BowItem
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.item.type.projectileweapon.BowItem;Extends
BowItem extends ProjectileWeaponItem.
Implements
BowItem
implements the following interfaces:
Undocumented Interfaces
FeatureElement,IItemExtension
Members
// BowItem.addAttributeModifier(attribute as Attribute, modifier as AttributeModifier, slot as EquipmentSlotGroup);myBowItem.addAttributeModifier(myAttribute, myAttributeModifier, myEquipmentSlotGroup);Parameters:
modifier: AttributeModifier  Type: AttributeModifier   slot: EquipmentSlotGroup  Type: EquipmentSlotGroup   myBowItem.addEnchantment(myEnchantment, myInt);Parameters:
enchantment: Enchantment  Type: Enchantment   level: int  Type: int   // BowItem as ItemDefinitionmyBowItem as Item
Return Type:
ItemDefinition
myBowItem.attributeModifiers = myItemAttributeModifiers;Parameters:
modifiers: ItemAttributeModifiers  Type: ItemAttributeModifiers   myBowItem.bannerPatterns = myBannerPatternLayers;Parameters:
patterns: BannerPatternLayers  Type: BannerPatternLayers   myBowItem.bees = myList;Parameters:
occupants: List<BeehiveBlockEntityOccupant>  Type: List<BeehiveBlockEntityOccupant>   myBowItem.blockEntityData = myCustomData;Parameters:
data: CustomData  Type: CustomData   myBowItem.blockState = myBlockItemStateProperties;Parameters:
blockState: BlockItemStateProperties  Type: BlockItemStateProperties   myBowItem.bucketEntityData = myCustomData;Parameters:
data: CustomData  Type: CustomData   myBowItem.bundleContents = myBundleContents;Parameters:
bundleContents: BundleContents  Type: BundleContents   myBowItem.canBreak = myAdventureModePredicate;Parameters:
predicate: AdventureModePredicate  Type: AdventureModePredicate   myBowItem.canPlaceOn = myAdventureModePredicate;Parameters:
predicate: AdventureModePredicate  Type: AdventureModePredicate   myBowItem.chargedProjectiles = myChargedProjectiles;Parameters:
chargedProjectiles: ChargedProjectiles  Type: ChargedProjectiles   // BowItem.commandString as stringmyBowItem.commandString
Return Type:
string
// BowItem.commandString() as string;myBowItem.commandString();
Return Type:
string
myBowItem.container = myItemContainerContents;Parameters:
container: ItemContainerContents  Type: ItemContainerContents   myBowItem.containerLoot = mySeededContainerLoot;Parameters:
containerLoot: SeededContainerLoot  Type: SeededContainerLoot   // BowItem.creativeSlotLock = (creativeSlotLock as bool);myBowItem.creativeSlotLock = myBool;Parameters:
creativeSlotLock: bool  Type: bool   myBowItem.customData = myCustomData;Parameters:
customData: CustomData  Type: CustomData   myBowItem.customModelData = myCustomModelData;Parameters:
modelData: CustomModelData  Type: CustomModelData   myBowItem.debugStickState = myDebugStickState;Parameters:
debugStickState: DebugStickState  Type: DebugStickState   // BowItem.defaultInstance as IItemStackmyBowItem.defaultInstance
Return Type:
IItemStack
// BowItem as IItemStackmyBowItem as IItemStack
Return Type:
IItemStack
// BowItem.defaultProjectileRange as intmyBowItem.defaultProjectileRange
Return Type:
int
myBowItem.dyedColor = myDyedItemColor;Parameters:
color: DyedItemColor  Type: DyedItemColor   // BowItem.enchantmentGlintOverride = (value as bool);myBowItem.enchantmentGlintOverride = myBool;Parameters:
value: bool  Type: bool   myBowItem.enchantments = myItemEnchantments;Parameters:
enchantments: ItemEnchantments  Type: ItemEnchantments   myBowItem.entityData = myCustomData;Parameters:
data: CustomData  Type: CustomData   // BowItem.fireResistant = (intangibleProjectile as bool);myBowItem.fireResistant = myBool;Parameters:
intangibleProjectile: bool  Type: bool   myBowItem.fireworkExplosion = myFireworkExplosion;Parameters:
explosion: FireworkExplosion  Type: FireworkExplosion   myBowItem.food = myFoodProperties;Parameters:
food: FoodProperties  Type: FoodProperties   Returns: the given time as a power value between 0 and 1
// BowItem.getPowerForTime(charge as int) as float;BowItem.getPowerForTime(5);Parameters:
charge: int  Type: int 
- The charge to convert   
Return Type:
float
// BowItem.hideAdditionalTooltip = (hideAdditionalTooltip as bool);myBowItem.hideAdditionalTooltip = myBool;Parameters:
hideAdditionalTooltip: bool  Type: bool   // BowItem.hideTooltip = (hideTooltip as bool);myBowItem.hideTooltip = myBool;Parameters:
hideTooltip: bool  Type: bool   myBowItem.instrument = myInstrument;Parameters:
instrument: Instrument  Type: Instrument   // BowItem.intangibleProjectile = (intangibleProjectile as bool);myBowItem.intangibleProjectile = myBool;Parameters:
intangibleProjectile: bool  Type: bool   myBowItem.lodestoneTracker = myLodestoneTracker;Parameters:
tracker: LodestoneTracker  Type: LodestoneTracker   myBowItem.mapColor = myMapItemColor;Parameters:
mapColor: MapItemColor  Type: MapItemColor   myBowItem.mapDecorations = myMapDecorations;Parameters:
mapDecorations: MapDecorations  Type: MapDecorations   myBowItem.mapPostProcessing = myMapPostProcessing;Parameters:
mapPostProcessing: MapPostProcessing  Type: MapPostProcessing   // BowItem.maxDamage = (maxDamage as int);myBowItem.maxDamage = myInt;Parameters:
maxDamage: int  Type: int   // BowItem.maxStackSize = (maxStackSize as int);myBowItem.maxStackSize = myInt;Parameters:
maxStackSize: int  Type: int   myBowItem.noteBlockSound = myResourceLocation;Parameters:
sound: ResourceLocation  Type: ResourceLocation   // BowItem.ominousBottleAmplifier = (amplifier as int);myBowItem.ominousBottleAmplifier = myInt;Parameters:
amplifier: int  Type: int   myBowItem.potDecorations = myPotDecorations;Parameters:
decorations: PotDecorations  Type: PotDecorations   myBowItem.potionContents = myPotionContents;Parameters:
potionContents: PotionContents  Type: PotionContents   myBowItem.profile = myResolvableProfile;Parameters:
profile: ResolvableProfile  Type: ResolvableProfile   myBowItem.recipes = myList;Parameters:
recipes: List<ResourceLocation>  Type: List<ResourceLocation>   // BowItem.registryName as ResourceLocationmyBowItem.registryName
Return Type:
ResourceLocation
myBowItem.remove(myDataComponentType);Parameters:
type: DataComponentType<T>  Type: DataComponentType<T>   // BowItem.repairCost = (cost as int);myBowItem.repairCost = myInt;Parameters:
cost: int  Type: int   myBowItem.setComponent<T>(myDataComponentType, myT);Parameters:
type: DataComponentType<T>  Type: DataComponentType<T>   value: T  Type: T   myBowItem.setJsonComponent(myDataComponentType, myIData);Parameters:
type: DataComponentType<T>  Type: DataComponentType<T>   myBowItem.storedEnchantments = myItemEnchantments;Parameters:
storedEnchantments: ItemEnchantments  Type: ItemEnchantments    
held projectiles are projectiles that can only be used when held in the off-hand while shooting / charging 
myBowItem.supportedHeldProjectiles
Return Type:
function(t as ItemStack) as bool
myBowItem.suspiciousStewEffects = mySuspiciousStewEffects;Parameters:
suspiciousStewEffects: SuspiciousStewEffects  Type: SuspiciousStewEffects   myBowItem.unbreakable = myUnbreakable;Parameters:
unbreakable: Unbreakable  Type: Unbreakable   myBowItem.writableBookContent = myWritableBookContent;Parameters:
writableBookContent: WritableBookContent  Type: WritableBookContent   myBowItem.writtenBookContent = myWrittenBookContent;Parameters:
writtenBookContent: WrittenBookContent  Type: WrittenBookContent