IItemstack
Link to iitemstack
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.item.IItemStack;
已实现的接口
Link to 已实现的接口
IItemStack implements the following interfaces. That means all methods defined in these interfaces are also available in IItemStack
Static Properties
Link to static-properties
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 CRAFTTWEAKER_DATA_KEY | 类型 string | 可获得 true | 可设置 false | 描述 No Description Provided |
Casters
Link to casters
结果类型 | 是否隐藏 |
---|---|
结果类型 IData #数据 | 是否隐藏 true |
结果类型 IIngredientWithAmount | 是否隐藏 true |
结果类型 ItemDefinition | 是否隐藏 true |
结果类型 物品应用 | 是否隐藏 true |
结果类型 MapData #地图数据 | 是否隐藏 true |
结果类型 Percentaged<IItemStack> | 是否隐藏 true |
使用方式
Link to 使用方式
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
Return Type: void
ZenScript Copy// IItemStack.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]) as void
myIItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The Attribute of the modifier. |
参数 name(名称) | 类型 string | 描述 The name of the modifier. |
参数 value | 类型 double | 描述 The value of the modifier. |
参数 operation | 类型 AttributeOperation | 描述 The operation of the modifier. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
Return Type: void
ZenScript Copy// IItemStack.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]) as void
myIItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The Attribute of the modifier. |
参数 uuid | 类型 string | 描述 The unique identifier of the modifier to replace. |
参数 name(名称) | 类型 string | 描述 The name of the modifier. |
参数 value | 类型 double | 描述 The value of the modifier. |
参数 operation | 类型 AttributeOperation | 描述 The operation of the modifier. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 What slots the modifier is valid for. |
Name: addTooltip
Return Type: void
ZenScript CopyIItemStack.addTooltip(content as Component) as void
参数 | 类型 | 描述 |
---|---|---|
参数 内容 | 类型 Component | 描述 No Description Provided |
Name: anyDamage
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// IItemStack.anyDamage() as IngredientConditioned<IIngredient>
myIItemStack.anyDamage();
Name: asIIngredientWithAmount
Return Type: IIngredientWithAmount
ZenScript Copy// IItemStack.asIIngredientWithAmount() as IIngredientWithAmount
myIItemStack.asIIngredientWithAmount();
Name: asImmutable
Return Type: IItemStack
ZenScript Copy// IItemStack.asImmutable() as IItemStack
myIItemStack.asImmutable();
Name: asMutable
Return Type: IItemStack
ZenScript Copy// IItemStack.asMutable() as IItemStack
myIItemStack.asMutable();
Name: clearTooltip
Return Type: void
ZenScript Copy// IItemStack.clearTooltip() as void
myIItemStack.clearTooltip();
Name: contains
Does the ingredient contain the given ingredient?
Return Type: boolean
ZenScript Copy// IItemStack.contains(ingredient as IIngredient) as boolean
myIItemStack.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
参数 | 类型 | 描述 |
---|---|---|
参数 ingredient | 类型 材料(IIngredient) | 描述 The ingredient to check |
Name: copy
Creates a copy
Return Type: IItemStack
ZenScript Copy// IItemStack.copy() as IItemStack
myIItemStack.copy();
Name: getAttributes
Gets the Attributes and the AttributeModifiers on this IItemStack for the given EquipmentSlot
Returns: A Map of Attribute to a List of AttributeModifier for the given EquipmentSlot.
Return Type: stdlib.List<AttributeModifier>[Attribute]
ZenScript Copy// IItemStack.getAttributes(slotType as EquipmentSlot) as stdlib.List<AttributeModifier>[Attribute]
myIItemStack.getAttributes(<equipmentslot:chest>);
参数 | 类型 | 描述 |
---|---|---|
参数 slotType | 类型 EquipmentSlot | 描述 The slot to get the Attributes for. |
Name: getDefinition
Return Type: ItemDefinition
ZenScript Copy// IItemStack.getDefinition() as ItemDefinition
myIItemStack.getDefinition();
Name: getEnchantmentLevel
Gets the level of the given enchantment on the item. Returns 0 if the item doesn't have the given enchantment.
Return Type: int
ZenScript CopyIItemStack.getEnchantmentLevel(enchantment as Enchantment) as int
参数 | 类型 | 描述 |
---|---|---|
参数 enchantment | 类型 Enchantment | 描述 No Description Provided |
Name: getEnchantments
Return Type: int?[Enchantment]
ZenScript Copy// IItemStack.getEnchantments() as int?[Enchantment]
myIItemStack.getEnchantments();
Name: getImmutableInternal
Return Type: ItemStack
ZenScript Copy// IItemStack.getImmutableInternal() as ItemStack
myIItemStack.getImmutableInternal();
Name: getMaxStackSize
Returns the max stack size of the Item in the ItemStack
Returns: Max stack size of the Item.
Return Type: int
ZenScript Copy// IItemStack.getMaxStackSize() as int
myIItemStack.getMaxStackSize();
Name: getRarity
Returns the rarity of the Item in the ItemStack
Returns: Rarity of the Item.
Return Type: Rarity
ZenScript Copy// IItemStack.getRarity() as Rarity
myIItemStack.getRarity();
Name: getRemainingItem
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
ZenScript Copy// IItemStack.getRemainingItem(stack as IItemStack) as IItemStack
myIItemStack.getRemainingItem(<item:minecraft:iron_ingot>);
参数 | 类型 | 描述 |
---|---|---|
参数 堆叠 | 类型 IItemstack | 描述 The stack to provide for this ingredient. |
Name: grow
Grows this IItemStack's stack size by the given amount, or 1 if no amount is given.
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack
ZenScript Copy// IItemStack.grow(amount as int) as IItemStack
myIItemStack.grow(2);
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|---|---|---|---|
参数 amount | 类型 int | 描述 The amount to grow by. | 可选 true | DefaultValue 1 |
Name: isEdible
Return Type: boolean
ZenScript Copy// IItemStack.isEdible() as boolean
myIItemStack.isEdible();
Name: isFireResistant
Checks if this IItemStack burns when thrown into fire / lava or damaged by fire.
Returns: True if this IItemStack is immune to fire. False otherwise.
Return Type: boolean
ZenScript Copy// IItemStack.isFireResistant() as boolean
myIItemStack.isFireResistant();
Name: isImmutable
Return Type: boolean
ZenScript Copy// IItemStack.isImmutable() as boolean
myIItemStack.isImmutable();
Name: isMutable
Return Type: boolean
ZenScript Copy// IItemStack.isMutable() as boolean
myIItemStack.isMutable();
Name: matches
Does the given stack match the ingredient?
Return Type: boolean
ZenScript Copy// IItemStack.matches(stack as IItemStack) as boolean
myIItemStack.matches(<item:minecraft:iron_ingot>);
参数 | 类型 | 描述 |
---|---|---|
参数 堆叠 | 类型 IItemstack | 描述 The stack to check |
Name: modifyShiftTooltip
Return Type: void
ZenScript CopyIItemStack.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction) as void
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|---|---|---|---|
参数 shiftedFunction | 类型 ITooltipFunction | 描述 No Description Provided | 可选 false | DefaultValue |
参数 unshiftedFunction | 类型 ITooltipFunction | 描述 No Description Provided | 可选 true | DefaultValue |
Name: modifyTooltip
Return Type: void
ZenScript CopyIItemStack.modifyTooltip(function as ITooltipFunction) as void
参数 | 类型 | 描述 |
---|---|---|
参数 function | 类型 ITooltipFunction | 描述 No Description Provided |
Name: mul
Use this in contexts where machines accept more than one item to state that fact.
Return Type: IIngredientWithAmount
ZenScript CopyIItemStack.mul(amount as int) as IIngredientWithAmount
参数 | 类型 | 描述 |
---|---|---|
参数 amount | 类型 int | 描述 No Description Provided |
Name: only
Use this if you already have the condition from another ingredient
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIItemStack.only(condition as IIngredientCondition<IIngredient>) as IngredientConditioned<IIngredient>
参数 | 类型 | 描述 |
---|---|---|
参数 condition | 类型 IIngredientCondition<IIngredient> | 描述 No Description Provided |
Name: onlyDamaged
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// IItemStack.onlyDamaged() as IngredientConditioned<IIngredient>
myIItemStack.onlyDamaged();
Name: onlyDamagedAtLeast
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIItemStack.onlyDamagedAtLeast(minDamage as int) as IngredientConditioned<IIngredient>
参数 | 类型 | 描述 |
---|---|---|
参数 minDamage | 类型 int | 描述 No Description Provided |
Name: onlyDamagedAtMost
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIItemStack.onlyDamagedAtMost(maxDamage as int) as IngredientConditioned<IIngredient>
参数 | 类型 | 描述 |
---|---|---|
参数 maxDamage | 类型 int | 描述 No Description Provided |
Name: onlyIf
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIItemStack.onlyIf(uid as string, function as Predicate<IItemStack>) as IngredientConditioned<IIngredient>
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|---|---|---|---|
参数 uid | 类型 string | 描述 No Description Provided | 可选 false | DefaultValue |
参数 function | 类型 Predicate<IItemStack> | 描述 No Description Provided | 可选 true | DefaultValue |
Name: percent
Return Type: Percentaged<IItemStack>
ZenScript CopyIItemStack.percent(percentage as double) as Percentaged<IItemStack>
参数 | 类型 | 描述 |
---|---|---|
参数 percentage | 类型 double | 描述 No Description Provided |
Name: removeEnchantment
Removes the given enchantment from this IItemStack.
Returns: This itemStack if it is mutable, a new one with the enchantment removed otherwise
Return Type: IItemStack
ZenScript Copy// IItemStack.removeEnchantment(enchantment as Enchantment) as IItemStack
myIItemStack.removeEnchantment(<enchantment:minecraft:riptide>);
参数 | 类型 | 描述 |
---|---|---|
参数 enchantment | 类型 Enchantment | 描述 The enchantment to remove. |
Name: removeGlobalAttribute
Removes all AttributeModifiers that use the given Attribute from this IIngredient.
Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.
This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.
Return Type: void
ZenScript Copy// IItemStack.removeGlobalAttribute(attribute as Attribute, slotTypes as EquipmentSlot[]) as void
myIItemStack.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The attribute to remove. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
Return Type: void
ZenScript Copy// IItemStack.removeGlobalAttributeModifier(uuid as string, slotTypes as EquipmentSlot[]) as void
myIItemStack.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 uuid | 类型 string | 描述 The unique id of the AttributeModifier to remove. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 The slot types to remove it from. |
Name: removeTooltip
Return Type: void
ZenScript CopyIItemStack.removeTooltip(regex as string) as void
参数 | 类型 | 描述 |
---|---|---|
参数 regex | 类型 string | 描述 No Description Provided |
Name: resetHoverName
Clears any custom name set for this ItemStack
Return Type: void
ZenScript Copy// IItemStack.resetHoverName() as void
myIItemStack.resetHoverName();
Name: reuse
Return Type: IIngredientTransformed<IIngredient>
ZenScript Copy// IItemStack.reuse() as IIngredientTransformed<IIngredient>
myIItemStack.reuse();
Name: setEnchantments
Sets the enchantments on this IItemStack.
Returns: This itemStack if it is mutable, a new one with the enchantments otherwise
Return Type: IItemStack
ZenScript CopyIItemStack.setEnchantments(enchantments as int?[Enchantment]) as IItemStack
参数 | 类型 | 描述 |
---|---|---|
参数 enchantments | 类型 int?[Enchantment] | 描述 The new enchantments |
Name: setFireResistant
Sets if this IItemStack is immune to fire / lava.
If true, the item will not burn when thrown into fire or lava.
Return Type: void
ZenScript CopyIItemStack.setFireResistant(fireResistant as boolean) as void
参数 | 类型 | 描述 |
---|---|---|
参数 fireResistant | 类型 布尔值 | 描述 Should the item be immune to fire. |
Name: setMaxStackSize
Sets the max stacksize of the Item.
Return Type: void
ZenScript Copy// IItemStack.setMaxStackSize(newMaxStackSize as int) as void
myIItemStack.setMaxStackSize(16);
参数 | 类型 | 描述 |
---|---|---|
参数 newMaxStackSize | 类型 int | 描述 The new max stack size of the Item. |
Name: setRarity
Sets the rarity of the Item.
Return Type: void
ZenScript Copy// IItemStack.setRarity(newRarity as Rarity) as void
myIItemStack.setRarity(Rarity.UNCOMMON);
参数 | 类型 | 描述 |
---|---|---|
参数 newRarity | 类型 Rarity | 描述 The new rarity of the Item. |
Name: shrink
Shrinks this IItemStack's stack size by the given amount, or 1 if no amount is given.
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack
ZenScript Copy// IItemStack.shrink(amount as int) as IItemStack
myIItemStack.shrink(2);
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|---|---|---|---|
参数 amount | 类型 int | 描述 The amount to shrink by. | 可选 true | DefaultValue 1 |
Name: transform
Use this if you already have the transformer from another ingredient
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIItemStack.transform(transformer as IIngredientTransformer<IIngredient>) as IIngredientTransformed<IIngredient>
参数 | 类型 | 描述 |
---|---|---|
参数 变压器 | 类型 IIngredientTransformer<IIngredient> | 描述 No Description Provided |
Name: transformCustom
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIItemStack.transformCustom(uid as string, function as Function<IItemStack,IItemStack>) as IIngredientTransformed<IIngredient>
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|---|---|---|---|
参数 uid | 类型 string | 描述 No Description Provided | 可选 false | DefaultValue |
参数 function | 类型 Function<IItemStack,IItemStack> | 描述 No Description Provided | 可选 true | DefaultValue |
Name: transformDamage
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIItemStack.transformDamage(amount as int) as IIngredientTransformed<IIngredient>
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|---|---|---|---|
参数 amount | 类型 int | 描述 No Description Provided | 可选 true | DefaultValue 1 |
Name: transformReplace
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIItemStack.transformReplace(replaceWith as IItemStack) as IIngredientTransformed<IIngredient>
参数 | 类型 | 描述 |
---|---|---|
参数 replaceWith | 类型 IItemstack | 描述 No Description Provided |
Name: withAttributeModifier
Adds an AttributeModifier to this IItemStack.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
ZenScript Copy// IItemStack.withAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myIItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>], true);
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|---|---|---|---|
参数 attribute | 类型 Attribute | 描述 The Attribute of the modifier. | 可选 false | DefaultValue |
参数 name(名称) | 类型 string | 描述 The name of the modifier. | 可选 false | DefaultValue |
参数 value | 类型 double | 描述 The value of the modifier. | 可选 false | DefaultValue |
参数 operation | 类型 AttributeOperation | 描述 The operation of the modifier. | 可选 false | DefaultValue |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 What slots the modifier is valid for. | 可选 false | DefaultValue |
参数 preserveDefaults | 类型 布尔值 | 描述 Should the default Item Attribute Modifiers be preserved when adding this modifier. | 可选 true | DefaultValue false |
Name: withAttributeModifier
Adds an AttributeModifier to this IItemStack using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
ZenScript Copy// IItemStack.withAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myIItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>], true);
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|---|---|---|---|
参数 attribute | 类型 Attribute | 描述 The Attribute of the modifier. | 可选 false | DefaultValue |
参数 uuid | 类型 string | 描述 The unique identifier of the modifier to replace. | 可选 false | DefaultValue |
参数 name(名称) | 类型 string | 描述 The name of the modifier. | 可选 false | DefaultValue |
参数 value | 类型 double | 描述 The value of the modifier. | 可选 false | DefaultValue |
参数 operation | 类型 AttributeOperation | 描述 The operation of the modifier. | 可选 false | DefaultValue |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 What slots the modifier is valid for. | 可选 false | DefaultValue |
参数 preserveDefaults | 类型 布尔值 | 描述 Should the default Item Attribute Modifiers be preserved when adding this modifier. | 可选 true | DefaultValue false |
Name: withDamage
Sets the damage of the ItemStack
Return Type: IItemStack
ZenScript Copy// IItemStack.withDamage(damage as int) as IItemStack
myIItemStack.withDamage(10);
参数 | 类型 | 描述 |
---|---|---|
参数 damage | 类型 int | 描述 the new damage value |
Name: withDisplayName
Sets the display name of the ItemStack
Return Type: IItemStack
ZenScript CopyIItemStack.withDisplayName(text as Component) as IItemStack
参数 | 类型 | 描述 |
---|---|---|
参数 文本 | 类型 Component | 描述 New name of the stack. |
Name: withEnchantment
Enchants this IItemStack with the given Enchantment.
Returns: This itemStack if it is mutable, a new one with the enchantment added otherwise
Return Type: IItemStack
ZenScript Copy// IItemStack.withEnchantment(enchantment as Enchantment, level as int) as IItemStack
myIItemStack.withEnchantment(<enchantment:minecraft:riptide>, 2);
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|---|---|---|---|
参数 enchantment | 类型 Enchantment | 描述 The enchantment to add. | 可选 false | DefaultValue |
参数 level | 类型 int | 描述 The level of the enchantment | 可选 true | DefaultValue 1 |
Name: withTag
Sets the tag for the ItemStack.
Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack
ZenScript Copy// IItemStack.withTag(tag as MapData) as IItemStack
myIItemStack.withTag({Display: {lore: ["Hello"]}});
参数 | 类型 | 描述 |
---|---|---|
参数 tag #标签 | 类型 MapData #地图数据 | 描述 The tag to set. |
Name: withoutTag
Removes the tag from this ItemStack.
Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack
ZenScript Copy// IItemStack.withoutTag() as IItemStack
myIItemStack.withoutTag();
运算符
Link to 运算符
Name: CONTAINS
Does the ingredient contain the given ingredient?
ZenScript Copyingredient as IIngredient in myIItemStack
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myIItemStack
Name: MOD
ZenScript CopymyIItemStack % percentage as double
Name: MUL
Use this in contexts where machines accept more than one item to state that fact.
ZenScript CopymyIItemStack * amount as int
Name: OR
ZenScript CopymyIItemStack | other as IIngredient
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 amount | 类型 int | 可获得 true | 可设置 false | 描述 Gets the amount of Items in the ItemStack |
名称 burnTime | 类型 void | 可获得 true | 可设置 true | 描述 Sets the burn time of this ingredient, for use in the furnace and other machines |
名称 commandString #命令字符串 | 类型 string | 可获得 true | 可设置 false | 描述 Returns the BEP to get this stack |
名称 damage | 类型 int | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 damageableItem | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Returns if the ItemStack is damageable I.E Swords and tools are damageable, sticks are not. |
名称 damaged | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Returns if the ItemStack is damaged I.E a Swords that is no at full durability is damaged. |
名称 definition | 类型 ItemDefinition | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 descriptionId | 类型 string | 可获得 true | 可设置 false | 描述 Returns the unlocalized Name of the Item in the ItemStack |
名称 displayName | 类型 Component | 可获得 true | 可设置 false | 描述 Gets the display name of the ItemStack |
名称 empty | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Returns if the ItemStack is empty |
名称 enchantments | 类型 int?[Enchantment] | 可获得 true | 可设置 true | 描述 No Description Provided |
名称 fireResistant | 类型 void | 可获得 true | 可设置 true | 描述 Sets if this IItemStack is immune to fire / lava. If true, the item will not burn when thrown into fire or lava. |
名称 food | 类型 FoodProperties | 可获得 true | 可设置 true | 描述 No Description Provided |
名称 getBaseRepairCost | 类型 int | 可获得 true | 可设置 false | 描述 Gets the base repair cost of the ItemStack, or 0 if no repair is defined. |
名称 getOrCreate | 类型 MapData #地图数据 | 可获得 true | 可设置 false | 描述 Returns the NBT tag attached to this ItemStack or makes a new tag. |
名称 hasCustomHoverName | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Returns true if the ItemStack has a display name. |
名称 hasFoil | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Returns true if this ItemStack has a foil effect. Foil is the glint / effect that is added to enchanted ItemStacks (and other items). |
名称 hasTag | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Returns true if this ItemStack has a Tag |
名称 isEnchantable | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Can this ItemStack be enchanted? |
名称 isEnchanted | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Is this ItemStack enchanted? |
名称 isImmutable | 类型 布尔值 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 isMutable | 类型 布尔值 | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 items | 类型 IItemStack[] | 可获得 true | 可设置 false | 描述 No Description Provided |
名称 maxDamage | 类型 int | 可获得 true | 可设置 true | 描述 Returns the max damage of the ItemStack This is the max durability of the ItemStack. |
名称 maxStackSize | 类型 int | 可获得 true | 可设置 true | 描述 Returns the max stack size of the Item in the ItemStack |
名称 owner | 类型 string | 可获得 true | 可设置 false | 描述 Gets owning mod for the Item in this IItemStack |
名称 rarity | 类型 Rarity | 可获得 true | 可设置 true | 描述 Returns the rarity of the Item in the ItemStack |
名称 registryName | 类型 资源位置 | 可获得 true | 可设置 false | 描述 Gets the registry name for the Item in this IItemStack |
名称 stackable | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Returns if the ItemStack can have an amount greater than 1 I.E Swords and tools are not stackable, sticks are. |
名称 tag #标签 | 类型 MapData #地图数据 | 可获得 true | 可设置 false | 描述 Returns the NBT tag attached to this ItemStack. |
名称 useDuration | 类型 int | 可获得 true | 可设置 false | 描述 Gets the use duration of the ItemStack |
名称 useOnRelease | 类型 布尔值 | 可获得 true | 可设置 false | 描述 Returns true if this stack is considered a crossbow item |