LightningBolt
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.entity.type.misc.LightningBolt;Extends
LightningBolt extends Entity.
Implements
LightningBolt
implements the following interfaces:
Nameable,EntityAccess,CommandSource,IAttachmentHolder
Undocumented Interfaces
ScoreHolder,IEntityExtension,INBTSerializable<CompoundTag>
Members
// LightningBolt.acceptsFailure as boolmyLightningBolt.acceptsFailure
Return Type:
bool
// LightningBolt.acceptsFailure() as bool;myLightningBolt.acceptsFailure();
Return Type:
bool
// LightningBolt.acceptsSuccess as boolmyLightningBolt.acceptsSuccess
Return Type:
bool
// LightningBolt.acceptsSuccess() as bool;myLightningBolt.acceptsSuccess();
Return Type:
bool
// LightningBolt.addTag(tagName as string) as bool;myLightningBolt.addTag(myString);Parameters:
tagName: string Type: string
Return Type:
bool
// LightningBolt.airSupply as intmyLightningBolt.airSupply
Return Type:
int
// LightningBolt.airSupply() as int;myLightningBolt.airSupply();
Return Type:
int
// LightningBolt.alwaysAccepts as boolmyLightningBolt.alwaysAccepts
Return Type:
bool
// LightningBolt.alwaysAccepts() as bool;myLightningBolt.alwaysAccepts();
Return Type:
bool
// LightningBolt.bbHeight as floatmyLightningBolt.bbHeight
Return Type:
float
// LightningBolt.bbHeight() as float;myLightningBolt.bbHeight();
Return Type:
float
// LightningBolt.bbWidth as floatmyLightningBolt.bbWidth
Return Type:
float
// LightningBolt.bbWidth() as float;myLightningBolt.bbWidth();
Return Type:
float
// LightningBolt.blocksSetOnFire as intmyLightningBolt.blocksSetOnFire
Return Type:
int
// LightningBolt.blocksSetOnFire() as int;myLightningBolt.blocksSetOnFire();
Return Type:
int
// LightningBolt.blockX as intmyLightningBolt.blockX
Return Type:
int
// LightningBolt.blockX() as int;myLightningBolt.blockX();
Return Type:
int
// LightningBolt.blockY as intmyLightningBolt.blockY
Return Type:
int
// LightningBolt.blockY() as int;myLightningBolt.blockY();
Return Type:
int
// LightningBolt.blockZ as intmyLightningBolt.blockZ
Return Type:
int
// LightningBolt.blockZ() as int;myLightningBolt.blockZ();
Return Type:
int
// LightningBolt.canBeCollidedWith as boolmyLightningBolt.canBeCollidedWith
Return Type:
bool
// LightningBolt.canBeCollidedWith() as bool;myLightningBolt.canBeCollidedWith();
Return Type:
bool
// LightningBolt.canFreeze as boolmyLightningBolt.canFreeze
Return Type:
bool
// LightningBolt.canFreeze() as bool;myLightningBolt.canFreeze();
Return Type:
bool
// LightningBolt.cause as ServerPlayermyLightningBolt.cause
Return Type:
ServerPlayer
// LightningBolt.clearFire();myLightningBolt.clearFire();// LightningBolt.dampensVibrations as boolmyLightningBolt.dampensVibrations
Return Type:
bool
// LightningBolt.dampensVibrations() as bool;myLightningBolt.dampensVibrations();
Return Type:
bool
// LightningBolt.dimensionChangingDelay as intmyLightningBolt.dimensionChangingDelay
Return Type:
int
// LightningBolt.dimensionChangingDelay() as int;myLightningBolt.dimensionChangingDelay();
Return Type:
int
// LightningBolt.discard();myLightningBolt.discard();// LightningBolt.dismountsUnderwater as boolmyLightningBolt.dismountsUnderwater
Return Type:
bool
// LightningBolt.distanceToSqr(x as double, y as double, z as double) as double;myLightningBolt.distanceToSqr(myDouble, myDouble, myDouble);Parameters:
x: double Type: double y: double Type: double z: double Type: double
Return Type:
double
// LightningBolt.ejectPassengers();myLightningBolt.ejectPassengers();// LightningBolt.eyeHeight as floatmyLightningBolt.eyeHeight
Return Type:
float
// LightningBolt.eyeHeight() as float;myLightningBolt.eyeHeight();
Return Type:
float
// LightningBolt.eyeY as doublemyLightningBolt.eyeY
Return Type:
double
// LightningBolt.eyeY() as double;myLightningBolt.eyeY();
Return Type:
double
// LightningBolt.feetBlockState as BlockStatemyLightningBolt.feetBlockState
Return Type:
BlockState
// LightningBolt.fireImmune as boolmyLightningBolt.fireImmune
Return Type:
bool
// LightningBolt.fireImmune() as bool;myLightningBolt.fireImmune();
Return Type:
bool
// LightningBolt.fluidJumpThreshold as doublemyLightningBolt.fluidJumpThreshold
Return Type:
double
// LightningBolt.fluidJumpThreshold() as double;myLightningBolt.fluidJumpThreshold();
Return Type:
double
myLightningBolt.getAttachmentData<T>(myAttachmentType);Parameters:
type: AttachmentType<T> Type: AttachmentType<T>
Return Type:
T
myLightningBolt.getAttachmentData<T>(mySupplier);Parameters:
type: Supplier<AttachmentType<T>> Type: Supplier<AttachmentType<T>>
Return Type:
T
// LightningBolt.getX(scale as double) as double;myLightningBolt.getX(myDouble);Parameters:
scale: double Type: double
Return Type:
double
// LightningBolt.getY(scale as double) as double;myLightningBolt.getY(myDouble);Parameters:
scale: double Type: double
Return Type:
double
// LightningBolt.getZ(scale as double) as double;myLightningBolt.getZ(myDouble);Parameters:
scale: double Type: double
Return Type:
double
myLightningBolt.hasAttachmentData<T>(myAttachmentType);Parameters:
type: AttachmentType<T> Type: AttachmentType<T>
Return Type:
bool
myLightningBolt.hasAttachmentData<T>(mySupplier);Parameters:
type: Supplier<AttachmentType<T>> Type: Supplier<AttachmentType<T>>
Return Type:
bool
// LightningBolt.hasCustomName as boolmyLightningBolt.hasCustomName
Return Type:
bool
// LightningBolt.hasCustomName as boolmyLightningBolt.hasCustomName
Return Type:
bool
// LightningBolt.hasCustomName() as bool;myLightningBolt.hasCustomName();
Return Type:
bool
// LightningBolt.hasCustomName() as bool;myLightningBolt.hasCustomName();
Return Type:
bool
// LightningBolt.hasExactlyOnePlayerPassenger as boolmyLightningBolt.hasExactlyOnePlayerPassenger
Return Type:
bool
// LightningBolt.hasExactlyOnePlayerPassenger() as bool;myLightningBolt.hasExactlyOnePlayerPassenger();
Return Type:
bool
// LightningBolt.hasGlowingTag as boolmyLightningBolt.hasGlowingTag
Return Type:
bool
// LightningBolt.hasGlowingTag() as bool;myLightningBolt.hasGlowingTag();
Return Type:
bool
myLightningBolt.hurt(myDamageSource, myFloat);Parameters:
source: DamageSource Type: DamageSource amount: float Type: float
Return Type:
bool
// LightningBolt.id as intmyLightningBolt.id
Return Type:
int
// LightningBolt.id() as int;myLightningBolt.id();
Return Type:
int
// LightningBolt.isAlive as boolmyLightningBolt.isAlive
Return Type:
bool
// LightningBolt.isAlive() as bool;myLightningBolt.isAlive();
Return Type:
bool
// LightningBolt.isAlwaysTicking as boolmyLightningBolt.isAlwaysTicking
Return Type:
bool
// LightningBolt.isAlwaysTicking() as bool;myLightningBolt.isAlwaysTicking();
Return Type:
bool
// LightningBolt.isAttackable as boolmyLightningBolt.isAttackable
Return Type:
bool
// LightningBolt.isAttackable() as bool;myLightningBolt.isAttackable();
Return Type:
bool
myLightningBolt.isColliding(myBlockPos, myBlockState);Parameters:
state: BlockState Type: BlockState
Return Type:
bool
// LightningBolt.isCrouching as boolmyLightningBolt.isCrouching
Return Type:
bool
// LightningBolt.isCrouching() as bool;myLightningBolt.isCrouching();
Return Type:
bool
// LightningBolt.isCurrentlyGlowing as boolmyLightningBolt.isCurrentlyGlowing
Return Type:
bool
// LightningBolt.isCurrentlyGlowing() as bool;myLightningBolt.isCurrentlyGlowing();
Return Type:
bool
// LightningBolt.isCustomNameVisible as boolmyLightningBolt.isCustomNameVisible
Return Type:
bool
// LightningBolt.isCustomNameVisible() as bool;myLightningBolt.isCustomNameVisible();
Return Type:
bool
// LightningBolt.isDescending as boolmyLightningBolt.isDescending
Return Type:
bool
// LightningBolt.isDescending() as bool;myLightningBolt.isDescending();
Return Type:
bool
// LightningBolt.isDiscrete as boolmyLightningBolt.isDiscrete
Return Type:
bool
// LightningBolt.isDiscrete() as bool;myLightningBolt.isDiscrete();
Return Type:
bool
// LightningBolt.isFree(x as double, y as double, z as double) as bool;myLightningBolt.isFree(myDouble, myDouble, myDouble);Parameters:
x: double Type: double y: double Type: double z: double Type: double
Return Type:
bool
// LightningBolt.isFullyFrozen as boolmyLightningBolt.isFullyFrozen
Return Type:
bool
// LightningBolt.isFullyFrozen() as bool;myLightningBolt.isFullyFrozen();
Return Type:
bool
// LightningBolt.isInLava as boolmyLightningBolt.isInLava
Return Type:
bool
// LightningBolt.isInLava() as bool;myLightningBolt.isInLava();
Return Type:
bool
// LightningBolt.isInvisible as boolmyLightningBolt.isInvisible
Return Type:
bool
// LightningBolt.isInvisible() as bool;myLightningBolt.isInvisible();
Return Type:
bool
// LightningBolt.isInvulnerable as boolmyLightningBolt.isInvulnerable
Return Type:
bool
// LightningBolt.isInvulnerable() as bool;myLightningBolt.isInvulnerable();
Return Type:
bool
myLightningBolt.isInvulnerableTo(myDamageSource);Parameters:
source: DamageSource Type: DamageSource
Return Type:
bool
// LightningBolt.isInWall as boolmyLightningBolt.isInWall
Return Type:
bool
// LightningBolt.isInWall() as bool;myLightningBolt.isInWall();
Return Type:
bool
// LightningBolt.isInWater as boolmyLightningBolt.isInWater
Return Type:
bool
// LightningBolt.isInWater() as bool;myLightningBolt.isInWater();
Return Type:
bool
// LightningBolt.isInWaterOrBubble as boolmyLightningBolt.isInWaterOrBubble
Return Type:
bool
// LightningBolt.isInWaterOrBubble() as bool;myLightningBolt.isInWaterOrBubble();
Return Type:
bool
// LightningBolt.isInWaterOrRain as boolmyLightningBolt.isInWaterOrRain
Return Type:
bool
// LightningBolt.isInWaterOrRain() as bool;myLightningBolt.isInWaterOrRain();
Return Type:
bool
// LightningBolt.isInWaterRainOrBubble as boolmyLightningBolt.isInWaterRainOrBubble
Return Type:
bool
// LightningBolt.isInWaterRainOrBubble() as bool;myLightningBolt.isInWaterRainOrBubble();
Return Type:
bool
// LightningBolt.isNoGravity as boolmyLightningBolt.isNoGravity
Return Type:
bool
// LightningBolt.isNoGravity() as bool;myLightningBolt.isNoGravity();
Return Type:
bool
// LightningBolt.isOnFire as boolmyLightningBolt.isOnFire
Return Type:
bool
// LightningBolt.isOnFire() as bool;myLightningBolt.isOnFire();
Return Type:
bool
// LightningBolt.isOnPortalCooldown as boolmyLightningBolt.isOnPortalCooldown
Return Type:
bool
// LightningBolt.isOnPortalCooldown() as bool;myLightningBolt.isOnPortalCooldown();
Return Type:
bool
// LightningBolt.isPassenger as boolmyLightningBolt.isPassenger
Return Type:
bool
// LightningBolt.isPassenger() as bool;myLightningBolt.isPassenger();
Return Type:
bool
// LightningBolt.isPickable as boolmyLightningBolt.isPickable
Return Type:
bool
// LightningBolt.isPickable() as bool;myLightningBolt.isPickable();
Return Type:
bool
// LightningBolt.isPushable as boolmyLightningBolt.isPushable
Return Type:
bool
// LightningBolt.isPushable() as bool;myLightningBolt.isPushable();
Return Type:
bool
// LightningBolt.isPushedByFluid as boolmyLightningBolt.isPushedByFluid
Return Type:
bool
// LightningBolt.isPushedByFluid() as bool;myLightningBolt.isPushedByFluid();
Return Type:
bool
// LightningBolt.isRemoved as boolmyLightningBolt.isRemoved
Return Type:
bool
// LightningBolt.isRemoved() as bool;myLightningBolt.isRemoved();
Return Type:
bool
// LightningBolt.isShiftKeyDown as boolmyLightningBolt.isShiftKeyDown
Return Type:
bool
// LightningBolt.isShiftKeyDown() as bool;myLightningBolt.isShiftKeyDown();
Return Type:
bool
// LightningBolt.isSilent as boolmyLightningBolt.isSilent
Return Type:
bool
// LightningBolt.isSilent() as bool;myLightningBolt.isSilent();
Return Type:
bool
// LightningBolt.isSpectator as boolmyLightningBolt.isSpectator
Return Type:
bool
// LightningBolt.isSpectator() as bool;myLightningBolt.isSpectator();
Return Type:
bool
// LightningBolt.isSprinting as boolmyLightningBolt.isSprinting
Return Type:
bool
// LightningBolt.isSprinting() as bool;myLightningBolt.isSprinting();
Return Type:
bool
// LightningBolt.isSteppingCarefully as boolmyLightningBolt.isSteppingCarefully
Return Type:
bool
// LightningBolt.isSteppingCarefully() as bool;myLightningBolt.isSteppingCarefully();
Return Type:
bool
// LightningBolt.isSuppressingBounce as boolmyLightningBolt.isSuppressingBounce
Return Type:
bool
// LightningBolt.isSuppressingBounce() as bool;myLightningBolt.isSuppressingBounce();
Return Type:
bool
// LightningBolt.isSwimming as boolmyLightningBolt.isSwimming
Return Type:
bool
// LightningBolt.isSwimming() as bool;myLightningBolt.isSwimming();
Return Type:
bool
// LightningBolt.isUnderWater as boolmyLightningBolt.isUnderWater
Return Type:
bool
// LightningBolt.isUnderWater() as bool;myLightningBolt.isUnderWater();
Return Type:
bool
// LightningBolt.isVehicle as boolmyLightningBolt.isVehicle
Return Type:
bool
// LightningBolt.isVehicle() as bool;myLightningBolt.isVehicle();
Return Type:
bool
// LightningBolt.isVisuallyCrawling as boolmyLightningBolt.isVisuallyCrawling
Return Type:
bool
// LightningBolt.isVisuallyCrawling() as bool;myLightningBolt.isVisuallyCrawling();
Return Type:
bool
// LightningBolt.isVisuallySwimming as boolmyLightningBolt.isVisuallySwimming
Return Type:
bool
// LightningBolt.isVisuallySwimming() as bool;myLightningBolt.isVisuallySwimming();
Return Type:
bool
// LightningBolt.kill();myLightningBolt.kill();// LightningBolt.lavaHurt();myLightningBolt.lavaHurt();// LightningBolt.maxAirSupply as intmyLightningBolt.maxAirSupply
Return Type:
int
// LightningBolt.maxAirSupply() as int;myLightningBolt.maxAirSupply();
Return Type:
int
// LightningBolt.maxFallDistance as intmyLightningBolt.maxFallDistance
Return Type:
int
// LightningBolt.maxFallDistance() as int;myLightningBolt.maxFallDistance();
Return Type:
int
// LightningBolt.moveTo(x as double, y as double, z as double);myLightningBolt.moveTo(myDouble, myDouble, myDouble);Parameters:
x: double Type: double y: double Type: double z: double Type: double // LightningBolt.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);myLightningBolt.moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);Parameters:
x: double Type: double y: double Type: double z: double Type: double yaw: float Type: float pitch: float Type: float // LightningBolt.onGround as boolmyLightningBolt.onGround
Return Type:
bool
// LightningBolt.percentFrozen as floatmyLightningBolt.percentFrozen
Return Type:
float
// LightningBolt.percentFrozen() as float;myLightningBolt.percentFrozen();
Return Type:
float
// LightningBolt.pistonPushReaction as PushReactionmyLightningBolt.pistonPushReaction
Return Type:
PushReaction
myLightningBolt.playSound(mySoundEvent, myFloat, myFloat);Parameters:
// LightningBolt.portalWaitTime as intmyLightningBolt.portalWaitTime
Return Type:
int
// LightningBolt.portalWaitTime() as int;myLightningBolt.portalWaitTime();
Return Type:
int
// LightningBolt.registryName as ResourceLocationmyLightningBolt.registryName
Return Type:
ResourceLocation
// LightningBolt.remainingFireTicks as intmyLightningBolt.remainingFireTicks
Return Type:
int
// LightningBolt.remainingFireTicks() as int;myLightningBolt.remainingFireTicks();
Return Type:
int
// LightningBolt.removeTag(tagName as string) as bool;myLightningBolt.removeTag(myString);Parameters:
tagName: string Type: string
Return Type:
bool
// LightningBolt.removeVehicle();myLightningBolt.removeVehicle();// LightningBolt.setAirSupply(air as int);myLightningBolt.setAirSupply(myInt);Parameters:
air: int Type: int myLightningBolt.setAttachmentData<T>(myAttachmentType, myT);Parameters:
type: AttachmentType<T> Type: AttachmentType<T> data: T Type: T
Return Type:
T?
myLightningBolt.setAttachmentData<T>(mySupplier, myT);Parameters:
type: Supplier<AttachmentType<T>> Type: Supplier<AttachmentType<T>> data: T Type: T
Return Type:
T?
// LightningBolt.setCustomNameVisible(visible as bool);myLightningBolt.setCustomNameVisible(myBool);Parameters:
visible: bool Type: bool // LightningBolt.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);myLightningBolt.setDeltaMovement(myDouble, myDouble, myDouble);Parameters:
xDelta: double Type: double yDelta: double Type: double zDelta: double Type: double // LightningBolt.setGlowingTag(glowing as bool);myLightningBolt.setGlowingTag(myBool);Parameters:
glowing: bool Type: bool // LightningBolt.setInvisible(invisible as bool);myLightningBolt.setInvisible(myBool);Parameters:
invisible: bool Type: bool // LightningBolt.setInvulnerable(invulnerable as bool);myLightningBolt.setInvulnerable(myBool);Parameters:
invulnerable: bool Type: bool // LightningBolt.setIsInPowderSnow(inPowderSnow as bool);myLightningBolt.setIsInPowderSnow(myBool);Parameters:
inPowderSnow: bool Type: bool myLightningBolt.setItemSlot(myEquipmentSlot, myItemStack);Parameters:
slot: EquipmentSlot Type: EquipmentSlot // LightningBolt.setNoGravity(noGravity as bool);myLightningBolt.setNoGravity(myBool);Parameters:
noGravity: bool Type: bool // LightningBolt.setOldPosAndRot();myLightningBolt.setOldPosAndRot();// LightningBolt.setOnGround(onGround as bool);myLightningBolt.setOnGround(myBool);Parameters:
onGround: bool Type: bool // LightningBolt.setPortalCooldown();myLightningBolt.setPortalCooldown();// LightningBolt.setPos(x as double, y as double, z as double);myLightningBolt.setPos(myDouble, myDouble, myDouble);Parameters:
x: double Type: double y: double Type: double z: double Type: double // LightningBolt.setPosRaw(x as double, y as double, z as double);myLightningBolt.setPosRaw(myDouble, myDouble, myDouble);Parameters:
x: double Type: double y: double Type: double z: double Type: double // LightningBolt.setRemainingFireTicks(ticks as int);myLightningBolt.setRemainingFireTicks(myInt);Parameters:
ticks: int Type: int myLightningBolt.setRemoved(myRemovalReason);Parameters:
var1: RemovalReason Type: RemovalReason // LightningBolt.setSecondsOnFire(seconds as int);myLightningBolt.setSecondsOnFire(myInt);Parameters:
seconds: int Type: int // LightningBolt.setShiftKeyDown(keyDown as bool);myLightningBolt.setShiftKeyDown(myBool);Parameters:
keyDown: bool Type: bool // LightningBolt.setSilent(silent as bool);myLightningBolt.setSilent(myBool);Parameters:
silent: bool Type: bool // LightningBolt.setSprinting(sprinting as bool);myLightningBolt.setSprinting(myBool);Parameters:
sprinting: bool Type: bool // LightningBolt.setSwimming(swimming as bool);myLightningBolt.setSwimming(myBool);Parameters:
swimming: bool Type: bool // LightningBolt.setTicksFrozen(ticks as int);myLightningBolt.setTicksFrozen(myInt);Parameters:
ticks: int Type: int // LightningBolt.shouldBeSaved as boolmyLightningBolt.shouldBeSaved
Return Type:
bool
// LightningBolt.shouldBeSaved() as bool;myLightningBolt.shouldBeSaved();
Return Type:
bool
// LightningBolt.shouldInformAdmins as boolmyLightningBolt.shouldInformAdmins
Return Type:
bool
// LightningBolt.shouldInformAdmins() as bool;myLightningBolt.shouldInformAdmins();
Return Type:
bool
// LightningBolt.shouldShowName as boolmyLightningBolt.shouldShowName
Return Type:
bool
// LightningBolt.shouldShowName() as bool;myLightningBolt.shouldShowName();
Return Type:
bool
// LightningBolt.showVehicleHealth as boolmyLightningBolt.showVehicleHealth
Return Type:
bool
// LightningBolt.showVehicleHealth() as bool;myLightningBolt.showVehicleHealth();
Return Type:
bool
// LightningBolt.soundSource as SoundSourcemyLightningBolt.soundSource
Return Type:
SoundSource
// LightningBolt.stopRiding();myLightningBolt.stopRiding();// LightningBolt.stringUUID as stringmyLightningBolt.stringUUID
Return Type:
string
// LightningBolt.stringUUID() as string;myLightningBolt.stringUUID();
Return Type:
string
// LightningBolt.tags as Set<string>myLightningBolt.tags
Return Type:
Set<string>
// LightningBolt.tags() as Set<string>;myLightningBolt.tags();
Return Type:
Set<string>
// LightningBolt.teamColor as intmyLightningBolt.teamColor
Return Type:
int
// LightningBolt.teamColor() as int;myLightningBolt.teamColor();
Return Type:
int
// LightningBolt.teleportTo(x as double, y as double, z as double);myLightningBolt.teleportTo(myDouble, myDouble, myDouble);Parameters:
x: double Type: double y: double Type: double z: double Type: double // LightningBolt.ticksFrozen as intmyLightningBolt.ticksFrozen
Return Type:
int
// LightningBolt.ticksFrozen() as int;myLightningBolt.ticksFrozen();
Return Type:
int
// LightningBolt.ticksRequiredToFreeze as intmyLightningBolt.ticksRequiredToFreeze
Return Type:
int
// LightningBolt.ticksRequiredToFreeze() as int;myLightningBolt.ticksRequiredToFreeze();
Return Type:
int
// LightningBolt.turn(yaw as double, pitch as double);myLightningBolt.turn(myDouble, myDouble);Parameters:
yaw: double Type: double pitch: double Type: double myLightningBolt.type
Return Type:
EntityType<Entity>
// LightningBolt.unRide();myLightningBolt.unRide();// LightningBolt.uuid as UUIDmyLightningBolt.uuid
Return Type:
UUID
// LightningBolt.uuid() as UUID;myLightningBolt.uuid();
Return Type:
UUID
// LightningBolt.visualOnly as boolmyLightningBolt.visualOnly
Return Type:
bool
// LightningBolt.visualOnly = (visualOnly as bool);myLightningBolt.visualOnly = myBool;Parameters:
visualOnly: bool Type: bool // LightningBolt.visualOnly(visualOnly as bool);myLightningBolt.visualOnly(myBool);Parameters:
visualOnly: bool Type: bool // LightningBolt.visualOnly() as bool;myLightningBolt.visualOnly();
Return Type:
bool
// LightningBolt.x as doublemyLightningBolt.x
Return Type:
double
// LightningBolt.x() as double;myLightningBolt.x();
Return Type:
double
// LightningBolt.y as doublemyLightningBolt.y
Return Type:
double
// LightningBolt.y() as double;myLightningBolt.y();
Return Type:
double
// LightningBolt.z as doublemyLightningBolt.z
Return Type:
double
// LightningBolt.z() as double;myLightningBolt.z();
Return Type:
double