CrossbowItem
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.api.item.type.projectileweapon.CrossbowItem;Extends
CrossbowItem extends ProjectileWeaponItem.
Implements
CrossbowItem
implements the following interfaces:
Undocumented Interfaces
FeatureElement,IItemExtension
Members
// CrossbowItem.addAttributeModifier(attribute as Attribute, modifier as AttributeModifier, slot as EquipmentSlotGroup);myCrossbowItem.addAttributeModifier(myAttribute, myAttributeModifier, myEquipmentSlotGroup);Parameters:
modifier: AttributeModifier  Type: AttributeModifier   slot: EquipmentSlotGroup  Type: EquipmentSlotGroup   myCrossbowItem.addEnchantment(myEnchantment, myInt);Parameters:
enchantment: Enchantment  Type: Enchantment   level: int  Type: int   // CrossbowItem as ItemDefinitionmyCrossbowItem as Item
Return Type:
ItemDefinition
myCrossbowItem.attributeModifiers = myItemAttributeModifiers;Parameters:
modifiers: ItemAttributeModifiers  Type: ItemAttributeModifiers   myCrossbowItem.bannerPatterns = myBannerPatternLayers;Parameters:
patterns: BannerPatternLayers  Type: BannerPatternLayers   myCrossbowItem.bees = myList;Parameters:
occupants: List<BeehiveBlockEntityOccupant>  Type: List<BeehiveBlockEntityOccupant>   myCrossbowItem.blockEntityData = myCustomData;Parameters:
data: CustomData  Type: CustomData   myCrossbowItem.blockState = myBlockItemStateProperties;Parameters:
blockState: BlockItemStateProperties  Type: BlockItemStateProperties   myCrossbowItem.bucketEntityData = myCustomData;Parameters:
data: CustomData  Type: CustomData   myCrossbowItem.bundleContents = myBundleContents;Parameters:
bundleContents: BundleContents  Type: BundleContents   myCrossbowItem.canBreak = myAdventureModePredicate;Parameters:
predicate: AdventureModePredicate  Type: AdventureModePredicate   myCrossbowItem.canPlaceOn = myAdventureModePredicate;Parameters:
predicate: AdventureModePredicate  Type: AdventureModePredicate   myCrossbowItem.chargedProjectiles = myChargedProjectiles;Parameters:
chargedProjectiles: ChargedProjectiles  Type: ChargedProjectiles   // CrossbowItem.commandString as stringmyCrossbowItem.commandString
Return Type:
string
// CrossbowItem.commandString() as string;myCrossbowItem.commandString();
Return Type:
string
myCrossbowItem.container = myItemContainerContents;Parameters:
container: ItemContainerContents  Type: ItemContainerContents   myCrossbowItem.containerLoot = mySeededContainerLoot;Parameters:
containerLoot: SeededContainerLoot  Type: SeededContainerLoot   // CrossbowItem.creativeSlotLock = (creativeSlotLock as bool);myCrossbowItem.creativeSlotLock = myBool;Parameters:
creativeSlotLock: bool  Type: bool   myCrossbowItem.customData = myCustomData;Parameters:
customData: CustomData  Type: CustomData   myCrossbowItem.customModelData = myCustomModelData;Parameters:
modelData: CustomModelData  Type: CustomModelData   myCrossbowItem.debugStickState = myDebugStickState;Parameters:
debugStickState: DebugStickState  Type: DebugStickState   // CrossbowItem.defaultInstance as IItemStackmyCrossbowItem.defaultInstance
Return Type:
IItemStack
// CrossbowItem as IItemStackmyCrossbowItem as IItemStack
Return Type:
IItemStack
// CrossbowItem.defaultProjectileRange as intmyCrossbowItem.defaultProjectileRange
Return Type:
int
myCrossbowItem.dyedColor = myDyedItemColor;Parameters:
color: DyedItemColor  Type: DyedItemColor   // CrossbowItem.enchantmentGlintOverride = (value as bool);myCrossbowItem.enchantmentGlintOverride = myBool;Parameters:
value: bool  Type: bool   myCrossbowItem.enchantments = myItemEnchantments;Parameters:
enchantments: ItemEnchantments  Type: ItemEnchantments   myCrossbowItem.entityData = myCustomData;Parameters:
data: CustomData  Type: CustomData   // CrossbowItem.fireResistant = (intangibleProjectile as bool);myCrossbowItem.fireResistant = myBool;Parameters:
intangibleProjectile: bool  Type: bool   myCrossbowItem.fireworkExplosion = myFireworkExplosion;Parameters:
explosion: FireworkExplosion  Type: FireworkExplosion   myCrossbowItem.food = myFoodProperties;Parameters:
food: FoodProperties  Type: FoodProperties   Returns: the charged duration of the given stack.
CrossbowItem.getChargeDuration(<item:minecraft:crossbow>);
Return Type:
int
// CrossbowItem.hideAdditionalTooltip = (hideAdditionalTooltip as bool);myCrossbowItem.hideAdditionalTooltip = myBool;Parameters:
hideAdditionalTooltip: bool  Type: bool   // CrossbowItem.hideTooltip = (hideTooltip as bool);myCrossbowItem.hideTooltip = myBool;Parameters:
hideTooltip: bool  Type: bool   myCrossbowItem.instrument = myInstrument;Parameters:
instrument: Instrument  Type: Instrument   // CrossbowItem.intangibleProjectile = (intangibleProjectile as bool);myCrossbowItem.intangibleProjectile = myBool;Parameters:
intangibleProjectile: bool  Type: bool   myCrossbowItem.lodestoneTracker = myLodestoneTracker;Parameters:
tracker: LodestoneTracker  Type: LodestoneTracker   myCrossbowItem.mapColor = myMapItemColor;Parameters:
mapColor: MapItemColor  Type: MapItemColor   myCrossbowItem.mapDecorations = myMapDecorations;Parameters:
mapDecorations: MapDecorations  Type: MapDecorations   myCrossbowItem.mapPostProcessing = myMapPostProcessing;Parameters:
mapPostProcessing: MapPostProcessing  Type: MapPostProcessing   // CrossbowItem.maxDamage = (maxDamage as int);myCrossbowItem.maxDamage = myInt;Parameters:
maxDamage: int  Type: int   // CrossbowItem.maxStackSize = (maxStackSize as int);myCrossbowItem.maxStackSize = myInt;Parameters:
maxStackSize: int  Type: int   myCrossbowItem.noteBlockSound = myResourceLocation;Parameters:
sound: ResourceLocation  Type: ResourceLocation   // CrossbowItem.ominousBottleAmplifier = (amplifier as int);myCrossbowItem.ominousBottleAmplifier = myInt;Parameters:
amplifier: int  Type: int   // CrossbowItem.performShooting(level as Level, shooter as LivingEntity, hand as InteractionHand, stack as ItemStack, power as float, accuracy as float, target as LivingEntity);myCrossbowItem.performShooting(myLevel, myLivingEntity, myInteractionHand, myItemStack, myFloat, myFloat, myLivingEntity);Parameters:
shooter: LivingEntity  Type: LivingEntity   hand: InteractionHand  Type: InteractionHand   power: float  Type: float   accuracy: float  Type: float   target: LivingEntity  Type: LivingEntity   myCrossbowItem.potDecorations = myPotDecorations;Parameters:
decorations: PotDecorations  Type: PotDecorations   myCrossbowItem.potionContents = myPotionContents;Parameters:
potionContents: PotionContents  Type: PotionContents   myCrossbowItem.profile = myResolvableProfile;Parameters:
profile: ResolvableProfile  Type: ResolvableProfile   myCrossbowItem.recipes = myList;Parameters:
recipes: List<ResourceLocation>  Type: List<ResourceLocation>   // CrossbowItem.registryName as ResourceLocationmyCrossbowItem.registryName
Return Type:
ResourceLocation
myCrossbowItem.remove(myDataComponentType);Parameters:
type: DataComponentType<T>  Type: DataComponentType<T>   // CrossbowItem.repairCost = (cost as int);myCrossbowItem.repairCost = myInt;Parameters:
cost: int  Type: int   myCrossbowItem.setComponent<T>(myDataComponentType, myT);Parameters:
type: DataComponentType<T>  Type: DataComponentType<T>   value: T  Type: T   myCrossbowItem.setJsonComponent(myDataComponentType, myIData);Parameters:
type: DataComponentType<T>  Type: DataComponentType<T>   myCrossbowItem.storedEnchantments = myItemEnchantments;Parameters:
storedEnchantments: ItemEnchantments  Type: ItemEnchantments    
held projectiles are projectiles that can only be used when held in the off-hand while shooting / charging 
myCrossbowItem.supportedHeldProjectiles
Return Type:
function(t as ItemStack) as bool
myCrossbowItem.suspiciousStewEffects = mySuspiciousStewEffects;Parameters:
suspiciousStewEffects: SuspiciousStewEffects  Type: SuspiciousStewEffects   myCrossbowItem.unbreakable = myUnbreakable;Parameters:
unbreakable: Unbreakable  Type: Unbreakable   myCrossbowItem.writableBookContent = myWritableBookContent;Parameters:
writableBookContent: WritableBookContent  Type: WritableBookContent   myCrossbowItem.writtenBookContent = myWrittenBookContent;Parameters:
writtenBookContent: WrittenBookContent  Type: WrittenBookContent