It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.world.Level;

Extending CapabilityProvider<Level>

Link to extending-capabilityproviderlevel

Level extends CapabilityProvider<Level>. That means all methods available in CapabilityProvider<Level> are also available in Level

已实现的接口

Link to 已实现的接口

Level implements the following interfaces. That means all methods defined in these interfaces are also available in Level

  • AutoCloseable

Name: addFreshEntity

add an entity to the world, return if the entity is added successfully.

Return Type: boolean

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Level.addFreshEntity(entity as Entity) as boolean
参数类型
参数
entity
类型
Entity

Name: destroyBlock

Destroys a block within the world.

Returns: Whether the block was changed.
Return Type: boolean

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// Level.destroyBlock(pos as BlockPos, doDrops as boolean) as boolean

myLevel.destroyBlock(new BlockPos(0, 1, 2), true);
参数类型描述
参数
类型
BlockPos
描述
The position of the block.
参数
doDrops
类型
布尔值
描述
Whether the block drops itself and it's loot.

Name: destroyBlock

Destroys a block within the world.

Returns: Whether the block was changed.
Return Type: boolean

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// Level.destroyBlock(pos as BlockPos, doDrops as boolean, breaker as Entity?) as boolean

myLevel.destroyBlock(new BlockPos(0, 1, 2), true, player);
参数类型描述
参数
类型
BlockPos
描述
The position of the block.
参数
doDrops
类型
布尔值
描述
Whether the block drops itself and it's loot.
参数
breaker
类型
Entity?
描述
The entity to break the block.

Link to getBestNeighborSignal

Name: getBestNeighborSignal

Gets the highest redstone signal available to a position from any of it's neighbors.

Returns: The highest redstone signal available to the position.
Return Type: int

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// Level.getBestNeighborSignal(pos as BlockPos) as int

myLevel.getBestNeighborSignal(new BlockPos(0, 1, 2));
参数类型描述
参数
类型
BlockPos
描述
The position to check.

Name: getBiome

Gets the biome at a given position.

Returns: The biome at the given position.
Return Type: Biome

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// Level.getBiome(pos as BlockPos) as Biome

myLevel.getBiome(new BlockPos(0, 1, 2));
参数类型描述
参数
类型
BlockPos
描述
The position to look up.

Name: getBlockEntity

Return Type: BlockEntity?

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Level.getBlockEntity(pos as BlockPos) as BlockEntity?
参数类型
参数
类型
BlockPos

Link to getBlockEntityData

Name: getBlockEntityData

Gets the tile entity data for a tile entity at a given position.

Returns: The data of the tile entity.
Return Type: MapData

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// Level.getBlockEntityData(pos as BlockPos) as MapData

myLevel.getBlockEntityData(new BlockPos(0, 1, 2));
参数类型描述
参数
类型
BlockPos
描述
The position of the tile entity.

Name: getBlockState

Gets the block state at a given position.

Returns: The block state at the position.
Return Type: BlockState

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// Level.getBlockState(pos as BlockPos) as BlockState

myLevel.getBlockState(new BlockPos(0, 1, 2));
参数类型描述
参数
类型
BlockPos
描述
The position to look up.

Name: getDayTime

Return Type: long

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// Level.getDayTime() as long

myLevel.getDayTime();

Link to getDirectSignalTo

Name: getDirectSignalTo

Gets the highest strong (direct) redstone signal of any neighboring block.

Returns: The highest strong (direct) redstone signal of all directly neighboring blocks.
Return Type: int

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// Level.getDirectSignalTo(pos as BlockPos) as int

myLevel.getDirectSignalTo(new BlockPos(0, 1, 2));
参数类型描述
参数
类型
BlockPos
描述
The position to check.

Name: getEntities

Gets all entities in given area, excluding the one passed into it.

Return Type: stdlib.List<Entity>

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// Level.getEntities(excludingEntity as Entity?, x1 as double, y1 as double, z1 as double, x2 as double, y2 as double, z2 as double, predicate as Predicate<Entity>) as stdlib.List<Entity>

myLevel.getEntities(entity, 1.0, 1.0, 1.0, 11.4, 11.4, 11.4, (entityIn) => entityIn.isInWater());
参数类型描述
参数
excludingEntity
类型
Entity?
描述
参数
x1
类型
double
描述
参数
y1
类型
double
描述
参数
z1
类型
double
描述
参数
x2
类型
double
描述
参数
y2
类型
double
描述
参数
z2
类型
double
描述
参数
predicate
类型
Predicate<Entity>
描述
the entity filter

Link to getEntitiesInArea

Name: getEntitiesInArea

Gets all entities in given area, but the arguments are block poses. If pos2 is omitted, it will use pos1.add(1, 1, 1)

Returns: all entities in given area
Return Type: stdlib.List<T>

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Level.getEntitiesInArea<T : Entity>(pos1 as BlockPos, pos2 as BlockPos) as stdlib.List<T>
参数类型可选
参数
pos1
类型
BlockPos
可选
false
参数
pos2
类型
BlockPos
可选
true
参数
T
类型
Entity
可选

Link to getEntitiesInAreaExcluding

Name: getEntitiesInAreaExcluding

Return Type: stdlib.List<Entity>

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// Level.getEntitiesInAreaExcluding(excludingEntity as Entity?, predicate as Predicate<Entity>, pos1 as BlockPos, pos2 as BlockPos) as stdlib.List<Entity>

myLevel.getEntitiesInAreaExcluding(entity, (entityIn) => entityIn.isInWater(), new BlockPos(0, 1, 2), new BlockPos(3, 4, 5));
参数类型可选
参数
excludingEntity
类型
Entity?
可选
false
参数
predicate
类型
Predicate<Entity>
可选
false
参数
pos1
类型
BlockPos
可选
false
参数
pos2
类型
BlockPos
可选
true

Link to getEntitiesOfClass

Name: getEntitiesOfClass

Gets all entities in given area.

Returns: all entities in given area.
Return Type: stdlib.List<T>

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Level.getEntitiesOfClass<T : Entity>(x1 as double, y1 as double, z1 as double, x2 as double, y2 as double, z2 as double) as stdlib.List<T>
参数类型
参数
x1
类型
double
参数
y1
类型
double
参数
z1
类型
double
参数
x2
类型
double
参数
y2
类型
double
参数
z2
类型
double
参数
T
类型
Entity

Name: getGametime

Return Type: long

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// Level.getGametime() as long

myLevel.getGametime();

Name: getSignal

Gets the redstone signal strength available to a position from a given direction.

Returns: The redstone signal strength available from that direction.
Return Type: int

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// Level.getSignal(pos as BlockPos, direction as Direction) as int

myLevel.getSignal(new BlockPos(0, 1, 2), <direction:north>);
参数类型描述
参数
类型
BlockPos
描述
The position to check.
参数
direction
类型
Direction
描述
The direction to query.

Link to globalLevelEvent

Name: globalLevelEvent

Triggers a predetermined event on the client. Using this on a server or integrated server will send the event to all nearby players.

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// Level.globalLevelEvent(eventId as int, pos as BlockPos, data as int)

myLevel.globalLevelEvent(2005, new BlockPos(0, 1, 2), 0);
参数类型描述
参数
eventId
类型
int
描述
The ID of the event to play.
参数
类型
BlockPos
描述
The position of the event.
参数
data
类型
int
描述
Four bytes of additional data encoded as an integer. This
is generally unused.

Link to hasNeighborSignal

Name: hasNeighborSignal

Checks if a given position is receiving a redstone signal.

Returns: Whether the position is receiving a redstone signal.
Return Type: boolean

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// Level.hasNeighborSignal(pos as BlockPos) as boolean

myLevel.hasNeighborSignal(new BlockPos(0, 1, 2));
参数类型描述
参数
类型
BlockPos
描述
The position to check.

Name: isClientSide

Return Type: boolean

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// Level.isClientSide() as boolean

myLevel.isClientSide();

Name: isDay

Return Type: boolean

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// Level.isDay() as boolean

myLevel.isDay();

Name: isEmptyBlock

Checks if the block at a given position is empty.

Returns: Whether the block is empty.
Return Type: boolean

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// Level.isEmptyBlock(pos as BlockPos) as boolean

myLevel.isEmptyBlock(new BlockPos(0, 1, 2));
参数类型描述
参数
类型
BlockPos
描述
The position to look up.

Name: isLoaded

Checks if the block at a given position is in a loaded chunk.

Returns: Whether the position is in a loaded chunk.
Return Type: boolean

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// Level.isLoaded(pos as BlockPos) as boolean

myLevel.isLoaded(new BlockPos(0, 1, 2));
参数类型描述
参数
类型
BlockPos
描述
The position to look up.

Name: isNight

Return Type: boolean

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// Level.isNight() as boolean

myLevel.isNight();

Name: isRainingAt

Checks if it is raining at a specific position. This can never be true if the position does not have direct line of sight to the sky.

Returns: Whether it is raining at the current position.
Return Type: boolean

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// Level.isRainingAt(pos as BlockPos) as boolean

myLevel.isRainingAt(new BlockPos(0, 1, 2));
参数类型描述
参数
类型
BlockPos
描述
The position to check.

Name: levelEvent

Triggers a predetermined event on the client. Using this on a server or integrated server will send the event to all nearby players.

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// Level.levelEvent(excluded as Player?, eventId as int, pos as BlockPos, data as int)

myLevel.levelEvent(player, 2005, new BlockPos(0, 1, 2), 0);
参数类型描述
参数
excluded
类型
Player?
描述
An excluded player who will not receive the event.
参数
eventId
类型
int
描述
The ID of the event to play.
参数
类型
BlockPos
描述
The position of the event.
参数
data
类型
int
描述
Four bytes of additional data encoded as an integer. This
is generally unused.

Name: rayTraceBlocks

Creates a ray trace from one vector to the other vector, which will stop at a block or a fluid.

Returns: a BlockHitResult holding the result, the position and facing the ray stops.
Return Type: BlockHitResult

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// Level.rayTraceBlocks(startVec as Vec3, endVec as Vec3, blockMode as BlockClipContext, fluidMode as FluidClipContext, entity as Entity) as BlockHitResult

myLevel.rayTraceBlocks(new Vec3(0.0, 0.0, 0.0), new Vec3(1.1, 4.5, 1.4), RayTraceBlockMode.OUTLINE, RayTraceFluidMode.NONE, entity);
参数类型描述可选
参数
startVec
类型
Vec3
描述
a vector which describes the starting point
可选
false
参数
endVec
类型
Vec3
描述
a vector which describes the direction and length we are searching in
可选
false
参数
blockMode
类型
BlockClipContext
描述
the type of block that the ray trace would stop at.
可选
false
参数
fluidMode
类型
FluidClipContext
描述
the type of fluid that the ray trace would stop at.
可选
false
参数
entity
类型
Entity
描述
the entity for selection context
可选
true

Name: sequence

Creates a new SequenceBuilder<T,U> for this level.

SequenceBuilder<T,U>'s let you compose scripted events such as waiting 5 ticks, then setting the weather to rain.

Returns: A new SequenceBuilder<T,U> for this level.
Return Type: SequenceBuilder<Level,MapData>

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// Level.sequence(data as MapData) as SequenceBuilder<Level,MapData>

myLevel.sequence({version: "1.0.0"});
参数类型可选默认值
参数
data
类型
MapData #地图数据
可选
true
默认值
new crafttweaker.api.data.MapData()

Name: sequence

Creates a new SequenceBuilder<T,U> for this level.

SequenceBuilder<T,U>'s let you compose scripted events such as waiting 5 ticks, then setting the weather to rain.

Returns: A new SequenceBuilder<T,U> for this level.
Return Type: SequenceBuilder<Level,T>

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// Level.sequence<T : Object>(data as T) as SequenceBuilder<Level,T>

myLevel.sequence<crafttweaker.api.data.MapData>({version: "1.0.0"});
参数类型
参数
data
类型
T
参数
T
类型
Object

Link to setBlockAndUpdate

Name: setBlockAndUpdate

Sets the block and its state at a given position.

Returns: Whether the block was changed.
Return Type: boolean

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// Level.setBlockAndUpdate(pos as BlockPos, state as BlockState) as boolean

myLevel.setBlockAndUpdate(new BlockPos(0, 1, 2), <blockstate:minecraft:iron_block>);
参数类型描述
参数
类型
BlockPos
描述
The position to set the block at.
参数
state
类型
BlockState
描述
The new state of the block.

Name: setRainingLevel

Sets the current rain level.

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// Level.setRainingLevel(level as float)

myLevel.setRainingLevel(0.5);
参数类型描述
参数
level
类型
float
描述
The new rain level between 0 and 1
名称类型可获得可设置描述
名称
daytime
类型
long
可获得
true
可设置
false
描述
名称
difficulty
类型
string
可获得
true
可设置
false
描述
Gets the difficulty setting for the world.
名称
difficultyLocked
类型
布尔值
可获得
true
可设置
false
描述
Checks if the difficulty of the world has been locked.
名称
dimension
类型
资源位置
可获得
true
可设置
false
描述
Gets the registry name of the dimension this world represents.
名称
gameTime
类型
long
可获得
true
可设置
false
描述
名称
hardcore
类型
布尔值
可获得
true
可设置
false
描述
Checks if hardcore mode is enabled.
名称
isClientSide
类型
布尔值
可获得
true
可设置
false
描述
名称
isDay
类型
布尔值
可获得
true
可设置
false
描述
名称
isNight
类型
布尔值
可获得
true
可设置
false
描述
名称
rainLevel
类型
Level
可获得
false
可设置
true
描述
Sets the current rain level.
名称
raining
类型
布尔值
可获得
true
可设置
false
描述
Checks if it is raining.
名称
random
类型
Random
可获得
true
可设置
false
描述
名称
seaLevel
类型
int
可获得
true
可设置
false
描述
Gets the height of the sea level.
名称
thundering
类型
布尔值
可获得
true
可设置
false
描述
Checks if there is a thunder storm.