PlayerDestroyItemEvent
This event is fired when a player destroys a tool or item. This happens after the tool has been destroyed and can not be used to prevent the destruction directly.
The event is not cancelable.
The event does not have a result.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Extending PlayerEvent
PlayerDestroyItemEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in PlayerDestroyItemEvent
Methods
Return Type: InteractionHand?
Gets a snapshot of the item from before it broke. Modifying this item will have no effect and it should be treated as unmodifiable.
Returns: The original item from before it was broken.
Return Type: IItemStack
Properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name hand | Type InteractionHand? | Has Getter true | Has Setter false | Description |
Name original | Type IItemStack | Has Getter true | Has Setter false | Description Gets a snapshot of the item from before it broke. Modifying this item will have no effect and it should be treated as unmodifiable. |