It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.block.type.falling.Fallable;

Link to getFallDamageSource

Name: getFallDamageSource

Gets the damage source used when this block falls on an entity.

Returns: The damage source used when this block falls on an entity.
Return Type: DamageSource

ZenScript
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// Fallable.getFallDamageSource() as DamageSource

(<block:minecraft:sand> as Fallable).getFallDamageSource();

Link to getHurtsEntitySelector

Name: getHurtsEntitySelector

Gets a predicate that determines if an entity should be damaged by this falling block.

Returns: The predicate that determines if an entity should be damaged by this falling block.
Return Type: Predicate<Entity>

ZenScript
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// Fallable.getHurtsEntitySelector() as Predicate<Entity>

(<block:minecraft:sand> as Fallable).getHurtsEntitySelector();

Link to onBrokenAfterFall

Name: onBrokenAfterFall

ZenScript
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Fallable.onBrokenAfterFall(level as Level, pos as BlockPos, fallingEntity as FallingBlockEntity)
参数类型
参数
level
类型
Level
参数
类型
BlockPos
参数
fallingEntity
类型
FallingBlockEntity

Name: onLand

ZenScript
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Fallable.onLand(level as Level, pos as BlockPos, fallingState as BlockState, placeState as BlockState, fallingEntity as FallingBlockEntity)
参数类型
参数
level
类型
Level
参数
类型
BlockPos
参数
fallingState
类型
BlockState
参数
placeState
类型
BlockState
参数
fallingEntity
类型
FallingBlockEntity
名称类型可获得可设置描述
名称
fallDamageSource
类型
DamageSource
可获得
true
可设置
false
描述
Gets the damage source used when this block falls on an entity.
名称
hurtsEntitySelector
类型
Predicate<Entity>
可获得
true
可设置
false
描述
Gets a predicate that determines if an entity should be damaged by this falling block.