Represents the type of 'actor' a Sequence<T,U> acts on and is used to ensure that Sequence<T,U>s are ticked correctly.

Some examples are a Level or a LivingEntity (which is not yet implemented).

Mods adding custom sequenceable actors (really anything that can be ticked) should make their own SequenceType and expose it to ZenScript.

Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.util.sequence.SequenceType;

Static Properties

Link to static-properties

NomeTipoHa GetterHa SetterDescrizione
Nome
CLIENT_THREAD_LEVEL
Tipo
SequenceType
Ha Getter
Ha Setter
no
Descrizione
The type of the CLIENT_THREAD_LEVEL sequence which is only ticked on the server thread.
Nome
SERVER_THREAD_LEVEL
Tipo
SequenceType
Ha Getter
Ha Setter
no
Descrizione
The type of the SERVER_THREAD_LEVEL sequence which is only ticked on the server thread.

Name: name

Gets the name of the sequence type.

Returns: The name of the sequence type.
Return Type: string

ZenScript
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// SequenceType.name() as string

SequenceType.SERVER_THREAD_LEVEL.name();
TipoHa GetterHa SetterDescrizione
Tipo
string
Ha Getter
Ha Setter
no
Descrizione
Gets the name of the sequence type.