WritableLevelData
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.world.data.WritableLevelData;Implements
WritableLevelData
implements the following interfaces:
    Members
Getter
// WritableLevelData.dayTime as longmyWritableLevelData.dayTime
Return Type:
long
Getter
// WritableLevelData.difficulty as DifficultymyWritableLevelData.difficulty
Return Type:
Difficulty
Getter
// WritableLevelData.gameTime as longmyWritableLevelData.gameTime
Return Type:
long
Getter
// WritableLevelData.hardcore as boolmyWritableLevelData.hardcore
Return Type:
bool
Getter
// WritableLevelData.isDifficultyLocked as boolmyWritableLevelData.isDifficultyLocked
Return Type:
bool
Getter
// WritableLevelData.raining as boolmyWritableLevelData.raining
Return Type:
bool
Setter
// WritableLevelData.raining = (raining as bool);myWritableLevelData.raining = myBool;Parameters:
raining: bool  Type: bool   Getter
// WritableLevelData.spawnAngle as floatmyWritableLevelData.spawnAngle
Return Type:
float
Setter
// WritableLevelData.spawnAngle = (spawnAngle as float);myWritableLevelData.spawnAngle = myFloat;Parameters:
spawnAngle: float  Type: float   Getter
// WritableLevelData.thundering as boolmyWritableLevelData.thundering
Return Type:
bool
Getter
// WritableLevelData.xSpawn as intmyWritableLevelData.xSpawn
Return Type:
int
Setter
// WritableLevelData.xSpawn = (xSpawn as int);myWritableLevelData.xSpawn = myInt;Parameters:
xSpawn: int  Type: int   Getter
// WritableLevelData.ySpawn as intmyWritableLevelData.ySpawn
Return Type:
int
Setter
// WritableLevelData.ySpawn = (ySpawn as int);myWritableLevelData.ySpawn = myInt;Parameters:
ySpawn: int  Type: int   Getter
// WritableLevelData.zSpawn as intmyWritableLevelData.zSpawn
Return Type:
int
Setter
// WritableLevelData.zSpawn = (zSpawn as int);myWritableLevelData.zSpawn = myInt;Parameters:
zSpawn: int  Type: int