IngredientConditioned<T : IIngredient>

Link to ingredientconditionedt--iingredient

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.ingredient.type.IngredientConditioned;

已实现的接口

Link to 已实现的接口

IngredientConditioned implements the following interfaces. That means all methods defined in these interfaces are also available in IngredientConditioned

结果类型是否隐藏
结果类型
IData #数据
是否隐藏
true
结果类型
IIngredientWithAmount
是否隐藏
true
结果类型
MapData #地图数据
是否隐藏
true

Link to addGlobalAttributeModifier

Name: addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

Return Type: void

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// IngredientConditioned.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]) as void

myIngredientConditioned.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>]);
参数类型描述
参数
attribute
类型
Attribute
描述
The Attribute of the modifier.
参数
name(名称)
类型
string
描述
The name of the modifier.
参数
类型
双精度
描述
The value of the modifier.
参数
operation
类型
AttributeOperation
描述
The operation of the modifier.
参数
slotTypes
类型
EquipmentSlot[]
描述
What slots the modifier is valid for.

Link to addGlobalAttributeModifier

Name: addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient using a specific UUID.

The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes to get the UUID of the attributes on an ItemStack.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

Return Type: void

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// IngredientConditioned.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]) as void

myIngredientConditioned.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>]);
参数类型描述
参数
attribute
类型
Attribute
描述
The Attribute of the modifier.
参数
uuid
类型
string
描述
The unique identifier of the modifier to replace.
参数
name(名称)
类型
string
描述
The name of the modifier.
参数
类型
双精度
描述
The value of the modifier.
参数
operation
类型
AttributeOperation
描述
The operation of the modifier.
参数
slotTypes
类型
EquipmentSlot[]
描述
What slots the modifier is valid for.

Name: addShiftTooltip

Return Type: void

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IngredientConditioned.addShiftTooltip(content as Component, showMessage as Component) as void
参数类型描述可选DefaultValue
参数
内容
类型
Component
描述
No Description Provided
可选
false
DefaultValue
参数
showMessage
类型
Component
描述
No Description Provided
可选
true
DefaultValue

Name: addTooltip

Return Type: void

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IngredientConditioned.addTooltip(content as Component) as void
参数类型描述
参数
内容
类型
Component
描述
No Description Provided

Name: anyDamage

Return Type: IngredientConditioned<IIngredient>

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// IngredientConditioned.anyDamage() as IngredientConditioned<IIngredient>

myIngredientConditioned.anyDamage();

Link to asIIngredientWithAmount

Name: asIIngredientWithAmount

Used implicitly when a machine can accept more than one item but you only provide one.

Return Type: IIngredientWithAmount

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// IngredientConditioned.asIIngredientWithAmount() as IIngredientWithAmount

myIngredientConditioned.asIIngredientWithAmount();

Name: clearTooltip

Return Type: void

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// IngredientConditioned.clearTooltip() as void

myIngredientConditioned.clearTooltip();

Name: contains

Does the ingredient contain the given ingredient?

Return Type: boolean

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// IngredientConditioned.contains(ingredient as IIngredient) as boolean

myIngredientConditioned.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
参数类型描述
参数
ingredient
类型
材料(IIngredient)
描述
The ingredient to check

Link to getRemainingItem

Name: getRemainingItem

When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.

Return Type: IItemStack

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// IngredientConditioned.getRemainingItem(stack as IItemStack) as IItemStack

myIngredientConditioned.getRemainingItem(<item:minecraft:iron_ingot>);
参数类型描述
参数
堆叠
类型
IItemStack
描述
The stack to provide for this ingredient.

Name: matches

Does the given stack match the ingredient?

Return Type: boolean

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// IngredientConditioned.matches(stack as IItemStack) as boolean

myIngredientConditioned.matches(<item:minecraft:iron_ingot>);
参数类型描述
参数
堆叠
类型
IItemStack
描述
The stack to check

Name: matches

Return Type: boolean

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IngredientConditioned.matches(stack as IItemStack, ignoreDamage as boolean) as boolean
参数类型描述
参数
堆叠
类型
IItemStack
描述
No Description Provided
参数
忽略伤害
类型
布尔值
描述
No Description Provided

Link to modifyShiftTooltip

Name: modifyShiftTooltip

Return Type: void

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IngredientConditioned.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction) as void
参数类型描述可选DefaultValue
参数
shiftedFunction
类型
ITooltipFunction
描述
No Description Provided
可选
false
DefaultValue
参数
unshiftedFunction
类型
ITooltipFunction
描述
No Description Provided
可选
true
DefaultValue

Name: modifyTooltip

Return Type: void

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IngredientConditioned.modifyTooltip(function as ITooltipFunction) as void
参数类型描述
参数
function
类型
ITooltipFunction
描述
No Description Provided

Name: mul

Use this in contexts where machines accept more than one item to state that fact.

Return Type: IIngredientWithAmount

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IngredientConditioned.mul(amount as int) as IIngredientWithAmount
参数类型描述
参数
amount
类型
int
描述
No Description Provided

Name: only

Use this if you already have the condition from another ingredient

Return Type: IngredientConditioned<IIngredient>

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IngredientConditioned.only(condition as IIngredientCondition<IIngredient>) as IngredientConditioned<IIngredient>
参数类型描述
参数
condition
类型
IIngredientCondition<IIngredient>
描述
No Description Provided

Name: onlyDamaged

Return Type: IngredientConditioned<IIngredient>

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// IngredientConditioned.onlyDamaged() as IngredientConditioned<IIngredient>

myIngredientConditioned.onlyDamaged();

Link to onlyDamagedAtLeast

Name: onlyDamagedAtLeast

Return Type: IngredientConditioned<IIngredient>

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IngredientConditioned.onlyDamagedAtLeast(minDamage as int) as IngredientConditioned<IIngredient>
参数类型描述
参数
minDamage
类型
int
描述
No Description Provided

Link to onlyDamagedAtMost

Name: onlyDamagedAtMost

Return Type: IngredientConditioned<IIngredient>

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IngredientConditioned.onlyDamagedAtMost(maxDamage as int) as IngredientConditioned<IIngredient>
参数类型描述
参数
maxDamage
类型
int
描述
No Description Provided

Name: onlyIf

Return Type: IngredientConditioned<IIngredient>

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IngredientConditioned.onlyIf(uid as string, function as Predicate<IItemStack>) as IngredientConditioned<IIngredient>
参数类型描述可选DefaultValue
参数
uid
类型
string
描述
No Description Provided
可选
false
DefaultValue
参数
function
类型
Predicate<IItemStack>
描述
No Description Provided
可选
true
DefaultValue

Link to removeGlobalAttribute

Name: removeGlobalAttribute

Removes all AttributeModifiers that use the given Attribute from this IIngredient.

Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.

This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.

Return Type: void

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// IngredientConditioned.removeGlobalAttribute(attribute as Attribute, slotTypes as EquipmentSlot[]) as void

myIngredientConditioned.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<equipmentslot:chest>]);
参数类型描述
参数
attribute
类型
Attribute
描述
The attribute to remove.
参数
slotTypes
类型
EquipmentSlot[]
描述
The slot types to remove it from.

Link to removeGlobalAttributeModifier

Name: removeGlobalAttributeModifier

Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.

Return Type: void

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// IngredientConditioned.removeGlobalAttributeModifier(uuid as string, slotTypes as EquipmentSlot[]) as void

myIngredientConditioned.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<equipmentslot:chest>]);
参数类型描述
参数
uuid
类型
string
描述
The unique id of the AttributeModifier to remove.
参数
slotTypes
类型
EquipmentSlot[]
描述
The slot types to remove it from.

Name: removeTooltip

Return Type: void

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IngredientConditioned.removeTooltip(regex as string) as void
参数类型描述
参数
regex
类型
string
描述
No Description Provided

Name: reuse

Return Type: IIngredientTransformed<IIngredient>

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// IngredientConditioned.reuse() as IIngredientTransformed<IIngredient>

myIngredientConditioned.reuse();

Name: transform

Use this if you already have the transformer from another ingredient

Return Type: IIngredientTransformed<IIngredient>

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IngredientConditioned.transform(transformer as IIngredientTransformer<IIngredient>) as IIngredientTransformed<IIngredient>
参数类型描述
参数
变压器
类型
IIngredientTransformer<IIngredient>
描述
No Description Provided

Name: transformCustom

Return Type: IIngredientTransformed<IIngredient>

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IngredientConditioned.transformCustom(uid as string, function as Function<IItemStack,IItemStack>) as IIngredientTransformed<IIngredient>
参数类型描述可选DefaultValue
参数
uid
类型
string
描述
No Description Provided
可选
false
DefaultValue
参数
function
类型
Function<IItemStack,IItemStack>
描述
No Description Provided
可选
true
DefaultValue

Name: transformDamage

Return Type: IIngredientTransformed<IIngredient>

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IngredientConditioned.transformDamage(amount as int) as IIngredientTransformed<IIngredient>
参数类型描述可选DefaultValue
参数
amount
类型
int
描述
No Description Provided
可选
true
DefaultValue
1

Link to transformReplace

Name: transformReplace

Return Type: IIngredientTransformed<IIngredient>

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IngredientConditioned.transformReplace(replaceWith as IItemStack) as IIngredientTransformed<IIngredient>
参数类型描述
参数
replaceWith
类型
IItemStack
描述
No Description Provided

Name: CONTAINS

Does the ingredient contain the given ingredient?

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ingredient as IIngredient in myIngredientConditioned
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myIngredientConditioned

Name: MUL

Use this in contexts where machines accept more than one item to state that fact.

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myIngredientConditioned * amount as int

Name: OR

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myIngredientConditioned | other as IIngredient
名称类型可获得可设置描述
名称
基本属性
类型
T
可获得
true
可设置
false
描述
No Description Provided
名称
burnTime
类型
void
可获得
false
可设置
true
描述
Sets the burn time of this ingredient, for use in the furnace and other machines
名称
condition
类型
IIngredientCondition<T>
可获得
true
可设置
false
描述
No Description Provided
名称
items
类型
IItemStack[]
可获得
true
可设置
false
描述
No Description Provided