Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.blocks.MCBlockState;
Tipo RisultatoImplicito
Tipo Risultato
MCBlock
Implicito
Tipo Risultato
string
Implicito
no

Link to canBeReplacedByLeaves

Name: canBeReplacedByLeaves

Checks if this BlockState can be replaced by leaves in tree growth.

Return Type: boolean

ZenScript
Copy
// MCBlockState.canBeReplacedByLeaves(world as MCWorld, pos as BlockPos) as boolean

<blockstate:minecraft:grass>.canBeReplacedByLeaves(world, new BlockPos(1, 2, 3));
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState

Link to canBeReplacedByLogs

Name: canBeReplacedByLogs

Checks if this BlockState can be replaced by logs in tree growth.

Return Type: boolean

ZenScript
Copy
// MCBlockState.canBeReplacedByLogs(world as MCWorld, pos as BlockPos) as boolean

<blockstate:minecraft:grass>.canBeReplacedByLogs(world, new BlockPos(1, 2, 3));
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState

Link to canConnectRedstone

Name: canConnectRedstone

Determines if Redstone can connect to this BlockState at the given position and (optional) side.

Returns: True if Redstone can connect to this BlockState. False otherwise.
Return Type: boolean

ZenScript
Copy
MCBlockState.canConnectRedstone(world as MCWorld, pos as BlockPos, side as Direction) as boolean
ParametroTipoDescrizioneOptionalDefaultValue
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Optional
no
DefaultValue
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState.
Optional
no
DefaultValue
Parametro
side
Tipo
Direction
Descrizione
The side to check for.
Optional
DefaultValue

Link to canCreatureSpawn

Name: canCreatureSpawn

Checks if a specific entity type can spawn on this BlockState at the position in the world.

Returns: True if the entity type can spawn. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.canCreatureSpawn(world as MCWorld, pos as BlockPos, type as PlacementType, entityType as MCEntityType) as boolean

<blockstate:minecraft:grass>.canCreatureSpawn(world, new BlockPos(1, 2, 3), PlacementType.IN_WATER, <entitytype:minecraft:pig>);
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position in the world.
Parametro
type
Tipo
PlacementType
Descrizione
The PlaceMentType to check for.
Parametro
entityType
Tipo
MCEntityType
Descrizione
The EntityType to check for.

Link to canDropFromExplosion

Name: canDropFromExplosion

Checks if the BlockState will drop from the given explosion at the given position.

Returns: True if this BlockState will drop. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.canDropFromExplosion(world as MCWorld, pos as BlockPos, explosion as Explosion) as boolean

<blockstate:minecraft:grass>.canDropFromExplosion(world, new BlockPos(1, 2, 3), Explosiotn.create(world, 1, 2, 3, 5, true, ExplosionMode.BREAK));
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState.
Parametro
explosion
Tipo
Explosion
Descrizione
The Explosion to check against.

Link to canEntityDestroy

Name: canEntityDestroy

Determines if this BlockState can be destroyed by the Entity at the specific position.

Returns: True if the entity can destroy the BlockState. False otherwise.
Return Type: boolean

ZenScript
Copy
MCBlockState.canEntityDestroy(world as MCWorld, pos as BlockPos, entity as MCEntity) as boolean
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState.
Parametro
entity
Tipo
MCEntity
Descrizione
The Entity that is trying to destroy the BlockState.

Name: canHarvestBlock

Checks whether the player can harvest the BlockState.

Returns: True if the player can harvest the block. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.canHarvestBlock(world as MCWorld, pos as BlockPos, player as MCPlayerEntity) as boolean

<blockstate:minecraft:grass>.canHarvestBlock(world, new BlockPos(1, 2, 3), player);
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position to check at.
Parametro
player
Tipo
MCPlayerEntity
Descrizione
The player that is trying to harvest the block.

Name: canProvidePower

Checks whether this BlockState can provide Redstone Power

Returns: True if this BlockState can provide Redstone Power. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.canProvidePower() as boolean

<blockstate:minecraft:grass>.canProvidePower();

Name: canStickTo

Checks if this BlockState can stick to the other BlockState when pushed by a piston.

Returns: True if the BlockStatess stick when pushed by a piston. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.canStickTo(other as MCBlockState) as boolean

<blockstate:minecraft:grass>.canStickTo(<blockstate:minecraft:grass>);
ParametroTipoDescrizione
Parametro
other
Tipo
MCBlockState
Descrizione
The BlockState check if it will stick against.

Link to getAllowedValuesForProperty

Name: getAllowedValuesForProperty

Gets a list of allowed values for a given property.

Returns: a List of allowed values.
Return Type: stdlib.List<string>

ZenScript
Copy
// MCBlockState.getAllowedValuesForProperty(name as string) as stdlib.List<string>

<blockstate:minecraft:grass>.getAllowedValuesForProperty("snowy");
ParametroTipoDescrizione
Parametro
nome
Tipo
string
Descrizione
The name of the property to find the allowed values for.

Name: getBedDirection

Gets the direction of the bed. This can be called on any BlockState that has the HORIZONTAL_FACING property, not just beds.

The game WILL crash if you call this on a blockstate that doesn't have the property, so make sure you check it before calling it!

Return Type: void

ZenScript
Copy
// MCBlockState.getBedDirection(world as MCWorld, pos as BlockPos) as void

<blockstate:minecraft:grass>.getBedDirection(world, new BlockPos(1, 2, 3));
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState

Link to getCommandString

Name: getCommandString

Gets the blockstate bracket handler syntax for this BlockState.

E.G. blockstate:minecraft:grass:snowy=true

Returns: The blockstate bracket handler syntax for this BlockState.
Return Type: string

ZenScript
Copy
// MCBlockState.getCommandString() as string

<blockstate:minecraft:grass>.getCommandString();

Name: getExpDrop

Returns how much Experience this BlockState will drop when broken.

Returns: The amount of Experience that will drop when this BlockState is broken.
Return Type: int

ZenScript
Copy
// MCBlockState.getExpDrop(world as MCWorld, pos as BlockPos, fortune as int, silktouch as int) as int

<blockstate:minecraft:grass>.getExpDrop(world, new BlockPos(1, 2, 3), 1, 0);
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState.
Parametro
fortune
Tipo
int
Descrizione
The fortune level of the tool being used to break the block.
Parametro
silktouch
Tipo
int
Descrizione
The silktouch level of the tool being used to break the block. This will most likely either be 0 or 1.

Link to getExplosionResistance

Name: getExplosionResistance

Gets the explosion resistance of the BlockState in the world for the given Explosion

Returns: The amount of the explosion that is absorbed.
Return Type: float

ZenScript
Copy
// MCBlockState.getExplosionResistance(world as MCWorld, pos as BlockPos, explosion as Explosion) as float

<blockstate:minecraft:grass>.getExplosionResistance(world, new BlockPos(1, 2, 3), Explosiotn.create(world, 1, 2, 3, 5, true, ExplosionMode.BREAK));
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState
Parametro
explosion
Tipo
Explosion
Descrizione
The explosion object to check against.

Link to getFireSpreadSpeed

Name: getFireSpreadSpeed

Determines how fast fire spreads from this block. The higher the number the faster that fire will spread around the BlockState.

Returns: The spread speed of the BlockState.
Return Type: int

ZenScript
Copy
MCBlockState.getFireSpreadSpeed(world as MCWorld, pos as BlockPos, face as Direction) as int
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState.
Parametro
face
Tipo
Direction
Descrizione
The face that the fire is coming from.

Name: getFlammability

Gets the chance that fire will spread and consume this BlockState.

Values range from 0 - 300.

A value of 300 is a 100% chance, and 0 is a 0% chance.

Returns: A number between 0 and 300 dictating how flammable this BlockState is.
Return Type: int

ZenScript
Copy
// MCBlockState.getFlammability(world as MCWorld, pos as BlockPos, face as Direction) as int

<blockstate:minecraft:grass>.getFlammability(world, new BlockPos(1, 2, 3), Direction.south);
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState.
Parametro
face
Tipo
Direction
Descrizione
The face that the fire is coming from.

Name: getHardness

Gets the hardness of this BlockState.

Returns: The hardness of this BlockState.
Return Type: float

ZenScript
Copy
// MCBlockState.getHardness() as float

<blockstate:minecraft:grass>.getHardness();

Name: getHarvestLevel

Gets the harvest level of this BlockState.

Returns: The harvest level of this BlockState.
Return Type: int

ZenScript
Copy
// MCBlockState.getHarvestLevel() as int

<blockstate:minecraft:grass>.getHarvestLevel();

Name: getHarvestTool

Gets the ToolType of this BlockState.

Returns: The ToolType of this BlockState.
Return Type: ToolType?

ZenScript
Copy
// MCBlockState.getHarvestTool() as ToolType?

<blockstate:minecraft:grass>.getHarvestTool();

Name: getLightLevel

Gets the light level of this BlockState

Returns: The light level of this BlockState.
Return Type: int

ZenScript
Copy
// MCBlockState.getLightLevel() as int

<blockstate:minecraft:grass>.getLightLevel();

Name: getLightValue

Gets the light value of the BlockState at the given position.

Returns: The light value of the BlockState at the position.
Return Type: int

ZenScript
Copy
// MCBlockState.getLightValue(world as MCWorld, pos as BlockPos) as int

<blockstate:minecraft:grass>.getLightValue(world, new BlockPos(1, 2, 3));
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world Object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position to check the light value of.

Name: getProperties

Gets the properties of this BlockState.

Returns: a Map of the properties on this BlockState.
Return Type: string[string]

ZenScript
Copy
// MCBlockState.getProperties() as string[string]

<blockstate:minecraft:grass>.getProperties();

Link to getPropertyNames

Name: getPropertyNames

Gets the names of the properties of this BlockState.

Returns: the List of the names of the BlockStates's properties.
Return Type: stdlib.List<string>

ZenScript
Copy
// MCBlockState.getPropertyNames() as stdlib.List<string>

<blockstate:minecraft:grass>.getPropertyNames();

Link to getPropertyValue

Name: getPropertyValue

Gets the value of the given property.

Returns: The value of the property on this BlockState.
Return Type: string

ZenScript
Copy
MCBlockState.getPropertyValue(name as string) as string
ParametroTipoDescrizione
Parametro
nome
Tipo
string
Descrizione
"snowy"

Name: getSlipperiness

Gets the slipperiness of the BlockState at the given location for the given entity (if one is given)

Returns: The slipperiness of the BlockState at the given BlockPos for the Entity.
Return Type: float

ZenScript
Copy
// MCBlockState.getSlipperiness(world as MCWorld, pos as BlockPos, entity as MCEntity) as float

<blockstate:minecraft:grass>.getSlipperiness(world, new Blockpos(0,0,0);, entity);
ParametroTipoDescrizioneOptionalDefaultValue
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Optional
no
DefaultValue
Parametro
pos
Tipo
BlockPos
Descrizione
The position to check at.
Optional
no
DefaultValue
Parametro
entity
Tipo
MCEntity
Descrizione
The entity to work with.
Optional
DefaultValue

Name: hasProperty

Checks whether this BlockState has the given property.

Returns: True if this BlockState has the property. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.hasProperty(name as string) as boolean

<blockstate:minecraft:grass>.hasProperty("snowy");
ParametroTipoDescrizione
Parametro
nome
Tipo
string
Descrizione
the name of the property to check.

Name: hasTileEntity

Checks whether this BlockState has a MCTileEntity.

Returns: True if this BlockState has a MCTileEntity. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.hasTileEntity() as boolean

<blockstate:minecraft:grass>.hasTileEntity();

Name: isBed

Determines if the block can be used to sleep.

Returns: True if the block allows sleeping.
Return Type: boolean

ZenScript
Copy
// MCBlockState.isBed(world as MCWorld, pos as BlockPos, sleeper as MCLivingEntity) as boolean

<blockstate:minecraft:grass>.isBed(world, new BlockPos(1, 2, 3), entity);
ParametroTipoDescrizioneOptionalDefaultValue
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Optional
no
DefaultValue
Parametro
pos
Tipo
BlockPos
Descrizione
The position to check at.
Optional
no
DefaultValue
Parametro
sleeper
Tipo
MCLivingEntity
Descrizione
The Living Entity that is trying to sleep.
Optional
DefaultValue

Name: isBurning

Checks if the BlockState is burning at the given position.

Returns: True if the BlockState is burning a the given position.
Return Type: boolean

ZenScript
Copy
// MCBlockState.isBurning(world as MCWorld, pos as BlockPos) as boolean

<blockstate:minecraft:grass>.isBurning(world, new BlockPos(1, 2, 3));
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState.

Name: isConduitFrame

Determines if this BlockState can be used as the frame of a Conduit.

Returns: True if this BlockState can be used as a Conduit frame.
Return Type: boolean

ZenScript
Copy
// MCBlockState.isConduitFrame(world as MCWorld, pos as BlockPos, conduitPosition as BlockPos) as boolean

<blockstate:minecraft:grass>.isConduitFrame(world, new BlockPos(1, 2, 3), new BlockPos(1, 5, 3));
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState.
Parametro
conduitPosition
Tipo
BlockPos
Descrizione
The Position of the Conduit.

Name: isFertile

Checks if the BlockState is "fertile" at the given position.

This will only ever return true if the BlockState is in the <tag:blocks:minecraft:farmland> tag and if it has the moisture state.

The game WILL crash if you call this on a blockstate that doesn't have the property, so make sure you check it before calling it!

Returns: True if the BlockState is Fertile. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.isFertile(world as MCWorld, pos as BlockPos) as boolean

<blockstate:minecraft:grass>.isFertile(world, new BlockPos(1, 2, 3));
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState

Name: isFireSource

Checks if this BlockState is a fire source at the given position with the fire coming from the given direciton.

Returns: True if this BlockState is a fire source. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.isFireSource(world as MCWorld, pos as BlockPos, side as Direction) as boolean

<blockstate:minecraft:grass>.isFireSource(world, new BlockPos(1, 2, 3), Direction.east);
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState.
Parametro
side
Tipo
Direction
Descrizione
The face that the fire is coming form.

Name: isFlammable

Checks if this BlockState is flammable at the given position with the fire coming from the given direciton.

Returns: True if the BlockState if flammable. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.isFlammable(world as MCWorld, pos as BlockPos, face as Direction) as boolean

<blockstate:minecraft:grass>.isFlammable(world, new BlockPos(1, 2, 3), Direction.east);
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState.
Parametro
face
Tipo
Direction
Descrizione
The face that the fire is coming from.

Name: isLadder

Checks if a Living Entity can use this block to climb like a ladder.

Returns: True if the entity can climb the block. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.isLadder(world as MCWorld, pos as BlockPos, entity as MCLivingEntity) as boolean

<blockstate:minecraft:grass>.isLadder(world, new BlockPos(1, 2, 3), entity);
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position to check at.
Parametro
entity
Tipo
MCLivingEntity
Descrizione
The entity that wants to climb the block.

Name: isPortalFrame

Determins if this BlockState can be used as the frame of a Nether portal.

Returns: True if this BlockState can be used as a Nether portal frame. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.isPortalFrame(world as MCWorld, pos as BlockPos) as boolean

<blockstate:minecraft:grass>.isPortalFrame(world, new BlockPos(1, 2, 3));
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the Blockstate.

Name: isScaffolding

Checks if the entity should handle movement on this BlockState like it handles movement on scaffolding.

Returns: True if this BlockState should act like scaffolding. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.isScaffolding(entity as MCLivingEntity) as boolean

<blockstate:minecraft:grass>.isScaffolding(entity);
ParametroTipoDescrizione
Parametro
entity
Tipo
MCLivingEntity
Descrizione
The entity that is being checked against.

Name: isSlime

Checks if this BlockState is a Slime Block.

Returns: True if this BlockState is Slime. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.isSlime() as boolean

<blockstate:minecraft:grass>.isSlime();

Name: isSolid

Checks whether this BlockState is solid.

Returns: True if this BlockState is solid. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.isSolid() as boolean

<blockstate:minecraft:grass>.isSolid();

Name: isSticky

Checks if this BlockState is sticky.

This is used to determine if the block should pull or push adjacent blocks when pushed / pulled by a piston. For example, Slime Blocks are sticky blocks.

Returns: True if this BlockState is Sticky. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.isSticky() as boolean

<blockstate:minecraft:grass>.isSticky();

Name: isToolEffective

Checks if the given ToolType is effective against this BlockState.

Returns: True if the ToolType is effective. False otherwise.
Return Type: boolean

ZenScript
Copy
MCBlockState.isToolEffective(tool as ToolType) as boolean
ParametroTipoDescrizione
Parametro
tool
Tipo
ToolType
Descrizione
The ToolType to check for.

Name: setBedOccupied

Marks the block as "occupied", this is only supported on blocks that have the "occupied" BlockState property.

The game WILL crash if you call this on a blockstate that doesn't have the property, so make sure you check it before calling it!

Return Type: void

ZenScript
Copy
// MCBlockState.setBedOccupied(world as MCWorld, pos as BlockPos, sleeper as MCLivingEntity, occupied as boolean) as void

<blockstate:minecraft:grass>.setBedOccupied(world, new BlockPos(1, 2, 3), livingEntity, true);
ParametroTipoDescrizione
Parametro
world
Tipo
MCWorld
Descrizione
A world object.
Parametro
pos
Tipo
BlockPos
Descrizione
The position of the BlockState.
Parametro
sleeper
Tipo
MCLivingEntity
Descrizione
The LivingEntity that is occupying the bed.
Parametro
occupied
Tipo
boolean
Descrizione
If the bed is occupied or not.

Name: setHardness

Sets the hardness of this BlockState.

Return Type: void

ZenScript
Copy
// MCBlockState.setHardness(hardness as float) as void

<blockstate:minecraft:grass>.setHardness(2.4f);
ParametroTipoDescrizione
Parametro
hardness
Tipo
float
Descrizione
the new hardness of this BlockState

Name: ticksRandomly

Checks whether this BlockState ticks randomly.

Returns: True if this BlockState ticks randomly. False otherwise.
Return Type: boolean

ZenScript
Copy
// MCBlockState.ticksRandomly() as boolean

<blockstate:minecraft:grass>.ticksRandomly();

Name: withProperty

Sets a block property based on it's name.

Returns: This BlockState with the new property value.
Return Type: MCBlockState

ZenScript
Copy
// MCBlockState.withProperty(name as string, value as string) as MCBlockState

<blockstate:minecraft:grass>.withProperty("snowy", "true");
ParametroTipoDescrizione
Parametro
nome
Tipo
string
Descrizione
The name of the property to set.
Parametro
valore
Tipo
string
Descrizione
The new value of the property.
NomeTipoHa GetterHa SetterDescrizione
Nome
block
Tipo
MCBlock
Ha Getter
Ha Setter
no
Descrizione
Gets the base MCBlock of this BlockState.

The MCBlock will not contain any of the properties of this BlockState.
Nome
canProvidePower
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks whether this BlockState can provide Redstone Power
Nome
commandString
Tipo
string
Ha Getter
Ha Setter
no
Descrizione
Gets the blockstate bracket handler syntax for this BlockState.

E.G.

blockstate:minecraft:grass:snowy=true
Nome
hardness
Tipo
float
Ha Getter
Ha Setter
Descrizione
Gets the hardness of this BlockState.
Nome
harvestLevel
Tipo
int
Ha Getter
Ha Setter
no
Descrizione
Gets the harvest level of this BlockState.
Nome
harvestTool
Tipo
ToolType?
Ha Getter
Ha Setter
no
Descrizione
Gets the ToolType of this BlockState.
Nome
hasTileEntity
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks whether this BlockState has a MCTileEntity.
Nome
isSlime
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks if this BlockState is a Slime Block.
Nome
isSolid
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks whether this BlockState is solid.
Nome
isSticky
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks if this BlockState is sticky.

This is used to determine if the block should pull or push adjacent blocks when pushed / pulled by a piston.
For example, Slime Blocks are sticky blocks.
Nome
lightLevel
Tipo
int
Ha Getter
Ha Setter
no
Descrizione
Gets the light level of this BlockState
Nome
propertyNames
Tipo
stdlib.List<string>
Ha Getter
Ha Setter
no
Descrizione
Gets the names of the properties of this BlockState.
Nome
ticksRandomly
Tipo
boolean
Ha Getter
Ha Setter
no
Descrizione
Checks whether this BlockState ticks randomly.