LootContext
Link to lootcontext
Holds all information that may be obtainable from a loot table roll, allowing for identifying key information.
Not all parameters are present at all times, for obvious reasons. For example, information related to an entity will not be available if the loot table being rolled is the one for a block.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.loot.LootContext;
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 blockState | 类型 MCBlockState? | 可获得 true | 可设置 false | 描述 Gets the block state that was broken, if present; null otherwise. |
名称 damageSource | 类型 DamageSource? | 可获得 true | 可设置 false | 描述 Gets the damage source that caused the death of the current entity, if present; null otherwise. |
名称 directKillerEntity | 类型 MCEntity? | 可获得 true | 可设置 false | 描述 Gets the entity that effectively killed the current entity, if present; null otherwise. The difference between this and killerEntity resides on the direct-ness of the entity. For example, if a player kills a skeleton with an arrow, the player will be the killerEntity , while the arrow will be the directKillerEntity . |
名称 explosionRadius | 类型 float | 可获得 true | 可设置 false | 描述 Gets the explosion radius that caused the death of the entity or the destruction of the block, if present; 0.0 otherwise. |
名称 killerEntity | 类型 MCEntity? | 可获得 true | 可设置 false | 描述 Gets the entity that caused the death of the current entity, if present; null otherwise. The entity may or may not be a player. To get only the player, refer to lastDamagePlayer . |
名称 lastDamagePlayer | 类型 MCPlayerEntity? | 可获得 true | 可设置 false | 描述 Gets the last player that damaged the current entity, if present; null otherwise. |
名称 lootTableId | 类型 MCResourceLocation | 可获得 true | 可设置 false | 描述 Gets the loot table id of the current one being rolled, if available; a place-holder otherwise. |
名称 lootingModifier | 类型 int | 可获得 true | 可设置 false | 描述 Gets the looting modifier, calculated based on the current parameters. |
名称 luck | 类型 float | 可获得 true | 可设置 false | 描述 Gets the luck factor of the player, as computed by the current parameters. |
名称 origin | 类型 MCVector3d? | 可获得 true | 可设置 false | 描述 Gets the origin, or location, of the loot roll, if present; null otherwise. |
名称 random | 类型 Random | 可获得 true | 可设置 false | 描述 Gets the random generator used in loot table rolling |
名称 thisEntity | 类型 MCEntity? | 可获得 true | 可设置 false | 描述 Gets the current entity, if present; null otherwise. |
名称 tileEntity | 类型 MCTileEntity? | 可获得 true | 可设置 false | 描述 Gets the block entity that was present at the location of the broken block, if present; null otherwise. |
名称 tool | 类型 IItemstack | 可获得 true | 可设置 false | 描述 Gets the tool that was used to break the block or perform additional behavior, if present; an empty stack otherwise. |
名称 world | 类型 MCServerWorld | 可获得 true | 可设置 false | 描述 Gets the world where the interaction happened. |