ShieldBlockEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.entity.living.ShieldBlockEvent;
Extends
ShieldBlockEvent extends LivingEvent
.
Implements
ShieldBlockEvent
implements the following interfaces:
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.entity.living.ShieldBlockEvent>(event => { println("ShieldBlockEvent ran!");});
Members
Getter
// ShieldBlockEvent.blockedDamage as floatevent.blockedDamage
Return Type:
float
Setter
// ShieldBlockEvent.blockedDamage = (blocked as float);event.blockedDamage = myFloat;
Parameters:
blocked: float
Type: float
cancel()
Cancels the event. Same as script.zs
setCanceled(true)
// ShieldBlockEvent.cancel();event.cancel();
Getter
// ShieldBlockEvent.canceled as boolevent.canceled
Return Type:
bool
Setter
// ShieldBlockEvent.canceled = (cancel as bool);event.canceled = myBool;
Parameters:
cancel: bool
Type: bool
canceled() as bool
// ShieldBlockEvent.canceled() as bool;event.canceled();
Return Type:
bool
canceled(cancel as bool)
// ShieldBlockEvent.canceled(cancel as bool);event.canceled(myBool);
Parameters:
cancel: bool
Type: bool
Getter
// ShieldBlockEvent.damageSource as DamageSourceevent.damageSource
Return Type:
DamageSource
Getter
// ShieldBlockEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// ShieldBlockEvent.originalBlockedDamage as floatevent.originalBlockedDamage
Return Type:
float
Getter
// ShieldBlockEvent.shieldTakesDamage as boolevent.shieldTakesDamage
Return Type:
bool
Setter
// ShieldBlockEvent.shieldTakesDamage = (damage as bool);event.shieldTakesDamage = myBool;
Parameters:
damage: bool
Type: bool