FallingBlockEntity

Link to fallingblockentity

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.entity.type.misc.FallingBlockEntity;

Extending Entity

Link to extending-entity

FallingBlockEntity extends Entity. That means all methods available in Entity are also available in FallingBlockEntity

Name: fall

Spawns a new falling block entity at the given position with the given blockstate.

Returns: The entity that was spawned.
Return Type: FallingBlockEntity

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// FallingBlockEntity.fall(level as Level, pos as BlockPos, state as BlockState) as FallingBlockEntity

FallingBlockEntity.fall(level, new BlockPos(1, 2, 3), <blockstate:minecraft:dirt>);
参数类型描述
参数
level
类型
Level
描述
The level to spawn the entity in.
参数
类型
BlockPos
描述
The position to spawn the entity at.
参数
state
类型
BlockState
描述
The blockstate of the falling block.

Link to callOnBrokenAfterFall

Name: callOnBrokenAfterFall

Triggers the given Fallable's onBrokenAfterFall method using this entity.

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// FallingBlockEntity.callOnBrokenAfterFall(fallableBlock as Block, position as BlockPos)

FallingBlockEntity.fall(level, new BlockPos(1, 2, 3), <blockstate:minecraft:dirt>).callOnBrokenAfterFall(<block:minecraft:sand>, new BlockPos(1, 2, 3));
参数类型描述
参数
fallableBlock
类型
Block
描述
The fallable block.
参数
position
类型
BlockPos
描述
The position that the block fell at.

Name: getBlockState

Gets the BlockState of this falling entity.

Returns: The BlockState of this falling entity
Return Type: BlockState

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// FallingBlockEntity.getBlockState() as BlockState

FallingBlockEntity.fall(level, new BlockPos(1, 2, 3), <blockstate:minecraft:dirt>).getBlockState();

Name: getStartPos

Gets the position that this entity was spawned at.

Returns: The position that the entity was spawned at.
Return Type: BlockPos

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// FallingBlockEntity.getStartPos() as BlockPos

FallingBlockEntity.fall(level, new BlockPos(1, 2, 3), <blockstate:minecraft:dirt>).getStartPos();

Name: setBlockState

Sets the BlockState of this falling entity.

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FallingBlockEntity.setBlockState(state as BlockState)
参数类型
参数
state
类型
BlockState

Link to setHurtsEntities

Name: setHurtsEntities

Sets that entities should be hurt by this block, as well as setting how much damage is done.

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// FallingBlockEntity.setHurtsEntities(damagePerDistance as float, maxDamage as int)

FallingBlockEntity.fall(level, new BlockPos(1, 2, 3), <blockstate:minecraft:dirt>).setHurtsEntities(0.5, 5);
参数类型描述
参数
damagePerDistance
类型
float
描述
The damage done per distance fell.
参数
maxDamage
类型
int
描述
The max amount of damage that can be caused by this entity.

Name: setStartPos

Sets the position that this entity was spawned at.

this is mainly used for the rendering of the entity

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// FallingBlockEntity.setStartPos(pos as BlockPos)

FallingBlockEntity.fall(level, new BlockPos(1, 2, 3), <blockstate:minecraft:dirt>).setStartPos(new BlockPos(1, 2, 3));
参数类型描述
参数
类型
BlockPos
描述
the position that the entity was spawned at.
名称类型可获得可设置描述
名称
blockstate
类型
BlockState
可获得
true
可设置
true
描述
Gets the BlockState of this falling entity.