If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at
the top of the file.
import crafttweaker . api.entity.type.misc . ExperienceOrb;
ExperienceOrb extends Entity
.
ExperienceOrb
implements the following interfaces:
Nameable
,EntityAccess
,CommandSource
,IAttachmentHolder
Undocumented Interfaces ScoreHolder
, IEntityExtension
, INBTSerializable <CompoundTag >
// ExperienceOrb.acceptsFailure as bool
myExperienceOrb . acceptsFailure
Return Type:
bool
// ExperienceOrb.acceptsFailure() as bool;
myExperienceOrb . acceptsFailure();
Return Type:
bool
// ExperienceOrb.acceptsSuccess as bool
myExperienceOrb . acceptsSuccess
Return Type:
bool
// ExperienceOrb.acceptsSuccess() as bool;
myExperienceOrb . acceptsSuccess();
Return Type:
bool
// ExperienceOrb.addTag(tagName as string) as bool;
myExperienceOrb . addTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// ExperienceOrb.airSupply as int
myExperienceOrb . airSupply
Return Type:
int
// ExperienceOrb.airSupply() as int;
myExperienceOrb . airSupply();
Return Type:
int
// ExperienceOrb.allSlots as Iterable<ItemStack>
Return Type:
Iterable <ItemStack >
// ExperienceOrb.allSlots() as Iterable<ItemStack>;
myExperienceOrb . allSlots();
Return Type:
Iterable <ItemStack >
// ExperienceOrb.alwaysAccepts as bool
myExperienceOrb . alwaysAccepts
Return Type:
bool
// ExperienceOrb.alwaysAccepts() as bool;
myExperienceOrb . alwaysAccepts();
Return Type:
bool
// ExperienceOrb.armorSlots as Iterable<ItemStack>
myExperienceOrb . armorSlots
Return Type:
Iterable <ItemStack >
// ExperienceOrb.armorSlots() as Iterable<ItemStack>;
myExperienceOrb . armorSlots();
Return Type:
Iterable <ItemStack >
// ExperienceOrb.bbHeight as float
Return Type:
float
// ExperienceOrb.bbHeight() as float;
myExperienceOrb . bbHeight();
Return Type:
float
// ExperienceOrb.bbWidth as float
Return Type:
float
// ExperienceOrb.bbWidth() as float;
myExperienceOrb . bbWidth();
Return Type:
float
// ExperienceOrb.blockPosiion as BlockPos
myExperienceOrb . blockPosiion
Return Type:
BlockPos
// ExperienceOrb.blockPosiion() as BlockPos;
myExperienceOrb . blockPosiion();
Return Type:
BlockPos
// ExperienceOrb.blockPosition as BlockPos
myExperienceOrb . blockPosition
Return Type:
BlockPos
// ExperienceOrb.blockPosition() as BlockPos;
myExperienceOrb . blockPosition();
Return Type:
BlockPos
// ExperienceOrb.blockX as int
Return Type:
int
// ExperienceOrb.blockX() as int;
myExperienceOrb . blockX();
Return Type:
int
// ExperienceOrb.blockY as int
Return Type:
int
// ExperienceOrb.blockY() as int;
myExperienceOrb . blockY();
Return Type:
int
// ExperienceOrb.blockZ as int
Return Type:
int
// ExperienceOrb.blockZ() as int;
myExperienceOrb . blockZ();
Return Type:
int
// ExperienceOrb.boundingBox as AABB
myExperienceOrb . boundingBox
Return Type:
AABB
// ExperienceOrb.boundingBox() as AABB;
myExperienceOrb . boundingBox();
Return Type:
AABB
// ExperienceOrb.boundingBoxForCulling as AABB
myExperienceOrb . boundingBoxForCulling
Return Type:
AABB
// ExperienceOrb.boundingBoxForCulling() as AABB;
myExperienceOrb . boundingBoxForCulling();
Return Type:
AABB
// ExperienceOrb.canBeCollidedWith as bool
myExperienceOrb . canBeCollidedWith
Return Type:
bool
// ExperienceOrb.canBeCollidedWith() as bool;
myExperienceOrb . canBeCollidedWith();
Return Type:
bool
// ExperienceOrb.canCollideWith(other as Entity) as bool;
myExperienceOrb . canCollideWith(myEntity);
Return Type:
bool
// ExperienceOrb.canFreeze as bool
myExperienceOrb . canFreeze
Return Type:
bool
// ExperienceOrb.canFreeze() as bool;
myExperienceOrb . canFreeze();
Return Type:
bool
// ExperienceOrb.clearFire();
myExperienceOrb . clearFire();
// ExperienceOrb.closerThan(other as Entity, distance as double) as bool;
myExperienceOrb . closerThan(myEntity, myDouble);
Parameters:
distance: double
Type: double
Return Type:
bool
// ExperienceOrb.commandSenderWorld as Level
myExperienceOrb . commandSenderWorld
Return Type:
Level
// ExperienceOrb.commandSenderWorld() as Level;
myExperienceOrb . commandSenderWorld();
Return Type:
Level
// ExperienceOrb.controllingPassenger as Entity
myExperienceOrb . controllingPassenger
Return Type:
Entity
// ExperienceOrb.controllingPassenger() as Entity;
myExperienceOrb . controllingPassenger();
Return Type:
Entity
Gets the custom NBT data for this Entity. // ExperienceOrb.customData as MapData
myExperienceOrb . customData
Return Type:
MapData
Gets the custom NBT data for this Entity. Returns : The custom data for this Entity.
// ExperienceOrb.customData() as MapData;
myExperienceOrb . customData();
Return Type:
MapData
// ExperienceOrb.customName as Component
myExperienceOrb . customName
Return Type:
Component
// ExperienceOrb.customName as Component
myExperienceOrb . customName
Return Type:
Component
// ExperienceOrb.customName() as Component;
myExperienceOrb . customName();
Return Type:
Component
// ExperienceOrb.customName() as Component;
myExperienceOrb . customName();
Return Type:
Component
// ExperienceOrb.dampensVibrations as bool
myExperienceOrb . dampensVibrations
Return Type:
bool
// ExperienceOrb.dampensVibrations() as bool;
myExperienceOrb . dampensVibrations();
Return Type:
bool
Gets the NBT data of this Entity. // ExperienceOrb.data as MapData
Return Type:
MapData
Gets the NBT data of this Entity. Returns : The NBT data of this Entity.
// ExperienceOrb.data() as MapData;
Return Type:
MapData
// ExperienceOrb.deltaMovement as Vec3
myExperienceOrb . deltaMovement
Return Type:
Vec3
// ExperienceOrb.deltaMovement = (deltaMovement as Vec3);
myExperienceOrb . deltaMovement = myVec3;
// ExperienceOrb.deltaMovement() as Vec3;
myExperienceOrb . deltaMovement();
Return Type:
Vec3
// ExperienceOrb.deltaMovement(deltaMovement as Vec3);
myExperienceOrb . deltaMovement(myVec3);
// ExperienceOrb.dimensionChangingDelay as int
myExperienceOrb . dimensionChangingDelay
Return Type:
int
// ExperienceOrb.dimensionChangingDelay() as int;
myExperienceOrb . dimensionChangingDelay();
Return Type:
int
// ExperienceOrb.direction as Direction
myExperienceOrb . direction
Return Type:
Direction
// ExperienceOrb.direction() as Direction;
myExperienceOrb . direction();
Return Type:
Direction
// ExperienceOrb.discard();
myExperienceOrb . discard();
// ExperienceOrb.dismountsUnderwater as bool
myExperienceOrb . dismountsUnderwater
Return Type:
bool
// ExperienceOrb.displayName as Component
myExperienceOrb . displayName
Return Type:
Component
// ExperienceOrb.displayName as Component
myExperienceOrb . displayName
Return Type:
Component
// ExperienceOrb.displayName() as Component;
myExperienceOrb . displayName();
Return Type:
Component
// ExperienceOrb.displayName() as Component;
myExperienceOrb . displayName();
Return Type:
Component
// ExperienceOrb.distanceTo(entity as Entity) as float;
myExperienceOrb . distanceTo(myEntity);
Return Type:
float
// ExperienceOrb.distanceToSqr(x as double, y as double, z as double) as double;
myExperienceOrb . distanceToSqr(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
double
// ExperienceOrb.distanceToSqr(entity as Entity) as double;
myExperienceOrb . distanceToSqr(myEntity);
Return Type:
double
// ExperienceOrb.distanceToSqr(vec as Vec3) as double;
myExperienceOrb . distanceToSqr(myVec3);
Return Type:
double
// ExperienceOrb.ejectPassengers();
myExperienceOrb . ejectPassengers();
// ExperienceOrb.eyeHeight as float
myExperienceOrb . eyeHeight
Return Type:
float
// ExperienceOrb.eyeHeight() as float;
myExperienceOrb . eyeHeight();
Return Type:
float
// ExperienceOrb.eyePosition as Vec3
myExperienceOrb . eyePosition
Return Type:
Vec3
// ExperienceOrb.eyePosition() as Vec3;
myExperienceOrb . eyePosition();
Return Type:
Vec3
// ExperienceOrb.eyeY as double
Return Type:
double
// ExperienceOrb.eyeY() as double;
Return Type:
double
// ExperienceOrb.feetBlockState as BlockState
myExperienceOrb . feetBlockState
Return Type:
BlockState
// ExperienceOrb.feetBlockState() as BlockState;
myExperienceOrb . feetBlockState();
Return Type:
BlockState
// ExperienceOrb.fireImmune as bool
myExperienceOrb . fireImmune
Return Type:
bool
// ExperienceOrb.fireImmune() as bool;
myExperienceOrb . fireImmune();
Return Type:
bool
// ExperienceOrb.firstPassenger as Entity
myExperienceOrb . firstPassenger
Return Type:
Entity
// ExperienceOrb.firstPassenger() as Entity;
myExperienceOrb . firstPassenger();
Return Type:
Entity
// ExperienceOrb.fluidJumpThreshold as double
myExperienceOrb . fluidJumpThreshold
Return Type:
double
// ExperienceOrb.fluidJumpThreshold() as double;
myExperienceOrb . fluidJumpThreshold();
Return Type:
double
// ExperienceOrb.forward as Vec3
Return Type:
Vec3
// ExperienceOrb.forward() as Vec3;
myExperienceOrb . forward();
Return Type:
Vec3
// ExperienceOrb.getAttachmentData<T>(type as AttachmentType<T>) as T;
myExperienceOrb . getAttachmentData < T>(myAttachmentType);
Return Type:
T
// ExperienceOrb.getAttachmentData<T>(type as Supplier<AttachmentType<T>>) as T;
myExperienceOrb . getAttachmentData < T>(mySupplier);
Return Type:
T
// ExperienceOrb.getEyePosition(partialTicks as float) as Vec3;
myExperienceOrb . getEyePosition(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// ExperienceOrb.getPosition(partialTicks as float) as Vec3;
myExperienceOrb . getPosition(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// ExperienceOrb.getUpVector(partialTicks as float) as Vec3;
myExperienceOrb . getUpVector(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// ExperienceOrb.getViewVector(partialTicks as float) as Vec3;
myExperienceOrb . getViewVector(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// ExperienceOrb.getX(scale as double) as double;
myExperienceOrb . getX(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// ExperienceOrb.getY(scale as double) as double;
myExperienceOrb . getY(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// ExperienceOrb.getZ(scale as double) as double;
myExperienceOrb . getZ(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// ExperienceOrb.handSlots as Iterable<ItemStack>
myExperienceOrb . handSlots
Return Type:
Iterable <ItemStack >
// ExperienceOrb.handSlots() as Iterable<ItemStack>;
myExperienceOrb . handSlots();
Return Type:
Iterable <ItemStack >
// ExperienceOrb.hasAttachmentData<T>(type as AttachmentType<T>) as bool;
myExperienceOrb . hasAttachmentData < T>(myAttachmentType);
Return Type:
bool
// ExperienceOrb.hasAttachmentData<T>(type as Supplier<AttachmentType<T>>) as bool;
myExperienceOrb . hasAttachmentData < T>(mySupplier);
Return Type:
bool
// ExperienceOrb.hasCustomName as bool
myExperienceOrb . hasCustomName
Return Type:
bool
// ExperienceOrb.hasCustomName as bool
myExperienceOrb . hasCustomName
Return Type:
bool
// ExperienceOrb.hasCustomName() as bool;
myExperienceOrb . hasCustomName();
Return Type:
bool
// ExperienceOrb.hasCustomName() as bool;
myExperienceOrb . hasCustomName();
Return Type:
bool
// ExperienceOrb.hasExactlyOnePlayerPassenger as bool
myExperienceOrb . hasExactlyOnePlayerPassenger
Return Type:
bool
// ExperienceOrb.hasExactlyOnePlayerPassenger() as bool;
myExperienceOrb . hasExactlyOnePlayerPassenger();
Return Type:
bool
// ExperienceOrb.hasGlowingTag as bool
myExperienceOrb . hasGlowingTag
Return Type:
bool
// ExperienceOrb.hasGlowingTag() as bool;
myExperienceOrb . hasGlowingTag();
Return Type:
bool
// ExperienceOrb.hasIndirectPassenger(entity as Entity) as bool;
myExperienceOrb . hasIndirectPassenger(myEntity);
Return Type:
bool
// ExperienceOrb.hasPassenger(entity as Entity) as bool;
myExperienceOrb . hasPassenger(myEntity);
Return Type:
bool
// ExperienceOrb.hasPassenger(predicate as function(t as Entity) as bool) as bool;
myExperienceOrb . hasPassenger(myPredicate);
Parameters:
predicate: function(t as Entity ) as bool
Type: function(t as Entity ) as bool
Return Type:
bool
// ExperienceOrb.hurt(source as DamageSource, amount as float) as bool;
myExperienceOrb . hurt(myDamageSource, myFloat);
Parameters:
amount: float
Type: float
Return Type:
bool
// ExperienceOrb.icon as int
Return Type:
int
// ExperienceOrb.icon() as int;
Return Type:
int
// ExperienceOrb.id as int
Return Type:
int
// ExperienceOrb.id() as int;
Return Type:
int
// ExperienceOrb.isAlive as bool
Return Type:
bool
// ExperienceOrb.isAlive() as bool;
myExperienceOrb . isAlive();
Return Type:
bool
// ExperienceOrb.isAlwaysTicking as bool
myExperienceOrb . isAlwaysTicking
Return Type:
bool
// ExperienceOrb.isAlwaysTicking() as bool;
myExperienceOrb . isAlwaysTicking();
Return Type:
bool
// ExperienceOrb.isAttackable as bool
myExperienceOrb . isAttackable
Return Type:
bool
// ExperienceOrb.isAttackable() as bool;
myExperienceOrb . isAttackable();
Return Type:
bool
// ExperienceOrb.isColliding(pos as BlockPos, state as BlockState) as bool;
myExperienceOrb . isColliding(myBlockPos, myBlockState);
Return Type:
bool
// ExperienceOrb.isCrouching as bool
myExperienceOrb . isCrouching
Return Type:
bool
// ExperienceOrb.isCrouching() as bool;
myExperienceOrb . isCrouching();
Return Type:
bool
// ExperienceOrb.isCurrentlyGlowing as bool
myExperienceOrb . isCurrentlyGlowing
Return Type:
bool
// ExperienceOrb.isCurrentlyGlowing() as bool;
myExperienceOrb . isCurrentlyGlowing();
Return Type:
bool
// ExperienceOrb.isCustomNameVisible as bool
myExperienceOrb . isCustomNameVisible
Return Type:
bool
// ExperienceOrb.isCustomNameVisible() as bool;
myExperienceOrb . isCustomNameVisible();
Return Type:
bool
// ExperienceOrb.isDescending as bool
myExperienceOrb . isDescending
Return Type:
bool
// ExperienceOrb.isDescending() as bool;
myExperienceOrb . isDescending();
Return Type:
bool
// ExperienceOrb.isDiscrete as bool
myExperienceOrb . isDiscrete
Return Type:
bool
// ExperienceOrb.isDiscrete() as bool;
myExperienceOrb . isDiscrete();
Return Type:
bool
// ExperienceOrb.isFree(x as double, y as double, z as double) as bool;
myExperienceOrb . isFree(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
bool
// ExperienceOrb.isFullyFrozen as bool
myExperienceOrb . isFullyFrozen
Return Type:
bool
// ExperienceOrb.isFullyFrozen() as bool;
myExperienceOrb . isFullyFrozen();
Return Type:
bool
// ExperienceOrb.isInLava as bool
Return Type:
bool
// ExperienceOrb.isInLava() as bool;
myExperienceOrb . isInLava();
Return Type:
bool
// ExperienceOrb.isInvisible as bool
myExperienceOrb . isInvisible
Return Type:
bool
// ExperienceOrb.isInvisible() as bool;
myExperienceOrb . isInvisible();
Return Type:
bool
// ExperienceOrb.isInvisibleTo(player as Player) as bool;
myExperienceOrb . isInvisibleTo(myPlayer);
Return Type:
bool
// ExperienceOrb.isInvulnerable as bool
myExperienceOrb . isInvulnerable
Return Type:
bool
// ExperienceOrb.isInvulnerable() as bool;
myExperienceOrb . isInvulnerable();
Return Type:
bool
// ExperienceOrb.isInvulnerableTo(source as DamageSource) as bool;
myExperienceOrb . isInvulnerableTo(myDamageSource);
Return Type:
bool
// ExperienceOrb.isInWall as bool
Return Type:
bool
// ExperienceOrb.isInWall() as bool;
myExperienceOrb . isInWall();
Return Type:
bool
// ExperienceOrb.isInWater as bool
myExperienceOrb . isInWater
Return Type:
bool
// ExperienceOrb.isInWater() as bool;
myExperienceOrb . isInWater();
Return Type:
bool
// ExperienceOrb.isInWaterOrBubble as bool
myExperienceOrb . isInWaterOrBubble
Return Type:
bool
// ExperienceOrb.isInWaterOrBubble() as bool;
myExperienceOrb . isInWaterOrBubble();
Return Type:
bool
// ExperienceOrb.isInWaterOrRain as bool
myExperienceOrb . isInWaterOrRain
Return Type:
bool
// ExperienceOrb.isInWaterOrRain() as bool;
myExperienceOrb . isInWaterOrRain();
Return Type:
bool
// ExperienceOrb.isInWaterRainOrBubble as bool
myExperienceOrb . isInWaterRainOrBubble
Return Type:
bool
// ExperienceOrb.isInWaterRainOrBubble() as bool;
myExperienceOrb . isInWaterRainOrBubble();
Return Type:
bool
// ExperienceOrb.isNoGravity as bool
myExperienceOrb . isNoGravity
Return Type:
bool
// ExperienceOrb.isNoGravity() as bool;
myExperienceOrb . isNoGravity();
Return Type:
bool
// ExperienceOrb.isOnFire as bool
Return Type:
bool
// ExperienceOrb.isOnFire() as bool;
myExperienceOrb . isOnFire();
Return Type:
bool
// ExperienceOrb.isOnPortalCooldown as bool
myExperienceOrb . isOnPortalCooldown
Return Type:
bool
// ExperienceOrb.isOnPortalCooldown() as bool;
myExperienceOrb . isOnPortalCooldown();
Return Type:
bool
// ExperienceOrb.isPassenger as bool
myExperienceOrb . isPassenger
Return Type:
bool
// ExperienceOrb.isPassenger() as bool;
myExperienceOrb . isPassenger();
Return Type:
bool
// ExperienceOrb.isPassengerOfSameVehicle(entity as Entity) as bool;
myExperienceOrb . isPassengerOfSameVehicle(myEntity);
Return Type:
bool
// ExperienceOrb.isPickable as bool
myExperienceOrb . isPickable
Return Type:
bool
// ExperienceOrb.isPickable() as bool;
myExperienceOrb . isPickable();
Return Type:
bool
// ExperienceOrb.isPushable as bool
myExperienceOrb . isPushable
Return Type:
bool
// ExperienceOrb.isPushable() as bool;
myExperienceOrb . isPushable();
Return Type:
bool
// ExperienceOrb.isPushedByFluid as bool
myExperienceOrb . isPushedByFluid
Return Type:
bool
// ExperienceOrb.isPushedByFluid() as bool;
myExperienceOrb . isPushedByFluid();
Return Type:
bool
// ExperienceOrb.isRemoved as bool
myExperienceOrb . isRemoved
Return Type:
bool
// ExperienceOrb.isRemoved() as bool;
myExperienceOrb . isRemoved();
Return Type:
bool
// ExperienceOrb.isShiftKeyDown as bool
myExperienceOrb . isShiftKeyDown
Return Type:
bool
// ExperienceOrb.isShiftKeyDown() as bool;
myExperienceOrb . isShiftKeyDown();
Return Type:
bool
// ExperienceOrb.isSilent as bool
Return Type:
bool
// ExperienceOrb.isSilent() as bool;
myExperienceOrb . isSilent();
Return Type:
bool
// ExperienceOrb.isSpectator as bool
myExperienceOrb . isSpectator
Return Type:
bool
// ExperienceOrb.isSpectator() as bool;
myExperienceOrb . isSpectator();
Return Type:
bool
// ExperienceOrb.isSprinting as bool
myExperienceOrb . isSprinting
Return Type:
bool
// ExperienceOrb.isSprinting() as bool;
myExperienceOrb . isSprinting();
Return Type:
bool
// ExperienceOrb.isSteppingCarefully as bool
myExperienceOrb . isSteppingCarefully
Return Type:
bool
// ExperienceOrb.isSteppingCarefully() as bool;
myExperienceOrb . isSteppingCarefully();
Return Type:
bool
// ExperienceOrb.isSuppressingBounce as bool
myExperienceOrb . isSuppressingBounce
Return Type:
bool
// ExperienceOrb.isSuppressingBounce() as bool;
myExperienceOrb . isSuppressingBounce();
Return Type:
bool
// ExperienceOrb.isSwimming as bool
myExperienceOrb . isSwimming
Return Type:
bool
// ExperienceOrb.isSwimming() as bool;
myExperienceOrb . isSwimming();
Return Type:
bool
// ExperienceOrb.isUnderWater as bool
myExperienceOrb . isUnderWater
Return Type:
bool
// ExperienceOrb.isUnderWater() as bool;
myExperienceOrb . isUnderWater();
Return Type:
bool
// ExperienceOrb.isVehicle as bool
myExperienceOrb . isVehicle
Return Type:
bool
// ExperienceOrb.isVehicle() as bool;
myExperienceOrb . isVehicle();
Return Type:
bool
// ExperienceOrb.isVisuallyCrawling as bool
myExperienceOrb . isVisuallyCrawling
Return Type:
bool
// ExperienceOrb.isVisuallyCrawling() as bool;
myExperienceOrb . isVisuallyCrawling();
Return Type:
bool
// ExperienceOrb.isVisuallySwimming as bool
myExperienceOrb . isVisuallySwimming
Return Type:
bool
// ExperienceOrb.isVisuallySwimming() as bool;
myExperienceOrb . isVisuallySwimming();
Return Type:
bool
// ExperienceOrb.lavaHurt();
myExperienceOrb . lavaHurt();
// ExperienceOrb.level as Level
Return Type:
Level
// ExperienceOrb.lookAngle as Vec3
myExperienceOrb . lookAngle
Return Type:
Vec3
// ExperienceOrb.lookAngle() as Vec3;
myExperienceOrb . lookAngle();
Return Type:
Vec3
// ExperienceOrb.maxAirSupply as int
myExperienceOrb . maxAirSupply
Return Type:
int
// ExperienceOrb.maxAirSupply() as int;
myExperienceOrb . maxAirSupply();
Return Type:
int
// ExperienceOrb.maxFallDistance as int
myExperienceOrb . maxFallDistance
Return Type:
int
// ExperienceOrb.maxFallDistance() as int;
myExperienceOrb . maxFallDistance();
Return Type:
int
// ExperienceOrb.motionDirection as Direction
myExperienceOrb . motionDirection
Return Type:
Direction
// ExperienceOrb.motionDirection() as Direction;
myExperienceOrb . motionDirection();
Return Type:
Direction
// ExperienceOrb.moveRelative(amount as float, relative as Vec3);
myExperienceOrb . moveRelative(myFloat, myVec3);
Parameters:
amount: float
Type: float
// ExperienceOrb.moveTo(vec as Vec3);
myExperienceOrb . moveTo(myVec3);
// ExperienceOrb.moveTo(x as double, y as double, z as double);
myExperienceOrb . moveTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// ExperienceOrb.moveTo(pos as BlockPos, yaw as float, pitch as float);
myExperienceOrb . moveTo(myBlockPos, myFloat, myFloat);
Parameters:
yaw: float
Type: float
pitch: float
Type: float
// ExperienceOrb.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);
myExperienceOrb . moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
yaw: float
Type: float
pitch: float
Type: float
// ExperienceOrb.name as Component
Return Type:
Component
// ExperienceOrb.name as Component
Return Type:
Component
// ExperienceOrb.name() as Component;
Return Type:
Component
// ExperienceOrb.name() as Component;
Return Type:
Component
// ExperienceOrb.onGround as bool
Return Type:
bool
// ExperienceOrb.onPos as BlockPos
Return Type:
BlockPos
// ExperienceOrb.onPos() as BlockPos;
Return Type:
BlockPos
// ExperienceOrb.passengers as List<Entity>
myExperienceOrb . passengers
Return Type:
List <Entity >
// ExperienceOrb.passengers() as List<Entity>;
myExperienceOrb . passengers();
Return Type:
List <Entity >
// ExperienceOrb.percentFrozen as float
myExperienceOrb . percentFrozen
Return Type:
float
// ExperienceOrb.percentFrozen() as float;
myExperienceOrb . percentFrozen();
Return Type:
float
// ExperienceOrb.pistonPushReaction as PushReaction
myExperienceOrb . pistonPushReaction
Return Type:
PushReaction
// ExperienceOrb.pistonPushReaction() as PushReaction;
myExperienceOrb . pistonPushReaction();
Return Type:
PushReaction
// ExperienceOrb.playSound(sound as SoundEvent, volume as float, pitch as float);
myExperienceOrb . playSound(mySoundEvent, myFloat, myFloat);
Parameters:
volume: float
Type: float
pitch: float
Type: float
// ExperienceOrb.portalWaitTime as int
myExperienceOrb . portalWaitTime
Return Type:
int
// ExperienceOrb.portalWaitTime() as int;
myExperienceOrb . portalWaitTime();
Return Type:
int
// ExperienceOrb.position as Vec3
Return Type:
Vec3
// ExperienceOrb.position() as Vec3;
myExperienceOrb . position();
Return Type:
Vec3
// ExperienceOrb.positionRider(entity as Entity);
myExperienceOrb . positionRider(myEntity);
// ExperienceOrb.registryName as ResourceLocation
myExperienceOrb . registryName
Return Type:
ResourceLocation
// ExperienceOrb.registryName() as ResourceLocation;
myExperienceOrb . registryName();
Return Type:
ResourceLocation
// ExperienceOrb.remainingFireTicks as int
myExperienceOrb . remainingFireTicks
Return Type:
int
// ExperienceOrb.remainingFireTicks() as int;
myExperienceOrb . remainingFireTicks();
Return Type:
int
// ExperienceOrb.removeTag(tagName as string) as bool;
myExperienceOrb . removeTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// ExperienceOrb.removeVehicle();
myExperienceOrb . removeVehicle();
// ExperienceOrb.rootVehicle as Entity
myExperienceOrb . rootVehicle
Return Type:
Entity
// ExperienceOrb.rootVehicle() as Entity;
myExperienceOrb . rootVehicle();
Return Type:
Entity
// ExperienceOrb.sendMessage(component as Component);
myExperienceOrb . sendMessage(myComponent);
// ExperienceOrb.setAirSupply(air as int);
myExperienceOrb . setAirSupply(myInt);
// ExperienceOrb.setAttachmentData<T>(type as AttachmentType<T>, data as T) as T?;
myExperienceOrb . setAttachmentData < T>(myAttachmentType, myT);
Return Type:
T ?
// ExperienceOrb.setAttachmentData<T>(type as Supplier<AttachmentType<T>>, data as T) as T?;
myExperienceOrb . setAttachmentData < T>(mySupplier, myT);
Return Type:
T ?
// ExperienceOrb.setCustomName(name as Component);
myExperienceOrb . setCustomName(myComponent);
// ExperienceOrb.setCustomNameVisible(visible as bool);
myExperienceOrb . setCustomNameVisible(myBool);
// ExperienceOrb.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);
myExperienceOrb . setDeltaMovement(myDouble, myDouble, myDouble);
Parameters:
xDelta: double
Type: double
yDelta: double
Type: double
zDelta: double
Type: double
// ExperienceOrb.setGlowingTag(glowing as bool);
myExperienceOrb . setGlowingTag(myBool);
// ExperienceOrb.setInvisible(invisible as bool);
myExperienceOrb . setInvisible(myBool);
Parameters:
invisible: bool
Type: bool
// ExperienceOrb.setInvulnerable(invulnerable as bool);
myExperienceOrb . setInvulnerable(myBool);
Parameters:
invulnerable: bool
Type: bool
// ExperienceOrb.setIsInPowderSnow(inPowderSnow as bool);
myExperienceOrb . setIsInPowderSnow(myBool);
Parameters:
inPowderSnow: bool
Type: bool
// ExperienceOrb.setItemSlot(slot as EquipmentSlot, stack as ItemStack);
myExperienceOrb . setItemSlot(myEquipmentSlot, myItemStack);
// ExperienceOrb.setNoGravity(noGravity as bool);
myExperienceOrb . setNoGravity(myBool);
Parameters:
noGravity: bool
Type: bool
// ExperienceOrb.setOldPosAndRot();
myExperienceOrb . setOldPosAndRot();
// ExperienceOrb.setOnGround(onGround as bool);
myExperienceOrb . setOnGround(myBool);
Parameters:
onGround: bool
Type: bool
// ExperienceOrb.setPortalCooldown();
myExperienceOrb . setPortalCooldown();
// ExperienceOrb.setPos(position as Vec3);
myExperienceOrb . setPos(myVec3);
// ExperienceOrb.setPos(x as double, y as double, z as double);
myExperienceOrb . setPos(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// ExperienceOrb.setPosRaw(x as double, y as double, z as double);
myExperienceOrb . setPosRaw(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// ExperienceOrb.setRemainingFireTicks(ticks as int);
myExperienceOrb . setRemainingFireTicks(myInt);
// ExperienceOrb.setRemoved(var1 as RemovalReason);
myExperienceOrb . setRemoved(myRemovalReason);
// ExperienceOrb.setSecondsOnFire(seconds as int);
myExperienceOrb . setSecondsOnFire(myInt);
// ExperienceOrb.setShiftKeyDown(keyDown as bool);
myExperienceOrb . setShiftKeyDown(myBool);
// ExperienceOrb.setSilent(silent as bool);
myExperienceOrb . setSilent(myBool);
// ExperienceOrb.setSprinting(sprinting as bool);
myExperienceOrb . setSprinting(myBool);
Parameters:
sprinting: bool
Type: bool
// ExperienceOrb.setSwimming(swimming as bool);
myExperienceOrb . setSwimming(myBool);
Parameters:
swimming: bool
Type: bool
// ExperienceOrb.setTicksFrozen(ticks as int);
myExperienceOrb . setTicksFrozen(myInt);
// ExperienceOrb.shouldBeSaved as bool
myExperienceOrb . shouldBeSaved
Return Type:
bool
// ExperienceOrb.shouldBeSaved() as bool;
myExperienceOrb . shouldBeSaved();
Return Type:
bool
// ExperienceOrb.shouldInformAdmins as bool
myExperienceOrb . shouldInformAdmins
Return Type:
bool
// ExperienceOrb.shouldInformAdmins() as bool;
myExperienceOrb . shouldInformAdmins();
Return Type:
bool
// ExperienceOrb.shouldShowName as bool
myExperienceOrb . shouldShowName
Return Type:
bool
// ExperienceOrb.shouldShowName() as bool;
myExperienceOrb . shouldShowName();
Return Type:
bool
// ExperienceOrb.showVehicleHealth as bool
myExperienceOrb . showVehicleHealth
Return Type:
bool
// ExperienceOrb.showVehicleHealth() as bool;
myExperienceOrb . showVehicleHealth();
Return Type:
bool
// ExperienceOrb.soundSource as SoundSource
myExperienceOrb . soundSource
Return Type:
SoundSource
// ExperienceOrb.soundSource() as SoundSource;
myExperienceOrb . soundSource();
Return Type:
SoundSource
// ExperienceOrb.startRiding(entity as Entity) as bool;
myExperienceOrb . startRiding(myEntity);
Return Type:
bool
// ExperienceOrb.startRiding(entity as Entity, force as bool) as bool;
myExperienceOrb . startRiding(myEntity, myBool);
Return Type:
bool
// ExperienceOrb.stopRiding();
myExperienceOrb . stopRiding();
// ExperienceOrb.stringUUID as string
myExperienceOrb . stringUUID
Return Type:
string
// ExperienceOrb.stringUUID() as string;
myExperienceOrb . stringUUID();
Return Type:
string
// ExperienceOrb.tags as Set<string>
Return Type:
Set <string >
// ExperienceOrb.tags() as Set<string>;
Return Type:
Set <string >
// ExperienceOrb.teamColor as int
myExperienceOrb . teamColor
Return Type:
int
// ExperienceOrb.teamColor() as int;
myExperienceOrb . teamColor();
Return Type:
int
// ExperienceOrb.teleportTo(x as double, y as double, z as double);
myExperienceOrb . teleportTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// ExperienceOrb.ticksFrozen as int
myExperienceOrb . ticksFrozen
Return Type:
int
// ExperienceOrb.ticksFrozen() as int;
myExperienceOrb . ticksFrozen();
Return Type:
int
// ExperienceOrb.ticksRequiredToFreeze as int
myExperienceOrb . ticksRequiredToFreeze
Return Type:
int
// ExperienceOrb.ticksRequiredToFreeze() as int;
myExperienceOrb . ticksRequiredToFreeze();
Return Type:
int
// ExperienceOrb.turn(yaw as double, pitch as double);
myExperienceOrb . turn(myDouble, myDouble);
Parameters:
yaw: double
Type: double
pitch: double
Type: double
// ExperienceOrb.unRide();
myExperienceOrb . unRide();
Updates the custom NBT data for this Entity. // ExperienceOrb.updateCustomData(data as MapData);
myExperienceOrb . updateCustomData({custom: "data" });
// ExperienceOrb.updateCustomEntityTag(level as Level, player as Player, data as MapData);
myExperienceOrb . updateCustomEntityTag(myLevel, myPlayer, myMapData);
Updates the NBT data of this Entity. // ExperienceOrb.updateData(data as MapData);
myExperienceOrb . updateData({key: "value" });
// ExperienceOrb.uuid as UUID
Return Type:
UUID
// ExperienceOrb.uuid() as UUID;
Return Type:
UUID
// ExperienceOrb.value as int
Return Type:
int
// ExperienceOrb.value() as int;
Return Type:
int
// ExperienceOrb.vehicle as Entity
Return Type:
Entity
// ExperienceOrb.vehicle() as Entity;
myExperienceOrb . vehicle();
Return Type:
Entity
// ExperienceOrb.x as double
Return Type:
double
// ExperienceOrb.x() as double;
Return Type:
double
// ExperienceOrb.y as double
Return Type:
double
// ExperienceOrb.y() as double;
Return Type:
double
// ExperienceOrb.z as double
Return Type:
double
// ExperienceOrb.z() as double;
Return Type:
double