGE_UUID, [<constant:minecraft:equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 uuid | 类型 invalid | 描述 The unique id of the AttributeModifier to remove. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
ZenScript Copy// IIngredientTransformed.removeGlobalAttributeModifier(uuid as string, slotTypes as EquipmentSlot[])
myIIngredientTransformed.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<constant:minecraft:equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 uuid | 类型 string | 描述 The unique id of the AttributeModifier to remove. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 The slot types to remove it from. |
Name: removeTooltip
ZenScript CopyIIngredientTransformed.removeTooltip(regex as string)
参数 | 类型 |
---|---|
参数 regex | 类型 string |
Name: reuse
Return Type: IIngredientTransformed<IIngredient>
ZenScript Copy// IIngredientTransformed.reuse() as IIngredientTransformed<IIngredient>
myIIngredientTransformed.reuse();
Name: setBurnTime
Sets the burn time of this ingredient, for use in the furnace and other machines
ZenScript Copy// IIngredientTransformed.setBurnTime(time as int)
myIIngredientTransformed.setBurnTime(500);
参数 | 类型 | 描述 |
---|---|---|
参数 time | 类型 int | 描述 the new burn time |
Name: transform
Use this if you already have the transformer from another ingredient
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIIngredientTransformed.transform(transformer as IIngredientTransformer<IIngredient>) as IIngredientTransformed<IIngredient>
参数 | 类型 |
---|---|
参数 变压器 | 类型 IIngredientTransformer<IIngredient> |
Name: transformCustom
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIIngredientTransformed.transformCustom(uid as string, function as Function<IItemStack,IItemStack>) as IIngredientTransformed<IIngredient>
参数 | 类型 | 可选 |
---|---|---|
参数 uid | 类型 string | 可选 false |
参数 function | 类型 Function<IItemStack,IItemStack> | 可选 true |
Name: transformDamage
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIIngredientTransformed.transformDamage(amount as int) as IIngredientTransformed<IIngredient>
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 amount | 类型 int | 可选 true | 默认值 1 |
Name: transformReplace
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIIngredientTransformed.transformReplace(replaceWith as IItemStack) as IIngredientTransformed<IIngredient>
参数 | 类型 |
---|---|
参数 replaceWith | 类型 IItemstack |
运算符
Link to 运算符
Name: CONTAINS
Does the ingredient contain the given ingredient?
ZenScript Copyingredient as IIngredient in myIIngredientTransformed
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myIIngredientTransformed
Name: MUL
Use this in contexts where machines accept more than one item to state that fact.
ZenScript CopymyIIngredientTransformed * amount as int
Name: OR
ZenScript CopymyIIngredientTransformed | other as IIngredient
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 基本属性 | 类型 T | 可获得 true | 可设置 false | 描述 |
名称 burnTime | 类型 void | 可获得 false | 可设置 true | 描述 Sets the burn time of this ingredient, for use in the furnace and other machines |
名称 empty | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Checks if this ingredient is empty. |
名称 items | 类型 IItemStack[] | 可获得 true | 可设置 false | 描述 |
名称 变压器 | 类型 IIngredientTransformer<T> | 可获得 true | 可设置 false | 描述 |