Harvest Festival Support

Link to harvest-festival-support

  • Important
  • Handlers Supported
  • Shipping
  • Shops
    • 0.5.15+
    • 0.6.0+
  • Blacklist
  • Crops
  • Gifting

Important Make sure to place your Harvest Festival Scripts in the "harvestfestival" folder, inside the scripts folder.

Handlers Supported

Link to handlers-supported

The following handlers are supported as of 0.5.4+: You can only add items with them.

  • Shipping

  • Shop Items The following handlers are supported as of 0.6.0+:

  • Blacklist

  • Crops

  • Gifting

ZenScript
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//ItemStack, SellValue
mods.harvestfestival.Shipping.addShipping(<minecraft:stick>, 100);

For a list of shop names you can use the command /hf shops

ZenScript
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//Adding an item
//ShopName, ItemStack, Cost
mods.harvestfestival.Shops.addPurchasable("harvestfestival:cafe", <minecraft:stick>, 1000);
 
//Add an item to the builder shop
//ItemStack, WoodCost, StoneCost, GoldCost
mods.harvestfestival.Shops.addPurchasableToBuilder(<minecraft:stick>, 100, 100, 1000);

For a list of npc names you can use the command /hf npcs For a list of item purchasable ids in a shop you can use the command /hf items [shopid]

Attaching a shop to a npc without a shop already

Link to attaching-a-shop-to-a-npc-without-a-shop-already

ZenScript
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//NPCID, ShopName, ShopGreeting, ShopOpeningHours, OpeningHoursText(Optional), 
mods.harvestfestival.Shops.addShopToNPC("fenn", "Vinery", "Welcome to the vinery!", "monday,8000,22000;tuesday,3000,22000", "Well we're open from 8am to 10pm on Mondays and 3am to 10pm on Tuesdays!");

Remove an item from a shop

Link to remove-an-item-from-a-shop

ZenScript
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//ShopName, PurchasableID
mods.harvestfestival.Shops.removePurchasable("harvestfestival:barn", "harvestfestival_treat");

Adjust a value of an item

Link to adjust-a-value-of-an-item

ZenScript
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//ShopName, PurchasableId, NewGoldCost
mods.harvestfestival.Shops.adjustPurchasable("harvestfestival:barn", "entityharvestcow", 40000);

Adjust a carpenter price, only works for items that require wood/stone already

Link to adjust-a-carpenter-price-only-works-for-items-that-require-woodstone-already

ZenScript
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//PurchasableID, NewLogsCost, NewStoneCost, NewGoldCost
mods.harvestfestival.Shops.adjustCarpenter("harvestfestival_supermarket", 500, 100, 1000000);
ZenScript
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//Preventing a certain type of seeds from being planted.
//ItemStack
mods.harvestfestival.Blacklist.blacklistSeeds(<minecraft:wheat_seeds>);
   
//Preventing an hoe from being usable. Useful for disallowing other mods hoes from being used to till soil.
//ItemStack
mods.harvestfestival.Blacklist.blacklistHoe(<minecraft:stone_hoe>);
   
//Preventing an item from being giftable.
//ItemStack
mods.harvestfestival.Blacklist.blacklistGiftable(<minecraft:cake>);
ZenScript
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You need as a minimum requirement to have "addCrop" and "setDrop" for each custom crop, to be properly added.
 //Add your own custom crop to Harvest Festival
//Name, Localized name
mods.harvestfestival.Crops.addCrop("kiwi", "Kiwi");
   
 //Set the drop of your custom crop
//Name, ItemStack
mods.harvestfestival.Crops.setDrop("kiwi", <minecraft:potato>);
   
 //Set multiple drops for your custom crop
//Name, Drops, Amounts, Chances(Percentage)
mods.harvestfestival.Crops.setDrops("kiwi", [<minecraft:potato>, <minecraft:carrot>], [1, 2], [25, 50]);
   
 //Set the amount of stages for your crop
//Name, Stages
mods.harvestfestival.Crops.setStages("kiwi", [1,2,3,4]);
   
 //Add the amount of stages to custom crops
//Name, Block, Stages
mods.harvestfestival.Crops.setStages("kiwi", <harvestfestival:kiwi>, [1,2,3,4]);
   
 //Add custom rendering stages, using metadata. Example below goes through all the stones metadata, from smooth stone to polished andesite.
//Name, Block, Stages, Block Meta
mods.harvestfestival.Crops.setStages("stoneCrop", <minecraft:stone>, [1,2,3,4,5,6,7], [0,1,2,3,4,5,6]);
   
 //Add custom rendering stages, based on certain blocks. Example below starts as fern, then turns into a spruce sapling, then spruce leaves.
//Name, Stages, Blocks, Block Meta
mods.harvestfestival.Crops.setStages("test", [1,2,3], [<minecraft:tallgrass>, <minecraft:sapling>, <minecraft:leaves>], [2,1,1]); 
   
 //Set seasons the crop can grow in. Required to be set for seed to appear in the General Store
//Name, Seasons
mods.harvestfestival.Crops.setSeasons("kiwi", ["summer", "autumn"]);
   
 //Set cost/sell value of the crop
//Name, Cost value, Sell value
mods.harvestfestival.Crops.setValue("kiwi", 20, 10);
   
 //Set the colour of the seed bag
//Name, Hex Colour
mods.harvestfestival.Crops.setSeedColor("kiwi", "9DAE5C");
   
 //Set regrow stage
//Name, Stage
mods.harvestfestival.Crops.setRegrow("kiwi", 3);
   
 //Set max numbers of time a crop can be harvested Required to be set for setRegrow to work
//Name, MaxHarvestTimes
mods.harvestfestival.Crops.setMaxHarvests("kiwi", 2);
   
 //Set food type (Types: REDMEAT, CHICKEN, FISH, SEED, VEGETABLE, FRUIT, GRASS)
//Name, Food type
mods.harvestfestival.Crops.setFoodType("kiwi", "fruit");
   
 //Set the year the crop unlocks
//Name, Year
mods.harvestfestival.Crops.setYearUnlocked("kiwi", 2);
   
 //Set a certain crop to require a sickle to be harvested. Can be set to -1, to remove the requirement from an existing crop.
//Name, Minimum cut stage
mods.harvestfestival.Crops.setRequiresSickle("kiwi", 3);
   
 //Set the plant type for the crop
//Name, EnumPlantType
mods.harvestfestival.Crops.setPlantType("kiwi", "crop");
   
 //Set whether the crop requires water or not (true/false)
//Name, Requires water
mods.harvestfestival.Crops.setWaterRequirements("kiwi", true);
ZenScript
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//Add an ItemStack or Ore Dictionary string, as a gift to a certain gift category
//Gift, Category
mods.harvestfestival.Gifting.addGift(<minecraft:potato>, "art");
mods.harvestfestival.Gifting.addGift("gemDiamond", "gem");