If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at
the top of the file.
import crafttweaker . api.block.type.cauldron . LayeredCauldronBlock;
LayeredCauldronBlock extends AbstractCauldronBlock
.
LayeredCauldronBlock
implements the following interfaces:
ItemLike
Undocumented Interfaces IBlockExtension
, FeatureElement
// (LayeredCauldronBlock | (other as CTBlockIngredient)) as CTBlockIngredient
myLayeredCauldronBlock | myCTBlockIngredient
Return Type:
BlockIngredient
Checks whether this Block matches another Block. // (LayeredCauldronBlock == (other as Block)) as bool
myLayeredCauldronBlock == myBlock
Parameters:
other: Block
Type: Block
- The other Block to check if this Block matches.
Return Type:
bool
// LayeredCauldronBlock as CTBlockIngredient
myLayeredCauldronBlock as CTBlockIngredient
Return Type:
BlockIngredient
Gets the Item representation of this Block. ***NOTE:*** Not all Blocks have Items, for instance, a Lit Redstone Lamp does not have an Item. Returns : The Item representation of this Block.
// LayeredCauldronBlock.asItem() as Item;
myLayeredCauldronBlock . asItem();
Return Type:
ItemDefinition
// LayeredCauldronBlock.asItem() as Item;
myLayeredCauldronBlock . asItem();
Return Type:
ItemDefinition
Gets the Item representation of this Block. ***NOTE:*** Not all Blocks have Items, for instance, a Lit Redstone Lamp does not have an Item. // LayeredCauldronBlock as Item
myLayeredCauldronBlock as Item
Return Type:
ItemDefinition
// LayeredCauldronBlock as Item
myLayeredCauldronBlock as Item
Return Type:
ItemDefinition
Gets the block bracket handler syntax for this Block. E.G. <block:minecraft:dirt>
// LayeredCauldronBlock.commandString as string
myLayeredCauldronBlock . commandString
Return Type:
string
Gets the block bracket handler syntax for this Block. E.G. <block:minecraft:dirt>
Returns : The block bracket handler syntax for this Block.
// LayeredCauldronBlock.commandString() as string;
myLayeredCauldronBlock . commandString();
Return Type:
string
Gets the block bracket handler syntax for this Block. E.G. <block:minecraft:dirt>
// LayeredCauldronBlock as string
myLayeredCauldronBlock as string
Return Type:
string
Gets the default BlockState
of this Block. // LayeredCauldronBlock.defaultState as BlockState
myLayeredCauldronBlock . defaultState
Return Type:
BlockState
Gets the default BlockState
of this Block. Returns : The default BlockState
of this Block.
// LayeredCauldronBlock.defaultState() as BlockState;
myLayeredCauldronBlock . defaultState();
Return Type:
BlockState
Gets the translation key that is used to localize this Block. // LayeredCauldronBlock.descriptionId as string
myLayeredCauldronBlock . descriptionId
Return Type:
string
Gets the translation key that is used to localize this Block. Returns : The unlocalized name of this block.
// LayeredCauldronBlock.descriptionId() as string;
myLayeredCauldronBlock . descriptionId();
Return Type:
string
Checks if the opacity of this block is different in different areas of the Block. // LayeredCauldronBlock.dynamicShape as bool
myLayeredCauldronBlock . dynamicShape
Return Type:
bool
Checks if the opacity of this block is different in different areas of the Block. Returns : True if this Block has variable opacity. False otherwise.
// LayeredCauldronBlock.dynamicShape() as bool;
myLayeredCauldronBlock . dynamicShape();
Return Type:
bool
Gets the blast resistance of this Block. // LayeredCauldronBlock.explosionResistance as float
myLayeredCauldronBlock . explosionResistance
Return Type:
float
Sets the blast resistance of this Block. // LayeredCauldronBlock.explosionResistance = (resistance as float);
myLayeredCauldronBlock . explosionResistance = myFloat;
Parameters:
resistance: float
Type: float
- The new blast resistance of this Block.
Gets the blast resistance of this Block. Returns : The blast resistance of this Block.
// LayeredCauldronBlock.explosionResistance() as float;
myLayeredCauldronBlock . explosionResistance();
Return Type:
float
Sets the blast resistance of this Block. // LayeredCauldronBlock.explosionResistance(resistance as float);
myLayeredCauldronBlock . explosionResistance( 2 );
Parameters:
resistance: float
Type: float
- The new blast resistance of this Block.
Gets the friction of this Block. // LayeredCauldronBlock.friction as float
myLayeredCauldronBlock . friction
Return Type:
float
Sets the friction of this Block. // LayeredCauldronBlock.friction = (friction as float);
myLayeredCauldronBlock . friction = myFloat;
Parameters:
friction: float
Type: float
- The new friction of this Block.
Gets the friction of this Block. Returns : The friction of this Block.
// LayeredCauldronBlock.friction() as float;
myLayeredCauldronBlock . friction();
Return Type:
float
Sets the friction of this Block. // LayeredCauldronBlock.friction(friction as float);
myLayeredCauldronBlock . friction( 2 );
Parameters:
friction: float
Type: float
- The new friction of this Block.
Checks if entities can collide with this Block. // LayeredCauldronBlock.hasCollision as bool
myLayeredCauldronBlock . hasCollision
Return Type:
bool
Sets whether entities can collide with this Block. // LayeredCauldronBlock.hasCollision = (canCollide as bool);
myLayeredCauldronBlock . hasCollision = myBool;
Parameters:
canCollide: bool
Type: bool
- Can entities collide with this Block.
Checks if entities can collide with this Block. Returns : True if entities will collide with this Block. False otherwise.
// LayeredCauldronBlock.hasCollision() as bool;
myLayeredCauldronBlock . hasCollision();
Return Type:
bool
Sets whether entities can collide with this Block. // LayeredCauldronBlock.hasCollision(canCollide as bool);
myLayeredCauldronBlock . hasCollision( true );
Parameters:
canCollide: bool
Type: bool
- Can entities collide with this Block.
Checks if this cauldron is full. Returns : True if full, false otherwise.
// LayeredCauldronBlock.isFull(blockState as BlockState) as bool;
myLayeredCauldronBlock . isFull( < blockstate : minecraft:cauldron:level=3 > );
Return Type:
bool
Checks if an entity can be spawned inside this Block. This is used to find valid spawn locations for players. Returns : True if an entity can be spawned in this Block. False Otherwise.
// LayeredCauldronBlock.isPossibleToRespawnInThis(state as BlockState) as bool;
myLayeredCauldronBlock . isPossibleToRespawnInThis(myBlockState);
Return Type:
bool
Gets the jump factor of this Block. // LayeredCauldronBlock.jumpFactor as float
myLayeredCauldronBlock . jumpFactor
Return Type:
float
Sets the jump factor of this Block. // LayeredCauldronBlock.jumpFactor = (jumpFactor as float);
myLayeredCauldronBlock . jumpFactor = myFloat;
Parameters:
jumpFactor: float
Type: float
- The new jump factor of this Block.
Gets the jump factor of this Block. Returns : The jump factor of this Block.
// LayeredCauldronBlock.jumpFactor() as float;
myLayeredCauldronBlock . jumpFactor();
Return Type:
float
Sets the jump factor of this Block. // LayeredCauldronBlock.jumpFactor(jumpFactor as float);
myLayeredCauldronBlock . jumpFactor( 2 );
Parameters:
jumpFactor: float
Type: float
- The new jump factor of this Block.
Gets the loot table id for this Block. // LayeredCauldronBlock.lootTable as string
myLayeredCauldronBlock . lootTable
Return Type:
string
Gets the loot table id for this Block. Returns : The loot table id for this Block.
// LayeredCauldronBlock.lootTable() as string;
myLayeredCauldronBlock . lootTable();
Return Type:
string
Lowers the fill level of the layered Cauldron at the given position. // LayeredCauldronBlock.lowerFillLevel(blockState as BlockState, level as Level, position as BlockPos);
LayeredCauldronBlock . lowerFillLevel( < blockstate : minecraft:cauldron:level=3 > , level, new BlockPos( 1 , 2 , 3 ););
Checks whether this Block matches another Block. Returns : True if this Block matches the other Block. False otherwise.
// LayeredCauldronBlock.matches(other as Block) as bool;
myLayeredCauldronBlock . matches(myBlock);
Parameters:
other: Block
Type: Block
- The other Block to check if this Block matches.
Return Type:
bool
Gets the name of this Block // LayeredCauldronBlock.name as MutableComponent
myLayeredCauldronBlock . name
Return Type:
MutableComponent
Gets the name of this Block Returns : The name of this block.
// LayeredCauldronBlock.name() as MutableComponent;
myLayeredCauldronBlock . name();
Return Type:
MutableComponent
Gets a list of valid BlockState
s for this Block. // LayeredCauldronBlock.possibleStates as List<BlockState>
myLayeredCauldronBlock . possibleStates
Return Type:
List <BlockState >
Gets a list of valid BlockState
s for this Block. Returns : A list of valid BlockState
s for this Block.
// LayeredCauldronBlock.possibleStates() as List<BlockState>;
myLayeredCauldronBlock . possibleStates();
Return Type:
List <BlockState >
Gets the registry name of this block. // LayeredCauldronBlock.registryName as ResourceLocation
myLayeredCauldronBlock . registryName
Return Type:
ResourceLocation
Gets the registry name of this block. Returns : A ResourceLocation of the registry name of this block.
// LayeredCauldronBlock.registryName() as ResourceLocation;
myLayeredCauldronBlock . registryName();
Return Type:
ResourceLocation
Gets the speed factor of this Block. // LayeredCauldronBlock.speedFactor as float
myLayeredCauldronBlock . speedFactor
Return Type:
float
Sets the speed factor of this Block. // LayeredCauldronBlock.speedFactor = (speedFactor as float);
myLayeredCauldronBlock . speedFactor = myFloat;
Parameters:
speedFactor: float
Type: float
- The new speed factor of this Block.
Gets the speed factor of this Block. Returns : The speed factor of this Block.
// LayeredCauldronBlock.speedFactor() as float;
myLayeredCauldronBlock . speedFactor();
Return Type:
float
Sets the speed factor of this Block. // LayeredCauldronBlock.speedFactor(speedFactor as float);
myLayeredCauldronBlock . speedFactor( 2 );
Parameters:
speedFactor: float
Type: float
- The new speed factor of this Block.