If you need to reference this type directly, like when casting an Array, or as a parameter, you will need to import it. Simply add the import at
the top of the file.
import crafttweaker . api.entity.type.projectile . FireworkRocketEntity;
FireworkRocketEntity extends Projectile
.
FireworkRocketEntity
implements the following interfaces:
ItemSupplier
,Nameable
,EntityAccess
,CommandSource
,ICapabilityProviderImpl <ICapabilityProviderImpl >
,ICapabilityProvider
Undocumented Interfaces TraceableEntity
, IForgeEntity
// new FireworkRocketEntity(level as Level, x as double, y as double, z as double, stack as ItemStack);
new FireworkRocketEntity(myLevel, myDouble, myDouble, myDouble, myItemStack);
Parameters:
level: Level
Type: Level
- The level the entity is in. x: double
Type: double
- The x position of the entity.
y: double
Type: double
- The y position of the entity.
z: double
Type: double
- The z position of the entity.
// FireworkRocketEntity.acceptsFailure as bool
myFireworkRocketEntity . acceptsFailure
Return Type:
bool
// FireworkRocketEntity.acceptsFailure() as bool;
myFireworkRocketEntity . acceptsFailure();
Return Type:
bool
// FireworkRocketEntity.acceptsSuccess as bool
myFireworkRocketEntity . acceptsSuccess
Return Type:
bool
// FireworkRocketEntity.acceptsSuccess() as bool;
myFireworkRocketEntity . acceptsSuccess();
Return Type:
bool
// FireworkRocketEntity.addTag(tagName as string) as bool;
myFireworkRocketEntity . addTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// FireworkRocketEntity.airSupply as int
myFireworkRocketEntity . airSupply
Return Type:
int
// FireworkRocketEntity.airSupply() as int;
myFireworkRocketEntity . airSupply();
Return Type:
int
// FireworkRocketEntity.allSlots as Iterable<ItemStack>
myFireworkRocketEntity . allSlots
Return Type:
Iterable <ItemStack >
// FireworkRocketEntity.allSlots() as Iterable<ItemStack>;
myFireworkRocketEntity . allSlots();
Return Type:
Iterable <ItemStack >
// FireworkRocketEntity.alwaysAccepts as bool
myFireworkRocketEntity . alwaysAccepts
Return Type:
bool
// FireworkRocketEntity.alwaysAccepts() as bool;
myFireworkRocketEntity . alwaysAccepts();
Return Type:
bool
// FireworkRocketEntity.armorSlots as Iterable<ItemStack>
myFireworkRocketEntity . armorSlots
Return Type:
Iterable <ItemStack >
// FireworkRocketEntity.armorSlots() as Iterable<ItemStack>;
myFireworkRocketEntity . armorSlots();
Return Type:
Iterable <ItemStack >
// FireworkRocketEntity.bbHeight as float
myFireworkRocketEntity . bbHeight
Return Type:
float
// FireworkRocketEntity.bbHeight() as float;
myFireworkRocketEntity . bbHeight();
Return Type:
float
// FireworkRocketEntity.bbWidth as float
myFireworkRocketEntity . bbWidth
Return Type:
float
// FireworkRocketEntity.bbWidth() as float;
myFireworkRocketEntity . bbWidth();
Return Type:
float
// FireworkRocketEntity.blockPosiion as BlockPos
myFireworkRocketEntity . blockPosiion
Return Type:
BlockPos
// FireworkRocketEntity.blockPosiion() as BlockPos;
myFireworkRocketEntity . blockPosiion();
Return Type:
BlockPos
// FireworkRocketEntity.blockPosition as BlockPos
myFireworkRocketEntity . blockPosition
Return Type:
BlockPos
// FireworkRocketEntity.blockPosition() as BlockPos;
myFireworkRocketEntity . blockPosition();
Return Type:
BlockPos
// FireworkRocketEntity.blockX as int
myFireworkRocketEntity . blockX
Return Type:
int
// FireworkRocketEntity.blockX() as int;
myFireworkRocketEntity . blockX();
Return Type:
int
// FireworkRocketEntity.blockY as int
myFireworkRocketEntity . blockY
Return Type:
int
// FireworkRocketEntity.blockY() as int;
myFireworkRocketEntity . blockY();
Return Type:
int
// FireworkRocketEntity.blockZ as int
myFireworkRocketEntity . blockZ
Return Type:
int
// FireworkRocketEntity.blockZ() as int;
myFireworkRocketEntity . blockZ();
Return Type:
int
// FireworkRocketEntity.boundingBox as AABB
myFireworkRocketEntity . boundingBox
Return Type:
AABB
// FireworkRocketEntity.boundingBox() as AABB;
myFireworkRocketEntity . boundingBox();
Return Type:
AABB
// FireworkRocketEntity.boundingBoxForCulling as AABB
myFireworkRocketEntity . boundingBoxForCulling
Return Type:
AABB
// FireworkRocketEntity.boundingBoxForCulling() as AABB;
myFireworkRocketEntity . boundingBoxForCulling();
Return Type:
AABB
// FireworkRocketEntity.canBeCollidedWith as bool
myFireworkRocketEntity . canBeCollidedWith
Return Type:
bool
// FireworkRocketEntity.canBeCollidedWith() as bool;
myFireworkRocketEntity . canBeCollidedWith();
Return Type:
bool
// FireworkRocketEntity.canCollideWith(other as Entity) as bool;
myFireworkRocketEntity . canCollideWith(myEntity);
Return Type:
bool
// FireworkRocketEntity.canFreeze as bool
myFireworkRocketEntity . canFreeze
Return Type:
bool
// FireworkRocketEntity.canFreeze() as bool;
myFireworkRocketEntity . canFreeze();
Return Type:
bool
// FireworkRocketEntity.clearFire();
myFireworkRocketEntity . clearFire();
// FireworkRocketEntity.closerThan(other as Entity, distance as double) as bool;
myFireworkRocketEntity . closerThan(myEntity, myDouble);
Parameters:
distance: double
Type: double
Return Type:
bool
// FireworkRocketEntity.commandSenderWorld as Level
myFireworkRocketEntity . commandSenderWorld
Return Type:
Level
// FireworkRocketEntity.commandSenderWorld() as Level;
myFireworkRocketEntity . commandSenderWorld();
Return Type:
Level
// FireworkRocketEntity.controllingPassenger as Entity
myFireworkRocketEntity . controllingPassenger
Return Type:
Entity
// FireworkRocketEntity.controllingPassenger() as Entity;
myFireworkRocketEntity . controllingPassenger();
Return Type:
Entity
Gets the custom NBT data for this Entity. // FireworkRocketEntity.customData as MapData
myFireworkRocketEntity . customData
Return Type:
MapData
Gets the custom NBT data for this Entity. Returns : The custom data for this Entity.
// FireworkRocketEntity.customData() as MapData;
myFireworkRocketEntity . customData();
Return Type:
MapData
// FireworkRocketEntity.customName as Component
myFireworkRocketEntity . customName
Return Type:
Component
// FireworkRocketEntity.customName as Component
myFireworkRocketEntity . customName
Return Type:
Component
// FireworkRocketEntity.customName() as Component;
myFireworkRocketEntity . customName();
Return Type:
Component
// FireworkRocketEntity.customName() as Component;
myFireworkRocketEntity . customName();
Return Type:
Component
// FireworkRocketEntity.dampensVibrations as bool
myFireworkRocketEntity . dampensVibrations
Return Type:
bool
// FireworkRocketEntity.dampensVibrations() as bool;
myFireworkRocketEntity . dampensVibrations();
Return Type:
bool
Gets the NBT data of this Entity. // FireworkRocketEntity.data as MapData
myFireworkRocketEntity . data
Return Type:
MapData
Gets the NBT data of this Entity. Returns : The NBT data of this Entity.
// FireworkRocketEntity.data() as MapData;
myFireworkRocketEntity . data();
Return Type:
MapData
// FireworkRocketEntity.deltaMovement as Vec3
myFireworkRocketEntity . deltaMovement
Return Type:
Vec3
// FireworkRocketEntity.deltaMovement = (deltaMovement as Vec3);
myFireworkRocketEntity . deltaMovement = myVec3;
// FireworkRocketEntity.deltaMovement() as Vec3;
myFireworkRocketEntity . deltaMovement();
Return Type:
Vec3
// FireworkRocketEntity.deltaMovement(deltaMovement as Vec3);
myFireworkRocketEntity . deltaMovement(myVec3);
// FireworkRocketEntity.dimensionChangingDelay as int
myFireworkRocketEntity . dimensionChangingDelay
Return Type:
int
// FireworkRocketEntity.dimensionChangingDelay() as int;
myFireworkRocketEntity . dimensionChangingDelay();
Return Type:
int
// FireworkRocketEntity.direction as Direction
myFireworkRocketEntity . direction
Return Type:
Direction
// FireworkRocketEntity.direction() as Direction;
myFireworkRocketEntity . direction();
Return Type:
Direction
// FireworkRocketEntity.discard();
myFireworkRocketEntity . discard();
// FireworkRocketEntity.dismountsUnderwater as bool
myFireworkRocketEntity . dismountsUnderwater
Return Type:
bool
// FireworkRocketEntity.displayName as Component
myFireworkRocketEntity . displayName
Return Type:
Component
// FireworkRocketEntity.displayName as Component
myFireworkRocketEntity . displayName
Return Type:
Component
// FireworkRocketEntity.displayName() as Component;
myFireworkRocketEntity . displayName();
Return Type:
Component
// FireworkRocketEntity.displayName() as Component;
myFireworkRocketEntity . displayName();
Return Type:
Component
// FireworkRocketEntity.distanceTo(entity as Entity) as float;
myFireworkRocketEntity . distanceTo(myEntity);
Return Type:
float
// FireworkRocketEntity.distanceToSqr(x as double, y as double, z as double) as double;
myFireworkRocketEntity . distanceToSqr(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
double
// FireworkRocketEntity.distanceToSqr(entity as Entity) as double;
myFireworkRocketEntity . distanceToSqr(myEntity);
Return Type:
double
// FireworkRocketEntity.distanceToSqr(vec as Vec3) as double;
myFireworkRocketEntity . distanceToSqr(myVec3);
Return Type:
double
// FireworkRocketEntity.effectSource as Entity
myFireworkRocketEntity . effectSource
Return Type:
Entity
// FireworkRocketEntity.effectSource() as Entity;
myFireworkRocketEntity . effectSource();
Return Type:
Entity
// FireworkRocketEntity.ejectPassengers();
myFireworkRocketEntity . ejectPassengers();
// FireworkRocketEntity.eyeHeight as float
myFireworkRocketEntity . eyeHeight
Return Type:
float
// FireworkRocketEntity.eyeHeight() as float;
myFireworkRocketEntity . eyeHeight();
Return Type:
float
// FireworkRocketEntity.eyePosition as Vec3
myFireworkRocketEntity . eyePosition
Return Type:
Vec3
// FireworkRocketEntity.eyePosition() as Vec3;
myFireworkRocketEntity . eyePosition();
Return Type:
Vec3
// FireworkRocketEntity.eyeY as double
myFireworkRocketEntity . eyeY
Return Type:
double
// FireworkRocketEntity.eyeY() as double;
myFireworkRocketEntity . eyeY();
Return Type:
double
// FireworkRocketEntity.feetBlockState as BlockState
myFireworkRocketEntity . feetBlockState
Return Type:
BlockState
// FireworkRocketEntity.feetBlockState() as BlockState;
myFireworkRocketEntity . feetBlockState();
Return Type:
BlockState
// FireworkRocketEntity.fireImmune as bool
myFireworkRocketEntity . fireImmune
Return Type:
bool
// FireworkRocketEntity.fireImmune() as bool;
myFireworkRocketEntity . fireImmune();
Return Type:
bool
// FireworkRocketEntity.firstPassenger as Entity
myFireworkRocketEntity . firstPassenger
Return Type:
Entity
// FireworkRocketEntity.firstPassenger() as Entity;
myFireworkRocketEntity . firstPassenger();
Return Type:
Entity
// FireworkRocketEntity.fluidJumpThreshold as double
myFireworkRocketEntity . fluidJumpThreshold
Return Type:
double
// FireworkRocketEntity.fluidJumpThreshold() as double;
myFireworkRocketEntity . fluidJumpThreshold();
Return Type:
double
// FireworkRocketEntity.forward as Vec3
myFireworkRocketEntity . forward
Return Type:
Vec3
// FireworkRocketEntity.forward() as Vec3;
myFireworkRocketEntity . forward();
Return Type:
Vec3
Gets the capability for the given side. Returns : The found capability or null.
// FireworkRocketEntity.getCapability<T>(cap as Capability<T>, side as Direction) as T?;
myFireworkRocketEntity . getCapability < T>(Capabilities.ENERGY, <constant : minecraft:direction:north > );
Return Type:
T ?
Gets the capability. Returns : The found capability or null.
// FireworkRocketEntity.getCapability<T>(cap as Capability<T>) as T?;
myFireworkRocketEntity . getCapability < T>( Capabilities . ENERGY);
Return Type:
T ?
// FireworkRocketEntity.getEyePosition(partialTicks as float) as Vec3;
myFireworkRocketEntity . getEyePosition(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// FireworkRocketEntity.getPosition(partialTicks as float) as Vec3;
myFireworkRocketEntity . getPosition(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// FireworkRocketEntity.getUpVector(partialTicks as float) as Vec3;
myFireworkRocketEntity . getUpVector(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// FireworkRocketEntity.getViewVector(partialTicks as float) as Vec3;
myFireworkRocketEntity . getViewVector(myFloat);
Parameters:
partialTicks: float
Type: float
Return Type:
Vec3
// FireworkRocketEntity.getX(scale as double) as double;
myFireworkRocketEntity . getX(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// FireworkRocketEntity.getY(scale as double) as double;
myFireworkRocketEntity . getY(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// FireworkRocketEntity.getZ(scale as double) as double;
myFireworkRocketEntity . getZ(myDouble);
Parameters:
scale: double
Type: double
Return Type:
double
// FireworkRocketEntity.handSlots as Iterable<ItemStack>
myFireworkRocketEntity . handSlots
Return Type:
Iterable <ItemStack >
// FireworkRocketEntity.handSlots() as Iterable<ItemStack>;
myFireworkRocketEntity . handSlots();
Return Type:
Iterable <ItemStack >
// FireworkRocketEntity.hasCustomName as bool
myFireworkRocketEntity . hasCustomName
Return Type:
bool
// FireworkRocketEntity.hasCustomName as bool
myFireworkRocketEntity . hasCustomName
Return Type:
bool
// FireworkRocketEntity.hasCustomName() as bool;
myFireworkRocketEntity . hasCustomName();
Return Type:
bool
// FireworkRocketEntity.hasCustomName() as bool;
myFireworkRocketEntity . hasCustomName();
Return Type:
bool
// FireworkRocketEntity.hasExactlyOnePlayerPassenger as bool
myFireworkRocketEntity . hasExactlyOnePlayerPassenger
Return Type:
bool
// FireworkRocketEntity.hasExactlyOnePlayerPassenger() as bool;
myFireworkRocketEntity . hasExactlyOnePlayerPassenger();
Return Type:
bool
// FireworkRocketEntity.hasGlowingTag as bool
myFireworkRocketEntity . hasGlowingTag
Return Type:
bool
// FireworkRocketEntity.hasGlowingTag() as bool;
myFireworkRocketEntity . hasGlowingTag();
Return Type:
bool
// FireworkRocketEntity.hasIndirectPassenger(entity as Entity) as bool;
myFireworkRocketEntity . hasIndirectPassenger(myEntity);
Return Type:
bool
// FireworkRocketEntity.hasPassenger(entity as Entity) as bool;
myFireworkRocketEntity . hasPassenger(myEntity);
Return Type:
bool
// FireworkRocketEntity.hasPassenger(predicate as function(t as Entity) as bool) as bool;
myFireworkRocketEntity . hasPassenger(myPredicate);
Parameters:
predicate: function(t as Entity ) as bool
Type: function(t as Entity ) as bool
Return Type:
bool
// FireworkRocketEntity.hurt(source as DamageSource, amount as float) as bool;
myFireworkRocketEntity . hurt(myDamageSource, myFloat);
Parameters:
amount: float
Type: float
Return Type:
bool
// FireworkRocketEntity.id as int
myFireworkRocketEntity . id
Return Type:
int
// FireworkRocketEntity.id() as int;
myFireworkRocketEntity . id();
Return Type:
int
// FireworkRocketEntity.isAlive as bool
myFireworkRocketEntity . isAlive
Return Type:
bool
// FireworkRocketEntity.isAlive() as bool;
myFireworkRocketEntity . isAlive();
Return Type:
bool
// FireworkRocketEntity.isAlwaysTicking as bool
myFireworkRocketEntity . isAlwaysTicking
Return Type:
bool
// FireworkRocketEntity.isAlwaysTicking() as bool;
myFireworkRocketEntity . isAlwaysTicking();
Return Type:
bool
// FireworkRocketEntity.isAttackable as bool
myFireworkRocketEntity . isAttackable
Return Type:
bool
// FireworkRocketEntity.isAttackable() as bool;
myFireworkRocketEntity . isAttackable();
Return Type:
bool
// FireworkRocketEntity.isColliding(pos as BlockPos, state as BlockState) as bool;
myFireworkRocketEntity . isColliding(myBlockPos, myBlockState);
Return Type:
bool
// FireworkRocketEntity.isCrouching as bool
myFireworkRocketEntity . isCrouching
Return Type:
bool
// FireworkRocketEntity.isCrouching() as bool;
myFireworkRocketEntity . isCrouching();
Return Type:
bool
// FireworkRocketEntity.isCurrentlyGlowing as bool
myFireworkRocketEntity . isCurrentlyGlowing
Return Type:
bool
// FireworkRocketEntity.isCurrentlyGlowing() as bool;
myFireworkRocketEntity . isCurrentlyGlowing();
Return Type:
bool
// FireworkRocketEntity.isCustomNameVisible as bool
myFireworkRocketEntity . isCustomNameVisible
Return Type:
bool
// FireworkRocketEntity.isCustomNameVisible() as bool;
myFireworkRocketEntity . isCustomNameVisible();
Return Type:
bool
// FireworkRocketEntity.isDescending as bool
myFireworkRocketEntity . isDescending
Return Type:
bool
// FireworkRocketEntity.isDescending() as bool;
myFireworkRocketEntity . isDescending();
Return Type:
bool
// FireworkRocketEntity.isDiscrete as bool
myFireworkRocketEntity . isDiscrete
Return Type:
bool
// FireworkRocketEntity.isDiscrete() as bool;
myFireworkRocketEntity . isDiscrete();
Return Type:
bool
// FireworkRocketEntity.isFree(x as double, y as double, z as double) as bool;
myFireworkRocketEntity . isFree(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
Return Type:
bool
// FireworkRocketEntity.isFullyFrozen as bool
myFireworkRocketEntity . isFullyFrozen
Return Type:
bool
// FireworkRocketEntity.isFullyFrozen() as bool;
myFireworkRocketEntity . isFullyFrozen();
Return Type:
bool
// FireworkRocketEntity.isInLava as bool
myFireworkRocketEntity . isInLava
Return Type:
bool
// FireworkRocketEntity.isInLava() as bool;
myFireworkRocketEntity . isInLava();
Return Type:
bool
// FireworkRocketEntity.isInvisible as bool
myFireworkRocketEntity . isInvisible
Return Type:
bool
// FireworkRocketEntity.isInvisible() as bool;
myFireworkRocketEntity . isInvisible();
Return Type:
bool
// FireworkRocketEntity.isInvisibleTo(player as Player) as bool;
myFireworkRocketEntity . isInvisibleTo(myPlayer);
Return Type:
bool
// FireworkRocketEntity.isInvulnerable as bool
myFireworkRocketEntity . isInvulnerable
Return Type:
bool
// FireworkRocketEntity.isInvulnerable() as bool;
myFireworkRocketEntity . isInvulnerable();
Return Type:
bool
// FireworkRocketEntity.isInvulnerableTo(source as DamageSource) as bool;
myFireworkRocketEntity . isInvulnerableTo(myDamageSource);
Return Type:
bool
// FireworkRocketEntity.isInWall as bool
myFireworkRocketEntity . isInWall
Return Type:
bool
// FireworkRocketEntity.isInWall() as bool;
myFireworkRocketEntity . isInWall();
Return Type:
bool
// FireworkRocketEntity.isInWater as bool
myFireworkRocketEntity . isInWater
Return Type:
bool
// FireworkRocketEntity.isInWater() as bool;
myFireworkRocketEntity . isInWater();
Return Type:
bool
// FireworkRocketEntity.isInWaterOrBubble as bool
myFireworkRocketEntity . isInWaterOrBubble
Return Type:
bool
// FireworkRocketEntity.isInWaterOrBubble() as bool;
myFireworkRocketEntity . isInWaterOrBubble();
Return Type:
bool
// FireworkRocketEntity.isInWaterOrRain as bool
myFireworkRocketEntity . isInWaterOrRain
Return Type:
bool
// FireworkRocketEntity.isInWaterOrRain() as bool;
myFireworkRocketEntity . isInWaterOrRain();
Return Type:
bool
// FireworkRocketEntity.isInWaterRainOrBubble as bool
myFireworkRocketEntity . isInWaterRainOrBubble
Return Type:
bool
// FireworkRocketEntity.isInWaterRainOrBubble() as bool;
myFireworkRocketEntity . isInWaterRainOrBubble();
Return Type:
bool
// FireworkRocketEntity.isNoGravity as bool
myFireworkRocketEntity . isNoGravity
Return Type:
bool
// FireworkRocketEntity.isNoGravity() as bool;
myFireworkRocketEntity . isNoGravity();
Return Type:
bool
// FireworkRocketEntity.isOnFire as bool
myFireworkRocketEntity . isOnFire
Return Type:
bool
// FireworkRocketEntity.isOnFire() as bool;
myFireworkRocketEntity . isOnFire();
Return Type:
bool
// FireworkRocketEntity.isOnPortalCooldown as bool
myFireworkRocketEntity . isOnPortalCooldown
Return Type:
bool
// FireworkRocketEntity.isOnPortalCooldown() as bool;
myFireworkRocketEntity . isOnPortalCooldown();
Return Type:
bool
// FireworkRocketEntity.isPassenger as bool
myFireworkRocketEntity . isPassenger
Return Type:
bool
// FireworkRocketEntity.isPassenger() as bool;
myFireworkRocketEntity . isPassenger();
Return Type:
bool
// FireworkRocketEntity.isPassengerOfSameVehicle(entity as Entity) as bool;
myFireworkRocketEntity . isPassengerOfSameVehicle(myEntity);
Return Type:
bool
// FireworkRocketEntity.isPickable as bool
myFireworkRocketEntity . isPickable
Return Type:
bool
// FireworkRocketEntity.isPickable() as bool;
myFireworkRocketEntity . isPickable();
Return Type:
bool
// FireworkRocketEntity.isPushable as bool
myFireworkRocketEntity . isPushable
Return Type:
bool
// FireworkRocketEntity.isPushable() as bool;
myFireworkRocketEntity . isPushable();
Return Type:
bool
// FireworkRocketEntity.isPushedByFluid as bool
myFireworkRocketEntity . isPushedByFluid
Return Type:
bool
// FireworkRocketEntity.isPushedByFluid() as bool;
myFireworkRocketEntity . isPushedByFluid();
Return Type:
bool
// FireworkRocketEntity.isRemoved as bool
myFireworkRocketEntity . isRemoved
Return Type:
bool
// FireworkRocketEntity.isRemoved() as bool;
myFireworkRocketEntity . isRemoved();
Return Type:
bool
// FireworkRocketEntity.isShiftKeyDown as bool
myFireworkRocketEntity . isShiftKeyDown
Return Type:
bool
// FireworkRocketEntity.isShiftKeyDown() as bool;
myFireworkRocketEntity . isShiftKeyDown();
Return Type:
bool
Checks whether this firework rocket was shot at an angle or not. // FireworkRocketEntity.isShotAtAngle as bool
myFireworkRocketEntity . isShotAtAngle
Return Type:
bool
Checks whether this firework rocket was shot at an angle or not. Returns : true if shot at an angle, false otherwise.
// FireworkRocketEntity.isShotAtAngle() as bool;
myFireworkRocketEntity . isShotAtAngle();
Return Type:
bool
// FireworkRocketEntity.isSilent as bool
myFireworkRocketEntity . isSilent
Return Type:
bool
// FireworkRocketEntity.isSilent() as bool;
myFireworkRocketEntity . isSilent();
Return Type:
bool
// FireworkRocketEntity.isSpectator as bool
myFireworkRocketEntity . isSpectator
Return Type:
bool
// FireworkRocketEntity.isSpectator() as bool;
myFireworkRocketEntity . isSpectator();
Return Type:
bool
// FireworkRocketEntity.isSprinting as bool
myFireworkRocketEntity . isSprinting
Return Type:
bool
// FireworkRocketEntity.isSprinting() as bool;
myFireworkRocketEntity . isSprinting();
Return Type:
bool
// FireworkRocketEntity.isSteppingCarefully as bool
myFireworkRocketEntity . isSteppingCarefully
Return Type:
bool
// FireworkRocketEntity.isSteppingCarefully() as bool;
myFireworkRocketEntity . isSteppingCarefully();
Return Type:
bool
// FireworkRocketEntity.isSuppressingBounce as bool
myFireworkRocketEntity . isSuppressingBounce
Return Type:
bool
// FireworkRocketEntity.isSuppressingBounce() as bool;
myFireworkRocketEntity . isSuppressingBounce();
Return Type:
bool
// FireworkRocketEntity.isSwimming as bool
myFireworkRocketEntity . isSwimming
Return Type:
bool
// FireworkRocketEntity.isSwimming() as bool;
myFireworkRocketEntity . isSwimming();
Return Type:
bool
// FireworkRocketEntity.isUnderWater as bool
myFireworkRocketEntity . isUnderWater
Return Type:
bool
// FireworkRocketEntity.isUnderWater() as bool;
myFireworkRocketEntity . isUnderWater();
Return Type:
bool
// FireworkRocketEntity.isVehicle as bool
myFireworkRocketEntity . isVehicle
Return Type:
bool
// FireworkRocketEntity.isVehicle() as bool;
myFireworkRocketEntity . isVehicle();
Return Type:
bool
// FireworkRocketEntity.isVisuallyCrawling as bool
myFireworkRocketEntity . isVisuallyCrawling
Return Type:
bool
// FireworkRocketEntity.isVisuallyCrawling() as bool;
myFireworkRocketEntity . isVisuallyCrawling();
Return Type:
bool
// FireworkRocketEntity.isVisuallySwimming as bool
myFireworkRocketEntity . isVisuallySwimming
Return Type:
bool
// FireworkRocketEntity.isVisuallySwimming() as bool;
myFireworkRocketEntity . isVisuallySwimming();
Return Type:
bool
// FireworkRocketEntity.item as ItemStack
myFireworkRocketEntity . item
Return Type:
ItemStack
// FireworkRocketEntity.item() as ItemStack;
myFireworkRocketEntity . item();
Return Type:
ItemStack
// FireworkRocketEntity.kill();
myFireworkRocketEntity . kill();
// FireworkRocketEntity.lavaHurt();
myFireworkRocketEntity . lavaHurt();
// FireworkRocketEntity.level as Level
myFireworkRocketEntity . level
Return Type:
Level
// FireworkRocketEntity.lookAngle as Vec3
myFireworkRocketEntity . lookAngle
Return Type:
Vec3
// FireworkRocketEntity.lookAngle() as Vec3;
myFireworkRocketEntity . lookAngle();
Return Type:
Vec3
// FireworkRocketEntity.maxAirSupply as int
myFireworkRocketEntity . maxAirSupply
Return Type:
int
// FireworkRocketEntity.maxAirSupply() as int;
myFireworkRocketEntity . maxAirSupply();
Return Type:
int
// FireworkRocketEntity.maxFallDistance as int
myFireworkRocketEntity . maxFallDistance
Return Type:
int
// FireworkRocketEntity.maxFallDistance() as int;
myFireworkRocketEntity . maxFallDistance();
Return Type:
int
// FireworkRocketEntity.motionDirection as Direction
myFireworkRocketEntity . motionDirection
Return Type:
Direction
// FireworkRocketEntity.motionDirection() as Direction;
myFireworkRocketEntity . motionDirection();
Return Type:
Direction
// FireworkRocketEntity.moveRelative(amount as float, relative as Vec3);
myFireworkRocketEntity . moveRelative(myFloat, myVec3);
Parameters:
amount: float
Type: float
// FireworkRocketEntity.moveTo(vec as Vec3);
myFireworkRocketEntity . moveTo(myVec3);
// FireworkRocketEntity.moveTo(x as double, y as double, z as double);
myFireworkRocketEntity . moveTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// FireworkRocketEntity.moveTo(pos as BlockPos, yaw as float, pitch as float);
myFireworkRocketEntity . moveTo(myBlockPos, myFloat, myFloat);
Parameters:
yaw: float
Type: float
pitch: float
Type: float
// FireworkRocketEntity.moveTo(x as double, y as double, z as double, yaw as float, pitch as float);
myFireworkRocketEntity . moveTo(myDouble, myDouble, myDouble, myFloat, myFloat);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
yaw: float
Type: float
pitch: float
Type: float
// FireworkRocketEntity.name as Component
myFireworkRocketEntity . name
Return Type:
Component
// FireworkRocketEntity.name as Component
myFireworkRocketEntity . name
Return Type:
Component
// FireworkRocketEntity.name() as Component;
myFireworkRocketEntity . name();
Return Type:
Component
// FireworkRocketEntity.name() as Component;
myFireworkRocketEntity . name();
Return Type:
Component
// FireworkRocketEntity.onGround as bool
myFireworkRocketEntity . onGround
Return Type:
bool
// FireworkRocketEntity.onPos as BlockPos
myFireworkRocketEntity . onPos
Return Type:
BlockPos
// FireworkRocketEntity.onPos() as BlockPos;
myFireworkRocketEntity . onPos();
Return Type:
BlockPos
// FireworkRocketEntity.owner as Entity
myFireworkRocketEntity . owner
Return Type:
Entity
// FireworkRocketEntity.owner = (entity as Entity);
myFireworkRocketEntity . owner = myEntity;
// FireworkRocketEntity.owner(entity as Entity);
myFireworkRocketEntity . owner(myEntity);
// FireworkRocketEntity.owner() as Entity;
myFireworkRocketEntity . owner();
Return Type:
Entity
// FireworkRocketEntity.passengers as List<Entity>
myFireworkRocketEntity . passengers
Return Type:
List <Entity >
// FireworkRocketEntity.passengers() as List<Entity>;
myFireworkRocketEntity . passengers();
Return Type:
List <Entity >
// FireworkRocketEntity.percentFrozen as float
myFireworkRocketEntity . percentFrozen
Return Type:
float
// FireworkRocketEntity.percentFrozen() as float;
myFireworkRocketEntity . percentFrozen();
Return Type:
float
// FireworkRocketEntity.pistonPushReaction as PushReaction
myFireworkRocketEntity . pistonPushReaction
Return Type:
PushReaction
// FireworkRocketEntity.pistonPushReaction() as PushReaction;
myFireworkRocketEntity . pistonPushReaction();
Return Type:
PushReaction
// FireworkRocketEntity.playSound(sound as SoundEvent, volume as float, pitch as float);
myFireworkRocketEntity . playSound(mySoundEvent, myFloat, myFloat);
Parameters:
volume: float
Type: float
pitch: float
Type: float
// FireworkRocketEntity.portalWaitTime as int
myFireworkRocketEntity . portalWaitTime
Return Type:
int
// FireworkRocketEntity.portalWaitTime() as int;
myFireworkRocketEntity . portalWaitTime();
Return Type:
int
// FireworkRocketEntity.position as Vec3
myFireworkRocketEntity . position
Return Type:
Vec3
// FireworkRocketEntity.position() as Vec3;
myFireworkRocketEntity . position();
Return Type:
Vec3
// FireworkRocketEntity.positionRider(entity as Entity);
myFireworkRocketEntity . positionRider(myEntity);
// FireworkRocketEntity.registryName as ResourceLocation
myFireworkRocketEntity . registryName
Return Type:
ResourceLocation
// FireworkRocketEntity.registryName() as ResourceLocation;
myFireworkRocketEntity . registryName();
Return Type:
ResourceLocation
// FireworkRocketEntity.remainingFireTicks as int
myFireworkRocketEntity . remainingFireTicks
Return Type:
int
// FireworkRocketEntity.remainingFireTicks() as int;
myFireworkRocketEntity . remainingFireTicks();
Return Type:
int
// FireworkRocketEntity.removeTag(tagName as string) as bool;
myFireworkRocketEntity . removeTag(myString);
Parameters:
tagName: string
Type: string
Return Type:
bool
// FireworkRocketEntity.removeVehicle();
myFireworkRocketEntity . removeVehicle();
// FireworkRocketEntity.rootVehicle as Entity
myFireworkRocketEntity . rootVehicle
Return Type:
Entity
// FireworkRocketEntity.rootVehicle() as Entity;
myFireworkRocketEntity . rootVehicle();
Return Type:
Entity
// FireworkRocketEntity.sendMessage(component as Component);
myFireworkRocketEntity . sendMessage(myComponent);
// FireworkRocketEntity.setAirSupply(air as int);
myFireworkRocketEntity . setAirSupply(myInt);
// FireworkRocketEntity.setCustomName(name as Component);
myFireworkRocketEntity . setCustomName(myComponent);
// FireworkRocketEntity.setCustomNameVisible(visible as bool);
myFireworkRocketEntity . setCustomNameVisible(myBool);
// FireworkRocketEntity.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double);
myFireworkRocketEntity . setDeltaMovement(myDouble, myDouble, myDouble);
Parameters:
xDelta: double
Type: double
yDelta: double
Type: double
zDelta: double
Type: double
// FireworkRocketEntity.setGlowingTag(glowing as bool);
myFireworkRocketEntity . setGlowingTag(myBool);
// FireworkRocketEntity.setInvisible(invisible as bool);
myFireworkRocketEntity . setInvisible(myBool);
Parameters:
invisible: bool
Type: bool
// FireworkRocketEntity.setInvulnerable(invulnerable as bool);
myFireworkRocketEntity . setInvulnerable(myBool);
Parameters:
invulnerable: bool
Type: bool
// FireworkRocketEntity.setIsInPowderSnow(inPowderSnow as bool);
myFireworkRocketEntity . setIsInPowderSnow(myBool);
Parameters:
inPowderSnow: bool
Type: bool
// FireworkRocketEntity.setItemSlot(slot as EquipmentSlot, stack as ItemStack);
myFireworkRocketEntity . setItemSlot(myEquipmentSlot, myItemStack);
// FireworkRocketEntity.setNoGravity(noGravity as bool);
myFireworkRocketEntity . setNoGravity(myBool);
Parameters:
noGravity: bool
Type: bool
// FireworkRocketEntity.setOldPosAndRot();
myFireworkRocketEntity . setOldPosAndRot();
// FireworkRocketEntity.setOnGround(onGround as bool);
myFireworkRocketEntity . setOnGround(myBool);
Parameters:
onGround: bool
Type: bool
// FireworkRocketEntity.setPortalCooldown();
myFireworkRocketEntity . setPortalCooldown();
// FireworkRocketEntity.setPos(position as Vec3);
myFireworkRocketEntity . setPos(myVec3);
// FireworkRocketEntity.setPos(x as double, y as double, z as double);
myFireworkRocketEntity . setPos(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// FireworkRocketEntity.setPosRaw(x as double, y as double, z as double);
myFireworkRocketEntity . setPosRaw(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// FireworkRocketEntity.setRemainingFireTicks(ticks as int);
myFireworkRocketEntity . setRemainingFireTicks(myInt);
// FireworkRocketEntity.setRemoved(var1 as RemovalReason);
myFireworkRocketEntity . setRemoved(myRemovalReason);
// FireworkRocketEntity.setSecondsOnFire(seconds as int);
myFireworkRocketEntity . setSecondsOnFire(myInt);
// FireworkRocketEntity.setShiftKeyDown(keyDown as bool);
myFireworkRocketEntity . setShiftKeyDown(myBool);
// FireworkRocketEntity.setSilent(silent as bool);
myFireworkRocketEntity . setSilent(myBool);
// FireworkRocketEntity.setSprinting(sprinting as bool);
myFireworkRocketEntity . setSprinting(myBool);
Parameters:
sprinting: bool
Type: bool
// FireworkRocketEntity.setSwimming(swimming as bool);
myFireworkRocketEntity . setSwimming(myBool);
Parameters:
swimming: bool
Type: bool
// FireworkRocketEntity.setTicksFrozen(ticks as int);
myFireworkRocketEntity . setTicksFrozen(myInt);
// FireworkRocketEntity.shouldBeSaved as bool
myFireworkRocketEntity . shouldBeSaved
Return Type:
bool
// FireworkRocketEntity.shouldBeSaved() as bool;
myFireworkRocketEntity . shouldBeSaved();
Return Type:
bool
// FireworkRocketEntity.shouldInformAdmins as bool
myFireworkRocketEntity . shouldInformAdmins
Return Type:
bool
// FireworkRocketEntity.shouldInformAdmins() as bool;
myFireworkRocketEntity . shouldInformAdmins();
Return Type:
bool
// FireworkRocketEntity.shouldShowName as bool
myFireworkRocketEntity . shouldShowName
Return Type:
bool
// FireworkRocketEntity.shouldShowName() as bool;
myFireworkRocketEntity . shouldShowName();
Return Type:
bool
// FireworkRocketEntity.showVehicleHealth as bool
myFireworkRocketEntity . showVehicleHealth
Return Type:
bool
// FireworkRocketEntity.showVehicleHealth() as bool;
myFireworkRocketEntity . showVehicleHealth();
Return Type:
bool
// FireworkRocketEntity.soundSource as SoundSource
myFireworkRocketEntity . soundSource
Return Type:
SoundSource
// FireworkRocketEntity.soundSource() as SoundSource;
myFireworkRocketEntity . soundSource();
Return Type:
SoundSource
// FireworkRocketEntity.startRiding(entity as Entity) as bool;
myFireworkRocketEntity . startRiding(myEntity);
Return Type:
bool
// FireworkRocketEntity.startRiding(entity as Entity, force as bool) as bool;
myFireworkRocketEntity . startRiding(myEntity, myBool);
Return Type:
bool
// FireworkRocketEntity.stopRiding();
myFireworkRocketEntity . stopRiding();
// FireworkRocketEntity.stringUUID as string
myFireworkRocketEntity . stringUUID
Return Type:
string
// FireworkRocketEntity.stringUUID() as string;
myFireworkRocketEntity . stringUUID();
Return Type:
string
// FireworkRocketEntity.tags as Set<string>
myFireworkRocketEntity . tags
Return Type:
Set <string >
// FireworkRocketEntity.tags() as Set<string>;
myFireworkRocketEntity . tags();
Return Type:
Set <string >
// FireworkRocketEntity.teamColor as int
myFireworkRocketEntity . teamColor
Return Type:
int
// FireworkRocketEntity.teamColor() as int;
myFireworkRocketEntity . teamColor();
Return Type:
int
// FireworkRocketEntity.teleportTo(x as double, y as double, z as double);
myFireworkRocketEntity . teleportTo(myDouble, myDouble, myDouble);
Parameters:
x: double
Type: double
y: double
Type: double
z: double
Type: double
// FireworkRocketEntity.ticksFrozen as int
myFireworkRocketEntity . ticksFrozen
Return Type:
int
// FireworkRocketEntity.ticksFrozen() as int;
myFireworkRocketEntity . ticksFrozen();
Return Type:
int
// FireworkRocketEntity.ticksRequiredToFreeze as int
myFireworkRocketEntity . ticksRequiredToFreeze
Return Type:
int
// FireworkRocketEntity.ticksRequiredToFreeze() as int;
myFireworkRocketEntity . ticksRequiredToFreeze();
Return Type:
int
// FireworkRocketEntity.turn(yaw as double, pitch as double);
myFireworkRocketEntity . turn(myDouble, myDouble);
Parameters:
yaw: double
Type: double
pitch: double
Type: double
// FireworkRocketEntity.type as EntityType<Entity>
myFireworkRocketEntity . type
Return Type:
EntityType <Entity >
// FireworkRocketEntity.type() as EntityType<Entity>;
myFireworkRocketEntity . type();
Return Type:
EntityType <Entity >
// FireworkRocketEntity.unRide();
myFireworkRocketEntity . unRide();
Updates the custom NBT data for this Entity. // FireworkRocketEntity.updateCustomData(data as MapData);
myFireworkRocketEntity . updateCustomData({custom: "data" });
// FireworkRocketEntity.updateCustomEntityTag(level as Level, player as Player, data as MapData);
myFireworkRocketEntity . updateCustomEntityTag(myLevel, myPlayer, myMapData);
Updates the NBT data of this Entity. // FireworkRocketEntity.updateData(data as MapData);
myFireworkRocketEntity . updateData({key: "value" });
// FireworkRocketEntity.uuid as UUID
myFireworkRocketEntity . uuid
Return Type:
UUID
// FireworkRocketEntity.uuid() as UUID;
myFireworkRocketEntity . uuid();
Return Type:
UUID
// FireworkRocketEntity.vehicle as Entity
myFireworkRocketEntity . vehicle
Return Type:
Entity
// FireworkRocketEntity.vehicle() as Entity;
myFireworkRocketEntity . vehicle();
Return Type:
Entity
// FireworkRocketEntity.x as double
Return Type:
double
// FireworkRocketEntity.x() as double;
myFireworkRocketEntity . x();
Return Type:
double
// FireworkRocketEntity.y as double
Return Type:
double
// FireworkRocketEntity.y() as double;
myFireworkRocketEntity . y();
Return Type:
double
// FireworkRocketEntity.z as double
Return Type:
double
// FireworkRocketEntity.z() as double;
myFireworkRocketEntity . z();
Return Type:
double