AnvilUpdateEvent
Importing the class
If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at the top of the file.
import crafttweaker.neoforge.api.event.anvil.AnvilUpdateEvent;Extends
AnvilUpdateEvent extends Event.
Implements
AnvilUpdateEvent
implements the following interfaces:
Listening to the event
This event can be listened to like so:
events.register<crafttweaker.neoforge.api.event.anvil.AnvilUpdateEvent>(event => { println("AnvilUpdateEvent ran!");});Members
cancel()
Cancels the event. Same as script.zs
setCanceled(true)// AnvilUpdateEvent.cancel();event.cancel();Getter
// AnvilUpdateEvent.canceled as boolevent.canceled
Return Type:
bool
Setter
// AnvilUpdateEvent.canceled = (cancel as bool);event.canceled = myBool;Parameters:
cancel: bool Type: bool canceled() as bool
// AnvilUpdateEvent.canceled() as bool;event.canceled();
Return Type:
bool
canceled(cancel as bool)
// AnvilUpdateEvent.canceled(cancel as bool);event.canceled(myBool);Parameters:
cancel: bool Type: bool Getter
// AnvilUpdateEvent.cost as longevent.cost
Return Type:
long
Setter
// AnvilUpdateEvent.cost = (cost as long);event.cost = myLong;Parameters:
cost: long Type: long Getter
// AnvilUpdateEvent.left as IItemStackevent.left
Return Type:
IItemStack
Getter
// AnvilUpdateEvent.materialCost as intevent.materialCost
Return Type:
int
Setter
// AnvilUpdateEvent.materialCost = (materialCost as int);event.materialCost = myInt;Parameters:
materialCost: int Type: int Getter
// AnvilUpdateEvent.name as stringevent.name
Return Type:
string
Getter
// AnvilUpdateEvent.output as IItemStackevent.output
Return Type:
IItemStack
Setter
event.output = myIItemStack;Parameters:
output: IItemStack Type: IItemStack Getter
// AnvilUpdateEvent.right as IItemStackevent.right
Return Type:
IItemStack