ItemFishedEvent
This event is fired every time the player fishes up an item. It can be used to add or remove drops, change the durability damage, do other effects, and even prevent the fishing by canceling the event.
The event is cancelable.
If the event is canceled, will cause the player to receive no items at all
The event does not have a result.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Extending PlayerEvent
ItemFishedEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in ItemFishedEvent
Methods
Sets the amount of durability damage to inflict on the fishing rod.
Parameter | Type | Description |
---|---|---|
Parameter damage | Type int | Description The amount of durability damage. |
Gets the list of items being fished up by the player.
Returns: The list of items being fished up by the player.
Return Type: stdlib.List<ItemStack>
Gets the amount of durability damage to inflict on the fishing rod.
Returns: The amount of durability damage to inflict on the fishing rod.
Return Type: int
Properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name damageRodBy | Type ItemFishedEvent | Has Getter false | Has Setter true | Description Sets the amount of durability damage to inflict on the fishing rod. |
Name drops | Type stdlib.List<ItemStack> | Has Getter true | Has Setter false | Description Gets the list of items being fished up by the player. |
Name itemDamage | Type int | Has Getter true | Has Setter false | Description Gets the amount of durability damage to inflict on the fishing rod. |