BlockItem
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.item.type.block.BlockItem;
Extends
BlockItem extends ItemDefinition
.
Implements
BlockItem
implements the following interfaces:
Undocumented Interfaces
FeatureElement
,IItemExtension
Members
// BlockItem.addAttributeModifier(attribute as Attribute, modifier as AttributeModifier, slot as EquipmentSlotGroup);myBlockItem.addAttributeModifier(myAttribute, myAttributeModifier, myEquipmentSlotGroup);
Parameters:
modifier: AttributeModifier
Type: AttributeModifier
slot: EquipmentSlotGroup
Type: EquipmentSlotGroup
myBlockItem.addEnchantment(myEnchantment, myInt);
Parameters:
enchantment: Enchantment
Type: Enchantment
level: int
Type: int
// BlockItem as ItemDefinitionmyBlockItem as Item
Return Type:
ItemDefinition
myBlockItem.attributeModifiers = myItemAttributeModifiers;
Parameters:
modifiers: ItemAttributeModifiers
Type: ItemAttributeModifiers
myBlockItem.bannerPatterns = myBannerPatternLayers;
Parameters:
patterns: BannerPatternLayers
Type: BannerPatternLayers
myBlockItem.bees = myList;
Parameters:
occupants: List<BeehiveBlockEntityOccupant>
Type: List<BeehiveBlockEntityOccupant>
myBlockItem.blockEntityData = myCustomData;
Parameters:
data: CustomData
Type: CustomData
myBlockItem.blockState = myBlockItemStateProperties;
Parameters:
blockState: BlockItemStateProperties
Type: BlockItemStateProperties
myBlockItem.bucketEntityData = myCustomData;
Parameters:
data: CustomData
Type: CustomData
myBlockItem.bundleContents = myBundleContents;
Parameters:
bundleContents: BundleContents
Type: BundleContents
myBlockItem.canBreak = myAdventureModePredicate;
Parameters:
predicate: AdventureModePredicate
Type: AdventureModePredicate
myBlockItem.canPlaceOn = myAdventureModePredicate;
Parameters:
predicate: AdventureModePredicate
Type: AdventureModePredicate
myBlockItem.chargedProjectiles = myChargedProjectiles;
Parameters:
chargedProjectiles: ChargedProjectiles
Type: ChargedProjectiles
// BlockItem.commandString as stringmyBlockItem.commandString
Return Type:
string
// BlockItem.commandString() as string;myBlockItem.commandString();
Return Type:
string
myBlockItem.container = myItemContainerContents;
Parameters:
container: ItemContainerContents
Type: ItemContainerContents
myBlockItem.containerLoot = mySeededContainerLoot;
Parameters:
containerLoot: SeededContainerLoot
Type: SeededContainerLoot
// BlockItem.creativeSlotLock = (creativeSlotLock as bool);myBlockItem.creativeSlotLock = myBool;
Parameters:
creativeSlotLock: bool
Type: bool
myBlockItem.customData = myCustomData;
Parameters:
customData: CustomData
Type: CustomData
myBlockItem.customModelData = myCustomModelData;
Parameters:
modelData: CustomModelData
Type: CustomModelData
myBlockItem.debugStickState = myDebugStickState;
Parameters:
debugStickState: DebugStickState
Type: DebugStickState
// BlockItem.defaultInstance as IItemStackmyBlockItem.defaultInstance
Return Type:
IItemStack
// BlockItem as IItemStackmyBlockItem as IItemStack
Return Type:
IItemStack
myBlockItem.dyedColor = myDyedItemColor;
Parameters:
color: DyedItemColor
Type: DyedItemColor
// BlockItem.enchantmentGlintOverride = (value as bool);myBlockItem.enchantmentGlintOverride = myBool;
Parameters:
value: bool
Type: bool
myBlockItem.enchantments = myItemEnchantments;
Parameters:
enchantments: ItemEnchantments
Type: ItemEnchantments
myBlockItem.entityData = myCustomData;
Parameters:
data: CustomData
Type: CustomData
// BlockItem.fireResistant = (intangibleProjectile as bool);myBlockItem.fireResistant = myBool;
Parameters:
intangibleProjectile: bool
Type: bool
myBlockItem.fireworkExplosion = myFireworkExplosion;
Parameters:
explosion: FireworkExplosion
Type: FireworkExplosion
myBlockItem.food = myFoodProperties;
Parameters:
food: FoodProperties
Type: FoodProperties
// BlockItem.hideAdditionalTooltip = (hideAdditionalTooltip as bool);myBlockItem.hideAdditionalTooltip = myBool;
Parameters:
hideAdditionalTooltip: bool
Type: bool
// BlockItem.hideTooltip = (hideTooltip as bool);myBlockItem.hideTooltip = myBool;
Parameters:
hideTooltip: bool
Type: bool
myBlockItem.instrument = myInstrument;
Parameters:
instrument: Instrument
Type: Instrument
// BlockItem.intangibleProjectile = (intangibleProjectile as bool);myBlockItem.intangibleProjectile = myBool;
Parameters:
intangibleProjectile: bool
Type: bool
myBlockItem.lodestoneTracker = myLodestoneTracker;
Parameters:
tracker: LodestoneTracker
Type: LodestoneTracker
myBlockItem.mapColor = myMapItemColor;
Parameters:
mapColor: MapItemColor
Type: MapItemColor
myBlockItem.mapDecorations = myMapDecorations;
Parameters:
mapDecorations: MapDecorations
Type: MapDecorations
myBlockItem.mapPostProcessing = myMapPostProcessing;
Parameters:
mapPostProcessing: MapPostProcessing
Type: MapPostProcessing
// BlockItem.maxDamage = (maxDamage as int);myBlockItem.maxDamage = myInt;
Parameters:
maxDamage: int
Type: int
// BlockItem.maxStackSize = (maxStackSize as int);myBlockItem.maxStackSize = myInt;
Parameters:
maxStackSize: int
Type: int
myBlockItem.noteBlockSound = myResourceLocation;
Parameters:
sound: ResourceLocation
Type: ResourceLocation
// BlockItem.ominousBottleAmplifier = (amplifier as int);myBlockItem.ominousBottleAmplifier = myInt;
Parameters:
amplifier: int
Type: int
myBlockItem.potDecorations = myPotDecorations;
Parameters:
decorations: PotDecorations
Type: PotDecorations
myBlockItem.potionContents = myPotionContents;
Parameters:
potionContents: PotionContents
Type: PotionContents
myBlockItem.profile = myResolvableProfile;
Parameters:
profile: ResolvableProfile
Type: ResolvableProfile
myBlockItem.recipes = myList;
Parameters:
recipes: List<ResourceLocation>
Type: List<ResourceLocation>
// BlockItem.registryName as ResourceLocationmyBlockItem.registryName
Return Type:
ResourceLocation
myBlockItem.remove(myDataComponentType);
Parameters:
type: DataComponentType<T>
Type: DataComponentType<T>
// BlockItem.repairCost = (cost as int);myBlockItem.repairCost = myInt;
Parameters:
cost: int
Type: int
myBlockItem.setComponent<T>(myDataComponentType, myT);
Parameters:
type: DataComponentType<T>
Type: DataComponentType<T>
value: T
Type: T
myBlockItem.setJsonComponent(myDataComponentType, myIData);
Parameters:
type: DataComponentType<T>
Type: DataComponentType<T>
myBlockItem.storedEnchantments = myItemEnchantments;
Parameters:
storedEnchantments: ItemEnchantments
Type: ItemEnchantments
myBlockItem.suspiciousStewEffects = mySuspiciousStewEffects;
Parameters:
suspiciousStewEffects: SuspiciousStewEffects
Type: SuspiciousStewEffects
myBlockItem.unbreakable = myUnbreakable;
Parameters:
unbreakable: Unbreakable
Type: Unbreakable
myBlockItem.writableBookContent = myWritableBookContent;
Parameters:
writableBookContent: WritableBookContent
Type: WritableBookContent
myBlockItem.writtenBookContent = myWrittenBookContent;
Parameters:
writtenBookContent: WrittenBookContent
Type: WrittenBookContent