It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.world.Explosion;

Name: create

Return Type: Explosion

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Explosion.create(world as Level, x as double, y as double, z as double, size as float, causesFire as boolean, mode as ExplosionBlockInteraction, exploder as Entity, source as DamageSource) as Explosion
参数类型可选
参数
world
类型
Level
可选
false
参数
x
类型
double
可选
false
参数
y
类型
double
可选
false
参数
z
类型
double
可选
false
参数
size #大小
类型
float
可选
false
参数
causesFire
类型
布尔值
可选
false
参数
mode
类型
ExplosionBlockInteraction
可选
false
参数
exploder
类型
Entity
可选
true
参数
来源
类型
DamageSource
可选
true

Name: clearToBlow

Clears the affected block positions of this Explosion.

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// Explosion.clearToBlow()

myExplosion.clearToBlow();

Name: explode

Performs the first part of the explosion which is destroying the blocks.

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// Explosion.explode()

myExplosion.explode();

Link to finalizeExplosion

Name: finalizeExplosion

Performs the second part of the explosion which is the sound, drops and if enabled the particles.

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// Explosion.finalizeExplosion(spawnParticles as boolean)

myExplosion.finalizeExplosion(true);
参数类型描述
参数
spawnParticles
类型
布尔值
描述
Should particles be spawned.

Name: getDamageSource

Gets the damage source of this Explosion.

Returns: The damage source of this Explosion.
Return Type: DamageSource

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// Explosion.getDamageSource() as DamageSource

myExplosion.getDamageSource();

Name: getHitPlayers

Gets the player knockback map for this Explosion.

This map is only populated in Explosion#explode() so calling it before will return nothing.

This map is used to calculate the vectors that players around the explosion will be pushed back by.

Returns: A Map of PlayerEntity to Vector3d depicting knockback vectors.
Return Type: Vec3[Player]

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// Explosion.getHitPlayers() as Vec3[Player]

myExplosion.getHitPlayers();

Name: getSourceMob

Gets the LivingEntity that caused this Explosion.

For example: If the Explosion was caused by TNT, it will return the PlayerEntity that placed it. If the Explosion was caused by a Creeper or another Entity directly, it will return that Entity. If the Explosion was caused by a Ghast fireball, it will return the Ghast.

If no Entity caused this Explosion (for example, if the Explosion was caused by TNT in a Desert Temple that generated in the world), then null is returned.

You may need to cast the returned LivingEntity to not be nullable.

Returns: The LivingEntity that caused this Explosion. null if no LivingEntity caused it.
Return Type: LivingEntity?

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// Explosion.getSourceMob() as LivingEntity?

myExplosion.getSourceMob();

Name: getToBlow

Return Type: stdlib.List<BlockPos>

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// Explosion.getToBlow() as stdlib.List<BlockPos>

myExplosion.getToBlow();
名称类型可获得可设置描述
名称
damageSource
类型
DamageSource
可获得
true
可设置
false
描述
Gets the damage source of this Explosion.
名称
playerKnockbackMap
类型
Vec3[Player]
可获得
true
可设置
false
描述
Gets the player knockback map for this Explosion.

This map is only populated in Explosion#explode() so calling it before will return nothing.

This map is used to calculate the vectors that players around the explosion will be pushed back by.
名称
sourceMob
类型
LivingEntity?
可获得
true
可设置
false
描述
Gets the LivingEntity that caused this Explosion.

For example:
If the Explosion was caused by TNT, it will return the PlayerEntity that placed it.
If the Explosion was caused by a Creeper or another Entity directly, it will return that Entity.
If the Explosion was caused by a Ghast fireball, it will return the Ghast.

If no Entity caused this Explosion (for example, if the Explosion was caused by TNT in a Desert Temple that
generated in the world), then null is returned.

You may need to cast the returned LivingEntity to not be nullable.
名称
toBlow
类型
stdlib.List<BlockPos>
可获得
true
可设置
false
描述