LivingDamageEvent

Link to livingdamageevent

The event is not cancelable.

The event does not have a result.

Importing the class

Link to importing-the-class

Importing the class is recommended for events, simply add this line to the top of your script file.

ZenScript
Copy
import crafttweaker.neoforge.api.event.entity.living.LivingDamageEvent;

Listening to the event

Link to listening-to-the-event

ZenScript
Copy
events.register<crafttweaker.neoforge.api.event.entity.living.LivingDamageEvent>(event => {
    println("LivingDamageEvent ran!");
});

LivingDamageEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDamageEvent

Implemented Interfaces

Link to implemented-interfaces

LivingDamageEvent implements the following interfaces. That means all methods defined in these interfaces are also available in LivingDamageEvent

NameTypeHas GetterHas Setter
Name
amount
Type
float
Has Getter
true
Has Setter
true
Name
source
Type
DamageSource
Has Getter
true
Has Setter
false