SalvageBuilder
A builder class used to create a Salvage Data for use as a parameter.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
import mods.pmmo.SalvageBuilder;
Static Methods
@return a new salvage builder
Returns: a new salvage builder
Return Type: SalvageBuilder
// SalvageBuilder.start() as SalvageBuilder
SalvageBuilder.start();
Methods
The default chance irregardless of skills that this salvage will be obtained. default = 0.0
Return Type: SalvageBuilder
// SalvageBuilder.setBaseChance(chance as double) as SalvageBuilder
mySalvageBuilder.setBaseChance(0.0);
Parameter | Type | Description |
---|---|---|
Parameter chance | Type double | Description chance before skill based chances are added |
A map of skill names and chances. Salvage logic will take the chance value and multiply it by the player’s level in the skill used in the key to increase the player’s odds. This is done for all pairs in the map. default = no extra chance
Return Type: SalvageBuilder
// SalvageBuilder.setChancePerLevel(chancePerLevel as double?[string]) as SalvageBuilder
mySalvageBuilder.setChancePerLevel({skillname: 0.0 as double?, otherskillname: 0.0 as double?});
Parameter | Type | Description |
---|---|---|
Parameter chancePerLevel | Type double?[string] | Description the increase in chance per level in skill |
The required levels to have this specific salvage item checked against the chance attributes. default = no requirements
Return Type: SalvageBuilder
// SalvageBuilder.setLevelReq(levelReq as int?[string]) as SalvageBuilder
mySalvageBuilder.setLevelReq({skillname: 0.0 as int?, otherskillname: 0.0 as int?});
Parameter | Type | Description |
---|---|---|
Parameter levelReq | Type int?[string] | Description the requirements to attempt this result |
The maximum chance to obtain this item. This acts as a ceiling for obtaining items where skills levels may create a 100% chance case that is not desired default = 1.0
Return Type: SalvageBuilder
// SalvageBuilder.setMaxChance(chance as double) as SalvageBuilder
mySalvageBuilder.setMaxChance(1.0);
Parameter | Type | Description |
---|---|---|
Parameter chance | Type double | Description chance ceiling for this item |
The most of this item that can be obtained from salvage default = 1
Return Type: SalvageBuilder
// SalvageBuilder.setSalvageMax(max as int) as SalvageBuilder
mySalvageBuilder.setSalvageMax(1);
Parameter | Type | Description |
---|---|---|
Parameter max | Type int | Description the maximum output of this item |
The xp that should be awarded when this item is successfully obtained from salvage default = no xp awarded
Return Type: SalvageBuilder
// SalvageBuilder.setXpAward(xpAward as long?[string]) as SalvageBuilder
mySalvageBuilder.setXpAward({skillname: 0.0 as long?, otherskillname: 0.0 as long?});
Parameter | Type | Description |
---|---|---|
Parameter xpAward | Type long?[string] | Description a map of skills and their associated xp awards |