Импорт класса

Link to импорт-класса

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.world.Level;

Extending CapabilityProvider<Level>

Link to extending-capabilityproviderlevel

Level extends CapabilityProvider<Level>. That means all methods available in CapabilityProvider<Level> are also available in Level

Implemented Interfaces

Link to implemented-interfaces

Level implements the following interfaces. That means all methods defined in these interfaces are also available in Level

  • AutoCloseable

Name: addFreshEntity

add an entity to the world, return if the entity is added successfully.

Return Type: boolean

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Level.addFreshEntity(entity as Entity) as boolean
ПараметрТип
Параметр
entity
Тип
Entity

Name: destroyBlock

Destroys a block within the world.

Returns: Whether the block was changed.
Return Type: boolean

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// Level.destroyBlock(pos as BlockPos, doDrops as boolean) as boolean

myLevel.destroyBlock(new BlockPos(0, 1, 2), true);
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position of the block.
Параметр
doDrops
Тип
boolean
Описание
Whether the block drops itself and it's loot.

Name: destroyBlock

Destroys a block within the world.

Returns: Whether the block was changed.
Return Type: boolean

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// Level.destroyBlock(pos as BlockPos, doDrops as boolean, breaker as Entity?) as boolean

myLevel.destroyBlock(new BlockPos(0, 1, 2), true, player);
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position of the block.
Параметр
doDrops
Тип
boolean
Описание
Whether the block drops itself and it's loot.
Параметр
breaker
Тип
Entity?
Описание
The entity to break the block.

Link to getBestNeighborSignal

Name: getBestNeighborSignal

Gets the highest redstone signal available to a position from any of it's neighbors.

Returns: The highest redstone signal available to the position.
Return Type: int

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// Level.getBestNeighborSignal(pos as BlockPos) as int

myLevel.getBestNeighborSignal(new BlockPos(0, 1, 2));
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position to check.

Name: getBiome

Gets the biome at a given position.

Returns: The biome at the given position.
Return Type: Biome

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// Level.getBiome(pos as BlockPos) as Biome

myLevel.getBiome(new BlockPos(0, 1, 2));
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position to look up.

Name: getBlockEntity

Return Type: BlockEntity?

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Level.getBlockEntity(pos as BlockPos) as BlockEntity?
ПараметрТип
Параметр
pos
Тип
BlockPos

Link to getBlockEntityData

Name: getBlockEntityData

Gets the tile entity data for a tile entity at a given position.

Returns: The data of the tile entity.
Return Type: IData

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// Level.getBlockEntityData(pos as BlockPos) as IData

myLevel.getBlockEntityData(new BlockPos(0, 1, 2));
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position of the tile entity.

Name: getBlockState

Gets the block state at a given position.

Returns: The block state at the position.
Return Type: BlockState

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// Level.getBlockState(pos as BlockPos) as BlockState

myLevel.getBlockState(new BlockPos(0, 1, 2));
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position to look up.

Name: getDayTime

Return Type: long

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// Level.getDayTime() as long

myLevel.getDayTime();

Link to getDirectSignalTo

Name: getDirectSignalTo

Gets the highest strong (direct) redstone signal of any neighboring block.

Returns: The highest strong (direct) redstone signal of all directly neighboring blocks.
Return Type: int

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// Level.getDirectSignalTo(pos as BlockPos) as int

myLevel.getDirectSignalTo(new BlockPos(0, 1, 2));
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position to check.

Name: getEntities

Gets all entities in given area, excluding the one passed into it.

Return Type: stdlib.List<Entity>

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// Level.getEntities(excludingEntity as Entity?, x1 as double, y1 as double, z1 as double, x2 as double, y2 as double, z2 as double, predicate as Predicate<Entity>) as stdlib.List<Entity>

myLevel.getEntities(entity, 1.0, 1.0, 1.0, 11.4, 11.4, 11.4, (entityIn) => entityIn.isInWater());
ПараметрТипОписание
Параметр
excludingEntity
Тип
Entity?
Описание
Параметр
x1
Тип
double
Описание
Параметр
y1
Тип
double
Описание
Параметр
z1
Тип
double
Описание
Параметр
x2
Тип
double
Описание
Параметр
y2
Тип
double
Описание
Параметр
z2
Тип
double
Описание
Параметр
predicate
Тип
Predicate<Entity>
Описание
the entity filter

Link to getEntitiesInArea

Name: getEntitiesInArea

Gets all entities in given area, but the arguments are block poses. If pos2 is omitted, it will use pos1.add(1, 1, 1)

Returns: all entities in given area
Return Type: stdlib.List<T>

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Level.getEntitiesInArea<T : Entity>(pos1 as BlockPos, pos2 as BlockPos) as stdlib.List<T>
ПараметрТипOptional
Параметр
pos1
Тип
BlockPos
Optional
false
Параметр
pos2
Тип
BlockPos
Optional
true
Параметр
T
Тип
Entity
Optional

Link to getEntitiesInAreaExcluding

Name: getEntitiesInAreaExcluding

Return Type: stdlib.List<Entity>

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// Level.getEntitiesInAreaExcluding(excludingEntity as Entity?, predicate as Predicate<Entity>, pos1 as BlockPos, pos2 as BlockPos) as stdlib.List<Entity>

myLevel.getEntitiesInAreaExcluding(entity, (entityIn) => entityIn.isInWater(), new BlockPos(0, 1, 2), new BlockPos(3, 4, 5));
ПараметрТипOptional
Параметр
excludingEntity
Тип
Entity?
Optional
false
Параметр
predicate
Тип
Predicate<Entity>
Optional
false
Параметр
pos1
Тип
BlockPos
Optional
false
Параметр
pos2
Тип
BlockPos
Optional
true

Link to getEntitiesOfClass

Name: getEntitiesOfClass

Gets all entities in given area.

Returns: all entities in given area.
Return Type: stdlib.List<T>

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Level.getEntitiesOfClass<T : Entity>(x1 as double, y1 as double, z1 as double, x2 as double, y2 as double, z2 as double) as stdlib.List<T>
ПараметрТип
Параметр
x1
Тип
double
Параметр
y1
Тип
double
Параметр
z1
Тип
double
Параметр
x2
Тип
double
Параметр
y2
Тип
double
Параметр
z2
Тип
double
Параметр
T
Тип
Entity

Name: getGametime

Return Type: long

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// Level.getGametime() as long

myLevel.getGametime();

Name: getSignal

Gets the redstone signal strength available to a position from a given direction.

Returns: The redstone signal strength available from that direction.
Return Type: int

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// Level.getSignal(pos as BlockPos, direction as Direction) as int

myLevel.getSignal(new BlockPos(0, 1, 2), <direction:north>);
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position to check.
Параметр
direction
Тип
Direction
Описание
The direction to query.

Link to globalLevelEvent

Name: globalLevelEvent

Triggers a predetermined event on the client. Using this on a server or integrated server will send the event to all nearby players.

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// Level.globalLevelEvent(eventId as int, pos as BlockPos, data as int)

myLevel.globalLevelEvent(2005, new BlockPos(0, 1, 2), 0);
ПараметрТипОписание
Параметр
eventId
Тип
int
Описание
The ID of the event to play.
Параметр
pos
Тип
BlockPos
Описание
The position of the event.
Параметр
data
Тип
int
Описание
Four bytes of additional data encoded as an integer. This
is generally unused.

Link to hasNeighborSignal

Name: hasNeighborSignal

Checks if a given position is receiving a redstone signal.

Returns: Whether the position is receiving a redstone signal.
Return Type: boolean

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// Level.hasNeighborSignal(pos as BlockPos) as boolean

myLevel.hasNeighborSignal(new BlockPos(0, 1, 2));
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position to check.

Name: isClientSide

Return Type: boolean

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// Level.isClientSide() as boolean

myLevel.isClientSide();

Name: isDay

Return Type: boolean

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// Level.isDay() as boolean

myLevel.isDay();

Name: isEmptyBlock

Checks if the block at a given position is empty.

Returns: Whether the block is empty.
Return Type: boolean

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// Level.isEmptyBlock(pos as BlockPos) as boolean

myLevel.isEmptyBlock(new BlockPos(0, 1, 2));
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position to look up.

Name: isLoaded

Checks if the block at a given position is in a loaded chunk.

Returns: Whether the position is in a loaded chunk.
Return Type: boolean

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// Level.isLoaded(pos as BlockPos) as boolean

myLevel.isLoaded(new BlockPos(0, 1, 2));
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position to look up.

Name: isNight

Return Type: boolean

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// Level.isNight() as boolean

myLevel.isNight();

Name: isRainingAt

Checks if it is raining at a specific position. This can never be true if the position does not have direct line of sight to the sky.

Returns: Whether it is raining at the current position.
Return Type: boolean

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// Level.isRainingAt(pos as BlockPos) as boolean

myLevel.isRainingAt(new BlockPos(0, 1, 2));
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position to check.

Name: levelEvent

Triggers a predetermined event on the client. Using this on a server or integrated server will send the event to all nearby players.

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// Level.levelEvent(excluded as Player?, eventId as int, pos as BlockPos, data as int)

myLevel.levelEvent(player, 2005, new BlockPos(0, 1, 2), 0);
ПараметрТипОписание
Параметр
excluded
Тип
Player?
Описание
An excluded player who will not receive the event.
Параметр
eventId
Тип
int
Описание
The ID of the event to play.
Параметр
pos
Тип
BlockPos
Описание
The position of the event.
Параметр
data
Тип
int
Описание
Four bytes of additional data encoded as an integer. This
is generally unused.

Name: rayTraceBlocks

Creates a ray trace from one vector to the other vector, which will stop at a block or a fluid.

Returns: a BlockHitResult holding the result, the position and facing the ray stops.
Return Type: BlockHitResult

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// Level.rayTraceBlocks(startVec as Vec3, endVec as Vec3, blockMode as BlockClipContext, fluidMode as FluidClipContext, entity as Entity) as BlockHitResult

myLevel.rayTraceBlocks(new Vec3(0.0, 0.0, 0.0), new Vec3(1.1, 4.5, 1.4), RayTraceBlockMode.OUTLINE, RayTraceFluidMode.NONE, entity);
ПараметрТипОписаниеOptional
Параметр
startVec
Тип
Vec3
Описание
a vector which describes the starting point
Optional
false
Параметр
endVec
Тип
Vec3
Описание
a vector which describes the direction and length we are searching in
Optional
false
Параметр
blockMode
Тип
BlockClipContext
Описание
the type of block that the ray trace would stop at.
Optional
false
Параметр
fluidMode
Тип
FluidClipContext
Описание
the type of fluid that the ray trace would stop at.
Optional
false
Параметр
entity
Тип
Entity
Описание
the entity for selection context
Optional
true

Name: sequence

Creates a new SequenceBuilder<T,U> for this level.

SequenceBuilder<T,U>'s let you compose scripted events such as waiting 5 ticks, then setting the weather to rain.

Returns: A new SequenceBuilder<T,U> for this level.
Return Type: SequenceBuilder<Level,MapData>

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// Level.sequence(data as MapData) as SequenceBuilder<Level,MapData>

myLevel.sequence({version: "1.0.0"});
ПараметрТипOptionalDefault Value
Параметр
data
Тип
MapData
Optional
true
Default Value
new crafttweaker.api.data.MapData()

Name: sequence

Creates a new SequenceBuilder<T,U> for this level.

SequenceBuilder<T,U>'s let you compose scripted events such as waiting 5 ticks, then setting the weather to rain.

Returns: A new SequenceBuilder<T,U> for this level.
Return Type: SequenceBuilder<Level,T>

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// Level.sequence<T : Object>(data as T) as SequenceBuilder<Level,T>

myLevel.sequence<crafttweaker.api.data.MapData>({version: "1.0.0"});
ПараметрТип
Параметр
data
Тип
T
Параметр
T
Тип
Object

Link to setBlockAndUpdate

Name: setBlockAndUpdate

Sets the block and its state at a given position.

Returns: Whether the block was changed.
Return Type: boolean

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// Level.setBlockAndUpdate(pos as BlockPos, state as BlockState) as boolean

myLevel.setBlockAndUpdate(new BlockPos(0, 1, 2), <blockstate:minecraft:iron_block>);
ПараметрТипОписание
Параметр
pos
Тип
BlockPos
Описание
The position to set the block at.
Параметр
state
Тип
BlockState
Описание
The new state of the block.

Name: setRainingLevel

Sets the current rain level.

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// Level.setRainingLevel(level as float)

myLevel.setRainingLevel(0.5);
ПараметрТипОписание
Параметр
level
Тип
float
Описание
The new rain level between 0 and 1

Свойства

Link to свойства

НазваниеТипИмеет GetterИмеет SetterОписание
Название
daytime
Тип
long
Имеет Getter
true
Имеет Setter
false
Описание
Название
difficulty
Тип
string
Имеет Getter
true
Имеет Setter
false
Описание
Gets the difficulty setting for the world.
Название
difficultyLocked
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Checks if the difficulty of the world has been locked.
Название
dimension
Тип
ResourceLocation
Имеет Getter
true
Имеет Setter
false
Описание
Gets the registry name of the dimension this world represents.
Название
gameTime
Тип
long
Имеет Getter
true
Имеет Setter
false
Описание
Название
hardcore
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Checks if hardcore mode is enabled.
Название
isClientSide
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Название
isDay
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Название
isNight
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Название
rainLevel
Тип
Level
Имеет Getter
false
Имеет Setter
true
Описание
Sets the current rain level.
Название
raining
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Checks if it is raining.
Название
random
Тип
RandomSource
Имеет Getter
true
Имеет Setter
false
Описание
Название
seaLevel
Тип
int
Имеет Getter
true
Имеет Setter
false
Описание
Gets the height of the sea level.
Название
thundering
Тип
boolean
Имеет Getter
true
Имеет Setter
false
Описание
Checks if there is a thunder storm.