LevelChangeEvent

Link to levelchangeevent

This event is fired when the player's level count is changed. If the amount is positive the levels are being added. If they are negative, levels are being removed. This event takes place before the levels are changed. This allows you to change the amount of levels, or cancel the change entirely.

The event is cancelable.

If the event is canceled, the xp level will not change

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.player.xp.LevelChangeEvent;

Extending PlayerXpEvent

Link to extending-playerxpevent

LevelChangeEvent extends PlayerXpEvent. That means all methods available in PlayerXpEvent are also available in LevelChangeEvent

Link to g-

Name: getLevels

Gets the amount of levels that the player's level is being changed by.

Returns: The amount of levels that the player's level is being changed by.
Return Type: int

ZenScript
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// LevelChangeEvent.getLevels() as int

event.getLevels();

Link to g--1

Name: setLevels

Sets the amount of levels to change the player's level by.

Return Type: void

ZenScript
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// LevelChangeEvent.setLevels(levels as int) as void

event.setLevels(5);
ParameterTypeDescription
Parameter
levels
Type
int
Description
The amount of levels that should be added to the player's
level counter.
NameTypeHas GetterHas SetterDescription
Name
levels
Type
int
Has Getter
true
Has Setter
true
Description
Gets the amount of levels that the player's level is being changed by.