AnvilRepairEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.anvil.AnvilRepairEvent;
Extends
AnvilRepairEvent extends PlayerEvent
.
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.anvil.AnvilRepairEvent>(event => { println("AnvilRepairEvent ran!");});
Members
Getter
// AnvilRepairEvent.breakChance as floatevent.breakChance
Return Type:
float
Setter
// AnvilRepairEvent.breakChance = (breakChance as float);event.breakChance = myFloat;
Parameters:
breakChance: float
Type: float
Getter
Getter
// AnvilRepairEvent.entity as LivingEntityevent.entity
Return Type:
LivingEntity
Getter
Getter
// AnvilRepairEvent.left as IItemStackevent.left
Return Type:
IItemStack
Getter
// AnvilRepairEvent.output as IItemStackevent.output
Return Type:
IItemStack
Getter
// AnvilRepairEvent.right as IItemStackevent.right
Return Type:
IItemStack