LootingLevelEvent

Importing the class

If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.

script.zs
import crafttweaker.neoforge.api.event.entity.living.LootingLevelEvent;

Extends

LootingLevelEvent extends LivingEvent.

Listening to the event

This event can be listened to like so:

script.zs
events.register<crafttweaker.neoforge.api.event.entity.living.LootingLevelEvent>(event => {
println("LootingLevelEvent ran!");
});

Members

Getter
script.zs
// LootingLevelEvent.damageSource as DamageSource
event.damageSource

Return Type: DamageSource

Getter
script.zs
// LootingLevelEvent.entity as LivingEntity
event.entity

Return Type: LivingEntity

Getter
script.zs
// LootingLevelEvent.entity as Entity
event.entity

Return Type: Entity

Getter
script.zs
// LootingLevelEvent.lootingLevel as int
event.lootingLevel

Return Type: int

Setter
script.zs
// LootingLevelEvent.lootingLevel = (lootingLevel as int);
event.lootingLevel = myInt;

Parameters:

lootingLevel Type: int