Импорт класса

Link to импорт-класса

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.world.DamageSource;

Name: arrow

Return Type: DamageSource

ZenScript
Copy
DamageSource.arrow(arrow as Arrow, owner as Entity?) as DamageSource
ПараметрТип
Параметр
arrow
Тип
Arrow
Параметр
owner
Тип
Entity?

Link to badRespawnPointExplosion

Name: badRespawnPointExplosion

Return Type: DamageSource

ZenScript
Copy
// DamageSource.badRespawnPointExplosion() as DamageSource

DamageSource.badRespawnPointExplosion();

Name: explosion

Return Type: DamageSource

ZenScript
Copy
DamageSource.explosion(explosion as Explosion?) as DamageSource
ПараметрТип
Параметр
explosion
Тип
Explosion?

Name: explosion

Return Type: DamageSource

ZenScript
Copy
DamageSource.explosion(owner as LivingEntity?) as DamageSource
ПараметрТипOptional
Параметр
owner
Тип
LivingEntity?
Optional
true

Name: fireball

Return Type: DamageSource

ZenScript
Copy
DamageSource.fireball(fireball as Fireball, owner as Entity?) as DamageSource
ПараметрТип
Параметр
fireball
Тип
Fireball
Параметр
owner
Тип
Entity?

Name: fireworks

Return Type: DamageSource

ZenScript
Copy
DamageSource.fireworks(entity as FireworkRocketEntity, owner as Entity?) as DamageSource
ПараметрТип
Параметр
entity
Тип
FireworkRocketEntity
Параметр
owner
Тип
Entity?

Name: indirectMagic

Return Type: DamageSource

ZenScript
Copy
DamageSource.indirectMagic(entity as Entity, owner as Entity?) as DamageSource
ПараметрТип
Параметр
entity
Тип
Entity
Параметр
owner
Тип
Entity?

Link to indirectMobAttack

Name: indirectMobAttack

Return Type: DamageSource

ZenScript
Copy
DamageSource.indirectMobAttack(entity as Entity, owner as LivingEntity?) as DamageSource
ПараметрТип
Параметр
entity
Тип
Entity
Параметр
owner
Тип
LivingEntity?

Name: mobAttack

Return Type: DamageSource

ZenScript
Copy
DamageSource.mobAttack(living as LivingEntity) as DamageSource
ПараметрТип
Параметр
living
Тип
LivingEntity

Name: playerAttack

Return Type: DamageSource

ZenScript
Copy
DamageSource.playerAttack(player as Player) as DamageSource
ПараметрТип
Параметр
player
Тип
Player

Name: string

Return Type: DamageSource

ZenScript
Copy
DamageSource.string(living as LivingEntity) as DamageSource
ПараметрТип
Параметр
living
Тип
LivingEntity

Name: thorns

Return Type: DamageSource

ZenScript
Copy
DamageSource.thorns(entity as Entity) as DamageSource
ПараметрТип
Параметр
entity
Тип
Entity

Name: thrown

Return Type: DamageSource

ZenScript
Copy
DamageSource.thrown(entity as Entity, owner as Entity?) as DamageSource
ПараметрТип
Параметр
entity
Тип
Entity
Параметр
owner
Тип
Entity?

Name: trident

Return Type: DamageSource

ZenScript
Copy
DamageSource.trident(entity as Entity, owner as Entity?) as DamageSource
ПараметрТип
Параметр
entity
Тип
Entity
Параметр
owner
Тип
Entity?

Name: witherSkull

Return Type: DamageSource

ZenScript
Copy
DamageSource.witherSkull(witherSkull as WitherSkull, owner as Entity?) as DamageSource
ПараметрТип
Параметр
witherSkull
Тип
WitherSkull
Параметр
owner
Тип
Entity?

Name: getDirectEntity

Return Type: Entity?

ZenScript
Copy
// DamageSource.getDirectEntity() as Entity?

myDamageSource.getDirectEntity();

Name: getEntity

Return Type: Entity?

ZenScript
Copy
// DamageSource.getEntity() as Entity?

myDamageSource.getEntity();

Link to getFoodExhaustion

Name: getFoodExhaustion

Return Type: float

ZenScript
Copy
// DamageSource.getFoodExhaustion() as float

myDamageSource.getFoodExhaustion();

Link to getLocalizedDeathMessage

Name: getLocalizedDeathMessage

Return Type: Component

ZenScript
Copy
DamageSource.getLocalizedDeathMessage(entity as LivingEntity) as Component
ПараметрТип
Параметр
entity
Тип
LivingEntity

Name: getMsgId

Return Type: string

ZenScript
Copy
// DamageSource.getMsgId() as string

myDamageSource.getMsgId();

Link to getSourcePosition

Name: getSourcePosition

Return Type: Vec3?

ZenScript
Copy
// DamageSource.getSourcePosition() as Vec3?

myDamageSource.getSourcePosition();

Name: isBypassArmor

Return Type: boolean

ZenScript
Copy
// DamageSource.isBypassArmor() as boolean

myDamageSource.isBypassArmor();

Name: isBypassInvul

Return Type: boolean

ZenScript
Copy
// DamageSource.isBypassInvul() as boolean

myDamageSource.isBypassInvul();

Name: isBypassMagic

Return Type: boolean

ZenScript
Copy
// DamageSource.isBypassMagic() as boolean

myDamageSource.isBypassMagic();

Link to isCreativePlayer

Name: isCreativePlayer

Return Type: boolean

ZenScript
Copy
// DamageSource.isCreativePlayer() as boolean

myDamageSource.isCreativePlayer();

Name: isDamageHelmet

Return Type: boolean

ZenScript
Copy
// DamageSource.isDamageHelmet() as boolean

myDamageSource.isDamageHelmet();

Name: isExplosion

Return Type: boolean

ZenScript
Copy
// DamageSource.isExplosion() as boolean

myDamageSource.isExplosion();

Name: isFall

Return Type: boolean

ZenScript
Copy
// DamageSource.isFall() as boolean

myDamageSource.isFall();

Name: isFire

Return Type: boolean

ZenScript
Copy
// DamageSource.isFire() as boolean

myDamageSource.isFire();

Name: isMagic

Return Type: boolean

ZenScript
Copy
// DamageSource.isMagic() as boolean

myDamageSource.isMagic();

Name: isNoAggro

Return Type: boolean

ZenScript
Copy
// DamageSource.isNoAggro() as boolean

myDamageSource.isNoAggro();

Name: isProjectile

Return Type: boolean

ZenScript
Copy
// DamageSource.isProjectile() as boolean

myDamageSource.isProjectile();

Link to scalesWithDifficulty

Name: scalesWithDifficulty

Return Type: boolean

ZenScript
Copy
// DamageSource.scalesWithDifficulty() as boolean

myDamageSource.scalesWithDifficulty();

Name: setExplosion

Return Type: DamageSource

ZenScript
Copy
// DamageSource.setExplosion() as DamageSource

myDamageSource.setExplosion();

Name: setIsFall

Return Type: DamageSource

ZenScript
Copy
// DamageSource.setIsFall() as DamageSource

myDamageSource.setIsFall();

Name: setMagic

Return Type: DamageSource

ZenScript
Copy
// DamageSource.setMagic() as DamageSource

myDamageSource.setMagic();

Name: setNoAggro

Return Type: DamageSource

ZenScript
Copy
// DamageSource.setNoAggro() as DamageSource

myDamageSource.setNoAggro();

Name: setProjectile

Return Type: DamageSource

ZenScript
Copy
// DamageSource.setProjectile() as DamageSource

myDamageSource.setProjectile();

Link to setScalesWithDifficulty

Name: setScalesWithDifficulty

Return Type: DamageSource

ZenScript
Copy
// DamageSource.setScalesWithDifficulty() as DamageSource

myDamageSource.setScalesWithDifficulty();

Свойства

Link to свойства

НазваниеТипИмеет GetterИмеет Setter
Название
directEntity
Тип
Entity?
Имеет Getter
true
Имеет Setter
false
Название
doesBypassArmor
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Название
doesBypassInvul
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Название
doesBypassMagic
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Название
doesDamageHelmet
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Название
entity
Тип
Entity?
Имеет Getter
true
Имеет Setter
false
Название
foodExhaustion
Тип
float
Имеет Getter
true
Имеет Setter
false
Название
isCreativePlayer
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Название
isExplosion
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Название
isFall
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Название
isFire
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Название
isMagic
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Название
isNoAggro
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Название
isProjectile
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Название
msgId
Тип
string
Имеет Getter
true
Имеет Setter
false
Название
scalesWithDifficulty
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Название
источник
Тип
Vec3?
Имеет Getter
true
Имеет Setter
false